Value bestValue = staticValue;
if (bestValue >= beta)
- {
- // Update transposition table before to leave
- TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_EXACT);
- return bestValue;
- }
- else if (!isCheck && !tte && ei.futilityMargin == 0)
{
// Store the score to avoid a future costly evaluation() call
- TT.store(pos, value_to_tt(bestValue, ply), Depth(-127*OnePly), MOVE_NONE, VALUE_TYPE_EVAL);
+ if (!isCheck && !tte && ei.futilityMargin == 0)
+ TT.store(pos, value_to_tt(bestValue, ply), Depth(-127*OnePly), MOVE_NONE, VALUE_TYPE_EVAL);
+
+ return bestValue;
}
if (bestValue > alpha)
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
+ // Update transposition table
+ if (!pvNode)
+ {
+ Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
+ if (bestValue < beta)
+ TT.store(pos, value_to_tt(bestValue, ply), d, MOVE_NONE, VALUE_TYPE_UPPER);
+ else
+ TT.store(pos, value_to_tt(bestValue, ply), d, MOVE_NONE, VALUE_TYPE_LOWER);
+ }
+
// Update killers only for good check moves
Move m = ss[ply].currentMove;
if (alpha >= beta && ok_to_history(pos, m)) // Only non capture moves are considered