From: Joost VandeVondele Date: Fri, 12 Aug 2022 10:31:49 +0000 (+0200) Subject: Simplify the use of classical eval X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=15ac117ac492e3147b391aa0ee3665fe8876be63 Simplify the use of classical eval no benefit of the fallback term (exercised rarely). Cleanup the associated code. passed STC https://tests.stockfishchess.org/tests/view/62f62c2b6f0a08af9f776367 LLR: 2.96 (-2.94,2.94) <-1.75,0.25> Total: 67832 W: 18334 L: 18148 D: 31350 Ptnml(0-2): 369, 7171, 18609, 7439, 328 passed LTC https://tests.stockfishchess.org/tests/view/62f68beb6f0a08af9f77710e LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 104664 W: 28363 L: 28233 D: 48068 Ptnml(0-2): 169, 10162, 31511, 10350, 140 closes https://github.com/official-stockfish/Stockfish/pull/4132 Bench: 6079565 --- diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 7d587675..eaad4d55 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1053,34 +1053,29 @@ Value Eval::evaluate(const Position& pos, int* complexity) { Value v; Color stm = pos.side_to_move(); Value psq = pos.psq_eg_stm(); - // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical, - // but we switch to NNUE during long shuffling or with high material on the board. - bool useClassical = (pos.count() > 7) - && abs(psq) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count()); - // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical, + // Deciding between classical and NNUE eval: for high PSQ imbalance we use classical, // but we switch to NNUE during long shuffling or with high material on the board. - if (!useNNUE || useClassical) - { - v = Evaluation(pos).value(); - useClassical = abs(v) >= 297; - } + bool useClassical = !useNNUE || + ((pos.count() > 7) + && abs(psq) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count())); - // If result of a classical evaluation is much lower than threshold fall back to NNUE - if (useNNUE && !useClassical) + if (useClassical) + v = Evaluation(pos).value(); + else { - int nnueComplexity; - int scale = 1064 + 106 * pos.non_pawn_material() / 5120; - Value optimism = pos.this_thread()->optimism[stm]; - - Value nnue = NNUE::evaluate(pos, true, &nnueComplexity); - // Blend nnue complexity with (semi)classical complexity - nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256; - if (complexity) // Return hybrid NNUE complexity to caller - *complexity = nnueComplexity; - - optimism = optimism * (269 + nnueComplexity) / 256; - v = (nnue * scale + optimism * (scale - 754)) / 1024; + int nnueComplexity; + int scale = 1064 + 106 * pos.non_pawn_material() / 5120; + Value optimism = pos.this_thread()->optimism[stm]; + + Value nnue = NNUE::evaluate(pos, true, &nnueComplexity); + // Blend nnue complexity with (semi)classical complexity + nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256; + if (complexity) // Return hybrid NNUE complexity to caller + *complexity = nnueComplexity; + + optimism = optimism * (269 + nnueComplexity) / 256; + v = (nnue * scale + optimism * (scale - 754)) / 1024; } // Damp down the evaluation linearly when shuffling @@ -1091,7 +1086,7 @@ Value Eval::evaluate(const Position& pos, int* complexity) { // When not using NNUE, return classical complexity to caller if (complexity && (!useNNUE || useClassical)) - *complexity = abs(v - psq); + *complexity = abs(v - psq); return v; }