From: Vizvezdenec Date: Mon, 10 Sep 2018 10:02:43 +0000 (+0200) Subject: Tweak opposite colord bishops endgame scaling. X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=0fa957cf66069c4499d9fe793cf07a11c4ccb87c Tweak opposite colord bishops endgame scaling. Make scale factor dependant on asymmetry of pawn structure. STC http://tests.stockfishchess.org/tests/view/5b92a2a80ebc592cf2753dd4 LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 31490 W: 6870 L: 6587 D: 18033 LTC http://tests.stockfishchess.org/tests/view/5b92f8170ebc592cf2754438 LLR: 2.95 (-2.94,2.94) [0.00,5.00] Total: 54928 W: 8988 L: 8653 D: 37287 This patch shows that SF can use some more complicated endgame heuristics to evaluate endgames better from the distance. Closes https://github.com/official-stockfish/Stockfish/pull/1767 Bench: 4248710 --- diff --git a/src/evaluate.cpp b/src/evaluate.cpp index c1f2bd0c..c2e7efef 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -795,9 +795,10 @@ namespace { if ( pos.opposite_bishops() && pos.non_pawn_material(WHITE) == BishopValueMg && pos.non_pawn_material(BLACK) == BishopValueMg) - sf = 31; + sf = 8 + 4 * pe->pawn_asymmetry(); else sf = std::min(40 + (pos.opposite_bishops() ? 2 : 7) * pos.count(strongSide), sf); + } return ScaleFactor(sf);