{ S(-1,-74), S(-4,-55), S(-1,-43), S( 0,-30) }
},
{ // King
- { S(267, 0), S(320, 48), S(270, 75), S(195, 84) },
- { S(264, 43), S(304, 92), S(238,143), S(180,132) },
- { S(200, 83), S(245,138), S(176,167), S(110,165) },
- { S(177,106), S(185,169), S(148,169), S(110,179) },
- { S(149,108), S(177,163), S(115,200), S( 66,203) },
- { S(118, 95), S(159,155), S( 84,176), S( 41,174) },
- { S( 87, 50), S(128, 99), S( 63,122), S( 20,139) },
- { S( 63, 9), S( 88, 55), S( 47, 80), S( 0, 90) }
+ { S(272, 0), S(325, 41), S(273, 80), S(190, 93) },
+ { S(277, 57), S(305, 98), S(241,138), S(183,131) },
+ { S(198, 86), S(253,138), S(168,165), S(120,173) },
+ { S(169,103), S(191,152), S(136,168), S(108,169) },
+ { S(145, 98), S(176,166), S(112,197), S(69, 194) },
+ { S(122, 87), S(159,164), S(85, 174), S(36, 189) },
+ { S(87, 40), S(120, 99), S(64, 128), S(25, 141) },
+ { S(64, 5), S(87, 60), S(49, 75), S(0, 75) }
}
};
Value minScore = this->rootMoves[0].score;
// Find out minimum score and reset votes for moves which can be voted
- for (Thread* th: Threads){
+ for (Thread* th: Threads)
+ {
minScore = std::min(minScore, th->rootMoves[0].score);
votes[th->rootMoves[0].pv[0]] = 0;
}
// Vote according to score and depth
for (Thread* th : Threads)
- votes[th->rootMoves[0].pv[0]] += int(th->rootMoves[0].score - minScore) + int(th->completedDepth);
+ votes[th->rootMoves[0].pv[0]] += int(th->rootMoves[0].score - minScore)
+ + int(th->completedDepth);
// Select best thread
int bestVote = votes[this->rootMoves[0].pv[0]];
- for (Thread* th : Threads){
- if (votes[th->rootMoves[0].pv[0]] > bestVote){
- bestVote = votes[th->rootMoves[0].pv[0]];
- bestThread = th;
+ for (Thread* th : Threads)
+ {
+ if (votes[th->rootMoves[0].pv[0]] > bestVote)
+ {
+ bestVote = votes[th->rootMoves[0].pv[0]];
+ bestThread = th;
}
}
}
-
previousScore = bestThread->rootMoves[0].score;
// Send again PV info if we have a new best thread