No functional change of course.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
- Bitboard attackers, stmAttackers, occ, b;
+ Bitboard attackers, stmAttackers, b;
assert(square_is_ok(from) || from == SQ_NONE);
assert(square_is_ok(to));
assert(square_is_ok(from) || from == SQ_NONE);
assert(square_is_ok(to));
// Initialize pieces
Piece piece = piece_on(from);
Piece capture = piece_on(to);
// Initialize pieces
Piece piece = piece_on(from);
Piece capture = piece_on(to);
-
- // Find all attackers to the destination square, with the moving piece
- // removed, but possibly an X-ray attacker added behind it.
- occ = occupied_squares();
+ Bitboard occ = occupied_squares();
// Handle en passant moves
if (st->epSquare == to && type_of_piece_on(from) == PAWN)
// Handle en passant moves
if (st->epSquare == to && type_of_piece_on(from) == PAWN)
+ // Find all attackers to the destination square, with the moving piece
+ // removed, but possibly an X-ray attacker added behind it.
clear_bit(&occ, from);
attackers = (rook_attacks_bb(to, occ) & pieces(ROOK, QUEEN))
| (bishop_attacks_bb(to, occ) & pieces(BISHOP, QUEEN))
clear_bit(&occ, from);
attackers = (rook_attacks_bb(to, occ) & pieces(ROOK, QUEEN))
| (bishop_attacks_bb(to, occ) & pieces(BISHOP, QUEEN))