From: lucasart Date: Tue, 25 Nov 2014 23:53:40 +0000 (+0800) Subject: Introduce ratio operation X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=2c52147dbfdc714a0ae95982f37fc5141b225f8c Introduce ratio operation Just like in Physics, the ratio of 2 things in the same unit, should be without unit. Example use case: - Ratio of a Depth by a Depth (eg. ONE_PLY) should be an int. - Ratio of a Value by a Value (eg. PawnValueEg) should be an int. Remove a bunch of useless const while there. No functional change. Resolves #128 --- diff --git a/src/search.cpp b/src/search.cpp index 71168081..0901187a 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -112,7 +112,7 @@ namespace { } size_t candidates_size() const { return candidates; } - bool time_to_pick(Depth depth) const { return depth == 1 + level; } + bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; } Move pick_move(); int level; @@ -660,7 +660,7 @@ namespace { assert(eval - beta >= 0); // Null move dynamic reduction based on depth and value - Depth R = (3 + depth / 4 + std::min(int(eval - beta) / PawnValueMg, 3)) * ONE_PLY; + Depth R = (3 + depth / 4 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY; pos.do_null_move(st); (ss+1)->skipNullMove = true; @@ -793,7 +793,7 @@ moves_loop: // When in check and at SpNode search starts from here Signals.firstRootMove = (moveCount == 1); if (thisThread == Threads.main() && Time::now() - SearchTime > 3000) - sync_cout << "info depth " << depth + sync_cout << "info depth " << depth / ONE_PLY << " currmove " << UCI::format_move(move, pos.is_chess960()) << " currmovenumber " << moveCount + PVIdx << sync_endl; } @@ -826,7 +826,7 @@ moves_loop: // When in check and at SpNode search starts from here && !ext && pos.legal(move, ci.pinned)) { - Value rBeta = ttValue - int(2 * depth); + Value rBeta = ttValue - 2 * depth / ONE_PLY; ss->excludedMove = move; ss->skipNullMove = true; value = search(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode); @@ -1362,7 +1362,7 @@ moves_loop: // When in check and at SpNode search starts from here // Increase history value of the cut-off move and decrease all the other // played quiet moves. - Value bonus = Value(int(depth) * int(depth)); + Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY)); History.update(pos.moved_piece(move), to_sq(move), bonus); for (int i = 0; i < quietsCnt; ++i) { @@ -1445,7 +1445,7 @@ moves_loop: // When in check and at SpNode search starts from here { bool updated = (i <= PVIdx); - if (depth == 1 && !updated) + if (depth == ONE_PLY && !updated) continue; Depth d = updated ? depth : depth - ONE_PLY; diff --git a/src/types.h b/src/types.h index 43f2d4e7..3cfaa072 100644 --- a/src/types.h +++ b/src/types.h @@ -275,23 +275,24 @@ inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U)); } -#define ENABLE_BASE_OPERATORS_ON(T) \ -inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \ -inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \ -inline T operator*(int i, const T d) { return T(i * int(d)); } \ -inline T operator*(const T d, int i) { return T(int(d) * i); } \ -inline T operator-(const T d) { return T(-int(d)); } \ -inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \ -inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \ +#define ENABLE_BASE_OPERATORS_ON(T) \ +inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ +inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ +inline T operator*(int i, T d) { return T(i * int(d)); } \ +inline T operator*(T d, int i) { return T(int(d) * i); } \ +inline T operator-(T d) { return T(-int(d)); } \ +inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \ +inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \ inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } ENABLE_BASE_OPERATORS_ON(Score) -#define ENABLE_FULL_OPERATORS_ON(T) \ -ENABLE_BASE_OPERATORS_ON(T) \ -inline T& operator++(T& d) { return d = T(int(d) + 1); } \ -inline T& operator--(T& d) { return d = T(int(d) - 1); } \ -inline T operator/(const T d, int i) { return T(int(d) / i); } \ +#define ENABLE_FULL_OPERATORS_ON(T) \ +ENABLE_BASE_OPERATORS_ON(T) \ +inline T& operator++(T& d) { return d = T(int(d) + 1); } \ +inline T& operator--(T& d) { return d = T(int(d) - 1); } \ +inline T operator/(T d, int i) { return T(int(d) / i); } \ +inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \ inline T& operator/=(T& d, int i) { return d = T(int(d) / i); } ENABLE_FULL_OPERATORS_ON(Value)