- if ( relative_rank(weakerSide, kingSq) <= RANK_2
- && relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
- && (pos.pieces(weakerSide, ROOK) & rank_bb(relative_rank(weakerSide, RANK_3)))
- && (pos.pieces(weakerSide, PAWN) & rank_bb(relative_rank(weakerSide, RANK_2)))
- && (pos.attacks_from<KING>(kingSq) & pos.pieces(weakerSide, PAWN))
- && (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(weakerSide, PAWN)))
+ if ( relative_rank(weakSide, kingSq) <= RANK_2
+ && relative_rank(weakSide, pos.king_square(strongSide)) >= RANK_4
+ && (pos.pieces(weakSide, ROOK) & rank_bb(relative_rank(weakSide, RANK_3)))
+ && (pos.pieces(weakSide, PAWN) & rank_bb(relative_rank(weakSide, RANK_2)))
+ && (pos.attacks_from<KING>(kingSq) & pos.pieces(weakSide, PAWN))
+ && (pos.attacks_from<PAWN>(rsq, strongSide) & pos.pieces(weakSide, PAWN)))