// Function prototypes
template<bool HasPopCnt>
- Value do_evaluate(const Position& pos, Value margins[]);
+ Value do_evaluate(const Position& pos, Value& margin);
template<Color Us, bool HasPopCnt>
void init_eval_info(const Position& pos, EvalInfo& ei);
Score evaluate_pieces_of_color(const Position& pos, EvalInfo& ei, Score& mobility);
template<Color Us, bool HasPopCnt>
- Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]);
+ Score evaluate_king(const Position& pos, EvalInfo& ei, Value& margin);
template<Color Us>
Score evaluate_threats(const Position& pos, EvalInfo& ei);
/// evaluate() is the main evaluation function. It always computes two
/// values, an endgame score and a middle game score, and interpolates
/// between them based on the remaining material.
-Value evaluate(const Position& pos, Value margins[]) {
+Value evaluate(const Position& pos, Value& margin) {
- return CpuHasPOPCNT ? do_evaluate<true>(pos, margins)
- : do_evaluate<false>(pos, margins);
+ return CpuHasPOPCNT ? do_evaluate<true>(pos, margin)
+ : do_evaluate<false>(pos, margin);
}
namespace {
template<bool HasPopCnt>
-Value do_evaluate(const Position& pos, Value margins[]) {
+Value do_evaluate(const Position& pos, Value& margin) {
EvalInfo ei;
ScaleFactor factor[2];
// in the position object (material + piece square tables).
Score bonus = pos.value();
- // margins[color] is the uncertainty estimation of position's evaluation
+ // margin is the uncertainty estimation of position's evaluation
// and typically is used by the search for pruning decisions.
- margins[WHITE] = margins[BLACK] = VALUE_ZERO;
+ margin = VALUE_ZERO;
// Probe the material hash table
MaterialInfo* mi = MaterialTable[pos.thread()]->get_material_info(pos);
// Evaluate kings after all other pieces because we need complete attack
// information when computing the king safety evaluation.
- bonus += evaluate_king<WHITE, HasPopCnt>(pos, ei, margins)
- - evaluate_king<BLACK, HasPopCnt>(pos, ei, margins);
+ bonus += evaluate_king<WHITE, HasPopCnt>(pos, ei, margin)
+ - evaluate_king<BLACK, HasPopCnt>(pos, ei, margin);
// Evaluate tactical threats, we need full attack information including king
bonus += evaluate_threats<WHITE>(pos, ei)
// evaluate_king<>() assigns bonuses and penalties to a king of a given color
template<Color Us, bool HasPopCnt>
- Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]) {
+ Score evaluate_king(const Position& pos, EvalInfo& ei, Value& margin) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
// be very big, and so capturing a single attacking piece can therefore
// result in a score change far bigger than the value of the captured piece.
bonus -= KingDangerTable[Us][attackUnits];
- margins[Us] += mg_value(KingDangerTable[Us][attackUnits]);
+ if (pos.side_to_move() == Us)
+ margin += mg_value(KingDangerTable[Us][attackUnits]);
}
return bonus;
}
Value root_search(Position& pos, SearchStack* ss, Move* pv, RootMoveList& rml, Value* alphaPtr, Value* betaPtr) {
- Value margins[2];
StateInfo st;
CheckInfo ci(pos);
int64_t nodes;
Move move;
Depth depth, ext, newDepth;
- Value value, alpha, beta;
+ Value value, evalMargin, alpha, beta;
bool isCheck, moveIsCheck, captureOrPromotion, dangerous;
int researchCountFH, researchCountFL;
// Step 5. Evaluate the position statically
// At root we do this only to get reference value for child nodes
- ss->eval = isCheck ? VALUE_NONE : evaluate(pos, margins);
+ ss->eval = isCheck ? VALUE_NONE : evaluate(pos, evalMargin);
// Step 6. Razoring (omitted at root)
// Step 7. Static null move pruning (omitted at root)
assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
Move movesSearched[MOVES_MAX];
- Value margins[2];
StateInfo st;
const TTEntry *tte;
Key posKey;
Move ttMove, move, excludedMove, threatMove;
Depth ext, newDepth;
- Value bestValue, value, oldAlpha;
+ Value bestValue, value, evalMargin, oldAlpha;
Value refinedValue, nullValue, futilityBase, futilityValueScaled; // Non-PV specific
bool isCheck, singleEvasion, singularExtensionNode, moveIsCheck, captureOrPromotion, dangerous;
bool mateThreat = false;
// update gain statistics of parent move.
isCheck = pos.is_check();
if (isCheck)
- ss->eval = VALUE_NONE;
+ ss->eval = evalMargin = VALUE_NONE;
else if (tte)
{
assert(tte->static_value() != VALUE_NONE);
ss->eval = tte->static_value();
- margins[pos.side_to_move()] = tte->static_value_margin();
+ evalMargin = tte->static_value_margin();
refinedValue = refine_eval(tte, ss->eval, ply);
}
else
{
- refinedValue = ss->eval = evaluate(pos, margins);
- TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, margins[pos.side_to_move()]);
+ refinedValue = ss->eval = evaluate(pos, evalMargin);
+ TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, evalMargin);
}
// Save gain for the parent non-capture move
CheckInfo ci(pos);
ss->bestMove = MOVE_NONE;
singleEvasion = isCheck && mp.number_of_evasions() == 1;
- futilityBase = ss->eval + margins[pos.side_to_move()];
+ futilityBase = ss->eval + evalMargin;
singularExtensionNode = depth >= SingularExtensionDepth[PvNode]
&& tte
&& tte->move()
ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT);
move = (bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove);
- TT.store(posKey, value_to_tt(bestValue, ply), vt, depth, move, ss->eval, margins[pos.side_to_move()]);
+ TT.store(posKey, value_to_tt(bestValue, ply), vt, depth, move, ss->eval, evalMargin);
// Update killers and history only for non capture moves that fails high
if ( bestValue >= beta
assert(ply > 0 && ply < PLY_MAX);
assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
- Value margins[2];
StateInfo st;
Move ttMove, move;
- Value bestValue, value, futilityValue, futilityBase;
+ Value bestValue, value, evalMargin, futilityValue, futilityBase;
bool isCheck, deepChecks, enoughMaterial, moveIsCheck, evasionPrunable;
const TTEntry* tte;
Value oldAlpha = alpha;
if (isCheck)
{
bestValue = futilityBase = -VALUE_INFINITE;
- ss->eval = VALUE_NONE;
+ ss->eval = evalMargin = VALUE_NONE;
deepChecks = enoughMaterial = false;
}
else
{
assert(tte->static_value() != VALUE_NONE);
- margins[pos.side_to_move()] = tte->static_value_margin();
+ evalMargin = tte->static_value_margin();
bestValue = tte->static_value();
}
else
- bestValue = evaluate(pos, margins);
+ bestValue = evaluate(pos, evalMargin);
ss->eval = bestValue;
update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
if (bestValue >= beta)
{
if (!tte)
- TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, margins[pos.side_to_move()]);
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, evalMargin);
return bestValue;
}
deepChecks = (depth == -ONE_PLY && bestValue >= beta - PawnValueMidgame / 8);
// Futility pruning parameters, not needed when in check
- futilityBase = bestValue + FutilityMarginQS + margins[pos.side_to_move()];
+ futilityBase = bestValue + FutilityMarginQS + evalMargin;
enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
}
// Update transposition table
Depth d = (depth == DEPTH_ZERO ? DEPTH_ZERO : DEPTH_ZERO - ONE_PLY);
ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT);
- TT.store(pos.get_key(), value_to_tt(bestValue, ply), vt, d, ss->bestMove, ss->eval, margins[pos.side_to_move()]);
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), vt, d, ss->bestMove, ss->eval, evalMargin);
// Update killers only for checking moves that fails high
if ( bestValue >= beta
StateInfo st;
TTEntry* tte;
Position p(pos, pos.thread());
- Value margins[2];
- Value v;
+ Value v, m = VALUE_NONE;
for (int i = 0; pv[i] != MOVE_NONE; i++)
{
tte = TT.retrieve(p.get_key());
if (!tte || tte->move() != pv[i])
{
- v = (p.is_check() ? VALUE_NONE : evaluate(p, margins));
- TT.store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[i], v, margins[pos.side_to_move()]);
+ v = (p.is_check() ? VALUE_NONE : evaluate(p, m));
+ TT.store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[i], v, m);
}
p.do_move(pv[i], st);
}