{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
- // Named endgame evaluation and scaling functions, these
- // are accessed direcly and not through the function maps.
- EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
- EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
- ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
- ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
- ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
- ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
-
typedef EndgameEvaluationFunctionBase EF;
typedef EndgameScalingFunctionBase SF;
+ // Endgame evaluation and scaling functions accessed direcly and not through
+ // the function maps because correspond to more then one material hash key.
+ EvaluationFunction<KmmKm> EvaluateKmmKm[] = { EvaluationFunction<KmmKm>(WHITE), EvaluationFunction<KmmKm>(BLACK) };
+ EvaluationFunction<KXK> EvaluateKXK[] = { EvaluationFunction<KXK>(WHITE), EvaluationFunction<KXK>(BLACK) };
+ ScalingFunction<KBPsK> ScaleKBPsK[] = { ScalingFunction<KBPsK>(WHITE), ScalingFunction<KBPsK>(BLACK) };
+ ScalingFunction<KQKRPs> ScaleKQKRPs[] = { ScalingFunction<KQKRPs>(WHITE), ScalingFunction<KQKRPs>(BLACK) };
+ ScalingFunction<KPsK> ScaleKPsK[] = { ScalingFunction<KPsK>(WHITE), ScalingFunction<KPsK>(BLACK) };
+ ScalingFunction<KPKP> ScaleKPKP[] = { ScalingFunction<KPKP>(WHITE), ScalingFunction<KPKP>(BLACK) };
+
// Helper templates used to detect a given material distribution
template<Color Us> bool is_KXK(const Position& pos) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
else if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
{
- mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK : &EvaluateKKX;
+ mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK];
return mi;
}
else if ( pos.pieces(PAWN) == EmptyBoardBB
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
{
- mi->evaluationFunction = &EvaluateKmmKm;
+ mi->evaluationFunction = &EvaluateKmmKm[WHITE];
return mi;
}
}
// distribution. Should be probed after the specialized ones.
// Note that these ones don't return after setting the function.
if (is_KBPsK<WHITE>(pos))
- mi->scalingFunction[WHITE] = &ScaleKBPsK;
+ mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
if (is_KBPsK<BLACK>(pos))
- mi->scalingFunction[BLACK] = &ScaleKKBPs;
+ mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
if (is_KQKRPs<WHITE>(pos))
- mi->scalingFunction[WHITE] = &ScaleKQKRPs;
+ mi->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
else if (is_KQKRPs<BLACK>(pos))
- mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
+ mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
{
if (pos.piece_count(BLACK, PAWN) == 0)
{
assert(pos.piece_count(WHITE, PAWN) >= 2);
- mi->scalingFunction[WHITE] = &ScaleKPsK;
+ mi->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
}
else if (pos.piece_count(WHITE, PAWN) == 0)
{
assert(pos.piece_count(BLACK, PAWN) >= 2);
- mi->scalingFunction[BLACK] = &ScaleKKPs;
+ mi->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
}
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
{
// This is a special case because we set scaling functions
// for both colors instead of only one.
- mi->scalingFunction[WHITE] = &ScaleKPKPw;
- mi->scalingFunction[BLACK] = &ScaleKPKPb;
+ mi->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
+ mi->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
}
}