mobility += MobilityBonus[Piece][mob];
- // Add a bonus if a slider is pinning an enemy piece
- if ( (Piece == BISHOP || Piece == ROOK || Piece == QUEEN)
- && (PseudoAttacks[Piece][pos.king_square(Them)] & s))
- {
- b = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
-
- assert(b);
-
- if (!more_than_one(b) && (b & pos.pieces(Them)))
- score += ThreatBonus[Piece][type_of(pos.piece_on(lsb(b)))];
- }
-
// Decrease score if we are attacked by an enemy pawn. Remaining part
// of threat evaluation must be done later when we have full attack info.
if (ei.attackedBy[Them][PAWN] & s)
& ~ei.attackedBy[Them][0];
if (undefendedMinors)
- score += more_than_one(undefendedMinors) ? UndefendedMinorPenalty * 2
- : UndefendedMinorPenalty;
+ score += UndefendedMinorPenalty;
// Enemy pieces not defended by a pawn and under our attack
weakEnemies = pos.pieces(Them)
Bitboard b = (enemies ^ ksq) & newAtt & ~oldAtt;
while (b)
{
- // Note that here we generate illegal "double move"!
if (futilityBase + PieceValue[EG][pos.piece_on(pop_lsb(&b))] >= beta)
return true;
}