This is a functional simplification that removes the conditional_more_than_two()
function, which was quite strange and kooky. Note the very minor change to the bench
value.
See this thread for relevant comments on the passing branch:
protonspring/Stockfish@
d89730d...
ff35b50
STC
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 59760 W: 11411 L: 11311 D: 37038
Ptnml(0-2): 992, 6863, 14044, 7015, 966
https://tests.stockfishchess.org/tests/view/
5f179988c09435d870cb9b9a
LTC
LLR: 2.93 (-2.94,2.94) {-1.50,0.50}
Total: 45208 W: 5553 L: 5497 D: 34158
Ptnml(0-2): 315, 4081, 13761, 4127, 320
https://tests.stockfishchess.org/tests/view/
5f184847c09435d870cb9bee
closes https://github.com/official-stockfish/Stockfish/pull/2826
Bench:
4578290
return b & (b - 1);
}
-/// Counts the occupation of the bitboard depending on the occupation of SQ_A1
-/// as in `b & (1ULL << SQ_A1) ? more_than_two(b) : more_than_one(b)`
-
-constexpr bool conditional_more_than_two(Bitboard b) {
- return b & (b - 1) & (b - 2);
-}
constexpr bool opposite_colors(Square s1, Square s2) {
return (s1 + rank_of(s1) + s2 + rank_of(s2)) & 1;
if (Pt == BISHOP || Pt == KNIGHT)
{
- // Bonus if piece is on an outpost square or can reach one
+ // Bonus if the piece is on an outpost square or can reach one
+ // Reduced bonus for knights (BadOutpost) if few relevant targets
bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them);
+ Bitboard targets = pos.pieces(Them) & ~pos.pieces(PAWN);
+
if ( Pt == KNIGHT
- && bb & s & ~CenterFiles
- && !(b & pos.pieces(Them) & ~pos.pieces(PAWN))
- && !conditional_more_than_two(
- pos.pieces(Them) & ~pos.pieces(PAWN) & (s & QueenSide ? QueenSide : KingSide)))
+ && bb & s & ~CenterFiles // on a side outpost
+ && !(b & targets) // no relevant attacks
+ && (!more_than_one(targets & (s & QueenSide ? QueenSide : KingSide))))
score += BadOutpost;
else if (bb & s)
score += Outpost[Pt == BISHOP];