From: Marco Costalba Date: Thu, 26 Aug 2010 10:13:07 +0000 (+0200) Subject: Speed up updateShelter() X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=2a2353aac65d6f7263081dc373c768c8717602db Speed up updateShelter() No functional change. Signed-off-by: Marco Costalba --- diff --git a/src/bitboard.h b/src/bitboard.h index 6b277cd5..e8f74fc5 100644 --- a/src/bitboard.h +++ b/src/bitboard.h @@ -38,7 +38,7 @@ const Bitboard EmptyBoardBB = 0; -const Bitboard FileABB = 0x0101010101010101; +const Bitboard FileABB = 0x0101010101010101ULL; const Bitboard FileBBB = FileABB << 1; const Bitboard FileCBB = FileABB << 2; const Bitboard FileDBB = FileABB << 3; diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 9ff554cd..664f3e85 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -677,7 +677,7 @@ namespace { const Square ksq = pos.king_square(Us); // King shelter - Score bonus = ei.pi->king_shelter(pos, Us, ksq); + Score bonus = ei.pi->king_shelter(pos, ksq); // King safety. This is quite complicated, and is almost certainly far // from optimally tuned. @@ -701,7 +701,7 @@ namespace { attackUnits = Min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2) + 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s_max_15(undefended)) + InitKingDanger[relative_square(Us, ksq)] - - mg_value(ei.pi->king_shelter(pos, Us, ksq)) / 32; + - mg_value(ei.pi->king_shelter(pos, ksq)) / 32; // Analyse enemy's safe queen contact checks. First find undefended // squares around the king attacked by enemy queen... diff --git a/src/pawns.cpp b/src/pawns.cpp index 0ab1c262..c314c4ae 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -320,27 +320,3 @@ int PawnInfoTable::evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirP } return bonus; } - - -/// PawnInfo::updateShelter calculates and caches king shelter. It is called -/// only when king square changes, about 20% of total king_shelter() calls. -Score PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) { - - Bitboard pawns; - unsigned r, k, shelter = 0; - - if (relative_rank(c, ksq) <= RANK_4) - { - pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq); - r = ksq & (7 << 3); - k = (c ? -8 : 8); - for (int i = 1; i < 4; i++) - { - r += k; - shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i); - } - } - kingSquares[c] = ksq; - kingShelters[c] = make_score(shelter, 0); - return kingShelters[c]; -} diff --git a/src/pawns.h b/src/pawns.h index 900b0925..76a98566 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -26,6 +26,7 @@ //// #include "bitboard.h" +#include "position.h" #include "value.h" //// @@ -40,8 +41,6 @@ const int PawnTableSize = 16384; /// to add further information in the future. A lookup to the pawn hash table /// (performed by calling the get_pawn_info method in a PawnInfoTable object) /// returns a pointer to a PawnInfo object. -class Position; - class PawnInfo { friend class PawnInfoTable; @@ -55,10 +54,13 @@ public: int file_is_half_open(Color c, File f) const; int has_open_file_to_left(Color c, File f) const; int has_open_file_to_right(Color c, File f) const; - Score king_shelter(const Position& pos, Color c, Square ksq); + + template + Score king_shelter(const Position& pos, Square ksq); private: - Score updateShelter(const Position& pos, Color c, Square ksq); + template + Score updateShelter(const Position& pos, Square ksq); Key key; Bitboard passedPawns[2]; @@ -140,8 +142,34 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } -inline Score PawnInfo::king_shelter(const Position& pos, Color c, Square ksq) { - return kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq); +/// PawnInfo::updateShelter() calculates and caches king shelter. It is called +/// only when king square changes, about 20% of total king_shelter() calls. +template +Score PawnInfo::updateShelter(const Position& pos, Square ksq) { + + const int Shift = (Us == WHITE ? 8 : -8); + + Bitboard pawns; + int r, shelter = 0; + + if (relative_rank(Us, ksq) <= RANK_4) + { + pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq); + r = square_rank(ksq) * 8; + for (int i = 1; i < 4; i++) + { + r += Shift; + shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i); + } + } + kingSquares[Us] = ksq; + kingShelters[Us] = make_score(shelter, 0); + return kingShelters[Us]; +} + +template +inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter(pos, ksq); } #endif // !defined(PAWNS_H_INCLUDED)