This leaves a very clean main.cpp
No functional change.
#include "bitboard.h"
#include "evaluate.h"
#include "bitboard.h"
#include "evaluate.h"
Threads.init();
TT.resize(Options["Hash"]);
Threads.init();
TT.resize(Options["Hash"]);
- std::string args;
-
- for (int i = 1; i < argc; ++i)
- args += std::string(argv[i]) + " ";
-
- UCI::loop(args);
/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
/// commands, the function also supports a few debug commands.
/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
/// commands, the function also supports a few debug commands.
-void UCI::loop(const string& args) {
+void UCI::loop(int argc, char* argv[]) {
Position pos(StartFEN, false, Threads.main()); // The root position
Position pos(StartFEN, false, Threads.main()); // The root position
- string token, cmd = args;
+ string token, cmd;
+
+ for (int i = 1; i < argc; ++i)
+ cmd += std::string(argv[i]) + " ";
- if (args.empty() && !getline(cin, cmd)) // Block here waiting for input
+ if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input
cmd = "quit";
istringstream is(cmd);
cmd = "quit";
istringstream is(cmd);
else
sync_cout << "Unknown command: " << cmd << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;
- } while (token != "quit" && args.empty()); // Args have one-shot behaviour
+ } while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
}
Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
}
};
void init(OptionsMap&);
};
void init(OptionsMap&);
-void loop(const std::string&);
+void loop(int argc, char* argv[]);