// Set best timer interval to avoid lagging under time pressure. Timer is
// used to check for remaining available thinking time.
- Threads.timer_thread()->maxPly = /* Hack: we use maxPly to set timer interval */
+ Threads.timer_thread()->msec =
Limits.use_time_management() ? std::min(100, std::max(TimeMgr.available_time() / 16, TimerResolution)) :
Limits.nodes ? 2 * TimerResolution
: 100;
id_loop(RootPos); // Let's start searching !
- Threads.timer_thread()->maxPly = 0; // Stop the timer
+ Threads.timer_thread()->msec = 0; // Stop the timer
Threads.sleepWhileIdle = true; // Send idle threads to sleep
if (Options["Use Search Log"])
// If this thread has been assigned work, launch a search
if (is_searching)
{
- assert(/*!is_finished &&*/ !do_exit);
+ assert(!do_exit);
Threads.mutex.lock();
namespace { extern "C" {
// start_routine() is the C function which is called when a new thread
- // is launched. It is a wrapper to member function pointed by start_fn.
+ // is launched. It is a wrapper to the virtual function idle_loop().
- long start_routine(Thread* th) { (th->*(th->start_fn))(); return 0; }
+ long start_routine(Thread* th) { th->idle_loop(); return 0; }
} }
// Thread c'tor starts a newly-created thread of execution that will call
-// the idle loop function pointed by start_fn going immediately to sleep.
+// the the virtual function idle_loop(), going immediately to sleep.
-Thread::Thread(Fn fn) : splitPoints() {
+Thread::Thread() : splitPoints() {
is_searching = do_exit = false;
maxPly = splitPointsCnt = 0;
curSplitPoint = NULL;
- start_fn = fn;
idx = Threads.size();
- is_finished = (fn != &Thread::main_loop); // Avoid a race with start_searching()
-
if (!thread_create(handle, start_routine, this))
{
std::cerr << "Failed to create thread number " << idx << std::endl;
}
-// Thread d'tor waits for thread termination before to return.
+// Thread d'tor waits for thread termination before to return
Thread::~Thread() {
- assert(is_finished);
-
do_exit = true; // Search must be already finished
notify_one();
thread_join(handle); // Wait for thread termination
}
-// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and
-// then calls check_time(). If maxPly is 0 thread sleeps until is woken up.
+// TimerThread::idle_loop() is where the timer thread waits msec milliseconds
+// and then calls check_time(). If msec is 0 thread sleeps until is woken up.
extern void check_time();
-void Thread::timer_loop() {
+void TimerThread::idle_loop() {
while (!do_exit)
{
mutex.lock();
- while (!maxPly && !do_exit)
- sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX);
+ while (!msec && !do_exit)
+ sleepCondition.wait_for(mutex, msec ? msec : INT_MAX);
mutex.unlock();
check_time();
}
}
-// Thread::main_loop() is where the main thread is parked waiting to be started
+// MainThread::idle_loop() is where the main thread is parked waiting to be started
// when there is a new search. Main thread will launch all the slave threads.
-void Thread::main_loop() {
+void MainThread::idle_loop() {
while (true)
{
}
-// Thread::notify_one() wakes up the thread, normally at the beginning of the
-// search or, if "sleeping threads" is used at split time.
+// Thread::notify_one() wakes up the thread, normally at split time
void Thread::notify_one() {
void ThreadPool::init() {
- timer = new Thread(&Thread::timer_loop);
- threads.push_back(new Thread(&Thread::main_loop));
sleepWhileIdle = true;
+ timer = new TimerThread();
+ threads.push_back(new MainThread());
read_uci_options();
}
assert(requested > 0);
while (threads.size() < requested)
- threads.push_back(new Thread(&Thread::idle_loop));
+ threads.push_back(new Thread());
while (threads.size() > requested)
{
// their work at this split point.
if (slavesCnt || Fake)
{
- master->idle_loop();
+ master->Thread::idle_loop(); // Force a call to base class idle_loop()
// In helpful master concept a master can help only a sub-tree of its split
// point, and because here is all finished is not possible master is booked.
void ThreadPool::wait_for_search_finished() {
- Thread* t = main_thread();
+ MainThread* t = main_thread();
t->mutex.lock();
while (!t->is_finished) sleepCondition.wait(t->mutex);
t->mutex.unlock();
class Thread {
- typedef void (Thread::* Fn) (); // Pointer to member function
-
public:
- Thread(Fn fn);
- ~Thread();
+ Thread();
+ virtual ~Thread();
+ virtual void idle_loop();
void notify_one();
bool cutoff_occurred() const;
bool is_available_to(Thread* master) const;
- void idle_loop();
- void main_loop();
- void timer_loop();
void wait_for(volatile const bool& b);
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
Mutex mutex;
ConditionVariable sleepCondition;
NativeHandle handle;
- Fn start_fn;
SplitPoint* volatile curSplitPoint;
volatile int splitPointsCnt;
volatile bool is_searching;
- volatile bool is_finished;
volatile bool do_exit;
};
+struct TimerThread : public Thread {
+ TimerThread() : msec(0) {}
+ virtual void idle_loop();
+ int msec;
+};
+
+struct MainThread : public Thread {
+ MainThread() : is_finished(false) {} // Avoid a race with start_searching()
+ virtual void idle_loop();
+ volatile bool is_finished;
+};
+
/// ThreadPool class handles all the threads related stuff like init, starting,
/// parking and, the most important, launching a slave thread at a split point.
Thread& operator[](size_t id) { return *threads[id]; }
int min_split_depth() const { return minimumSplitDepth; }
size_t size() const { return threads.size(); }
- Thread* main_thread() { return threads[0]; }
- Thread* timer_thread() { return timer; }
+ MainThread* main_thread() { return static_cast<MainThread*>(threads[0]); }
+ TimerThread* timer_thread() { return timer; }
void read_uci_options();
bool available_slave_exists(Thread* master) const;
Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
private:
friend class Thread;
+ friend struct MainThread;
friend void check_time();
std::vector<Thread*> threads;
- Thread* timer;
+ TimerThread* timer;
Mutex mutex;
ConditionVariable sleepCondition;
Depth minimumSplitDepth;