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Tweak again futility margings
author
Marco Costalba
<mcostalba@gmail.com>
Thu, 25 Dec 2008 19:08:45 +0000
(20:08 +0100)
committer
Marco Costalba
<mcostalba@gmail.com>
Thu, 25 Dec 2008 19:08:45 +0000
(20:08 +0100)
Lower margins near the leafs, higher at high depth.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
src/search.cpp
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diff --git
a/src/search.cpp
b/src/search.cpp
index ffd484266b2196d0167c93b377c59b7a15230814..aaa2f515d7387ce0d7f21dfc28fbd250a029209d 100644
(file)
--- a/
src/search.cpp
+++ b/
src/search.cpp
@@
-165,8
+165,8
@@
namespace {
// Margins for futility pruning in the quiescence search, and at frontier
// and near frontier nodes
Value FutilityMarginQS = Value(0x80);
- Value FutilityMargins[6] = { Value(0x1
20), Value(0x22
0), Value(0x250),
- Value(0x2
80), Value(0x320), Value(0x36
0) };
+ Value FutilityMargins[6] = { Value(0x1
00), Value(0x20
0), Value(0x250),
+ Value(0x2
A0), Value(0x340), Value(0x3A
0) };
// Razoring
Depth RazorDepth = 4*OnePly;