From: Marco Costalba Date: Fri, 20 May 2011 05:57:20 +0000 (+0100) Subject: Correctly handle castle in see() X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=13d8af18527c325177393e1c918704e2962e77b3 Correctly handle castle in see() Suggested by Onno. Signed-off-by: Marco Costalba --- diff --git a/src/position.cpp b/src/position.cpp index 59c3a8c3..b254d60b 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -1513,6 +1513,12 @@ int Position::see(Move m) const { assert(move_is_ok(m)); + // As castle moves are implemented as capturing the rook, they have + // SEE == RookValueMidgame most of the times (unless the rook is under + // attack). + if (move_is_castle(m)) + return 0; + from = move_from(m); to = move_to(m); capturedType = type_of_piece_on(to);