From: Marco Costalba Date: Sun, 19 Oct 2008 12:22:03 +0000 (+0100) Subject: Add a generate_piece_checks() specialization for the king X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=305b711ca82344e879a0b8bd135540652cf9a26d Add a generate_piece_checks() specialization for the king Also reshuffle the code a bit. Signed-off-by: Marco Costalba --- diff --git a/src/movegen.cpp b/src/movegen.cpp index 259d276b..d8ea0626 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -70,6 +70,93 @@ namespace { template int generate_piece_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*, int); + + + /// Templates are defined here to avoid lookup issues with specializations + + template + int generate_piece_moves(const Position &pos, MoveStack *mlist, + Color side, Bitboard target) { + int n = 0; + for (int i = 0; i < pos.piece_count(side, Piece); i++) + { + Square from = pos.piece_list(side, Piece, i); + Bitboard b = pos.piece_attacks(from) & target; + while (b) + { + Square to = pop_1st_bit(&b); + mlist[n++].move = make_move(from, to); + } + } + return n; + } + + + template + int generate_piece_checks(const Position& pos, Bitboard target, Bitboard dc, + Square ksq, MoveStack* mlist, int n) { + // Discovered checks + Bitboard b = target & dc; + while (b) + { + Square from = pop_1st_bit(&b); + Bitboard bb = pos.piece_attacks(from) & pos.empty_squares(); + while (bb) + { + Square to = pop_1st_bit(&bb); + mlist[n++].move = make_move(from, to); + } + } + // Direct checks + b = target & ~dc; + Bitboard checkSqs = pos.piece_attacks(ksq) & pos.empty_squares(); + while (b) + { + Square from = pop_1st_bit(&b); + Bitboard bb = pos.piece_attacks(from) & checkSqs; + while (bb) + { + Square to = pop_1st_bit(&bb); + mlist[n++].move = make_move(from, to); + } + } + return n; + } + + + template<> // Special case the King + int generate_piece_checks(const Position& pos, Bitboard, Bitboard dc, + Square ksq, MoveStack* mlist, int n) { + if (bit_is_set(dc, ksq)) + { + Bitboard bb = pos.piece_attacks(ksq) + & pos.empty_squares() + & ~QueenPseudoAttacks[ksq]; + while (bb) + { + Square to = pop_1st_bit(&bb); + mlist[n++].move = make_move(ksq, to); + } + } + return n; + } + + + template + int generate_piece_blocking_evasions(const Position& pos, Bitboard b, + Bitboard blockSquares, MoveStack* mlist, int n) { + while (b) + { + Square from = pop_1st_bit(&b); + Bitboard bb = pos.piece_attacks(from) & blockSquares; + while (bb) + { + Square to = pop_1st_bit(&bb); + mlist[n++].move = make_move(from, to); + } + } + return n; + } } @@ -172,17 +259,8 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { if (b) n = generate_piece_checks(pos, b, dc, ksq, mlist, n); - // King moves - Square from = pos.king_square(us); - if (bit_is_set(dc, from)) - { - b = pos.piece_attacks(from) & pos.empty_squares() & ~QueenPseudoAttacks[ksq]; - while (b) - { - Square to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); - } - } + // Hopefully we always have a king ;-) + n = generate_piece_checks(pos, b, dc, pos.king_square(us), mlist, n); // TODO: Castling moves! @@ -680,28 +758,6 @@ namespace { } - template - int generate_piece_moves(const Position &pos, MoveStack *mlist, - Color side, Bitboard target) { - - Square from, to; - Bitboard b; - int n = 0; - - for (int i = 0; i < pos.piece_count(side, Piece); i++) - { - from = pos.piece_list(side, Piece, i); - b = pos.piece_attacks(from) & target; - while (b) - { - to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); - } - } - return n; - } - - int generate_castle_moves(const Position &pos, MoveStack *mlist, Color us) { int n = 0; @@ -767,38 +823,6 @@ namespace { return n; } - template - int generate_piece_checks(const Position& pos, Bitboard target, Bitboard dc, - Square ksq, MoveStack* mlist, int n) { - - // Discovered checks - Bitboard b = target & dc; - while (b) - { - Square from = pop_1st_bit(&b); - Bitboard bb = pos.piece_attacks(from) & pos.empty_squares(); - while (bb) - { - Square to = pop_1st_bit(&bb); - mlist[n++].move = make_move(from, to); - } - } - - // Direct checks - b = target & ~dc; - Bitboard checkSqs = pos.piece_attacks(ksq) & pos.empty_squares(); - while (b) - { - Square from = pop_1st_bit(&b); - Bitboard bb = pos.piece_attacks(from) & checkSqs; - while (bb) - { - Square to = pop_1st_bit(&bb); - mlist[n++].move = make_move(from, to); - } - } - return n; - } int generate_pawn_checks(const PawnOffsets& ofs, const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist, int n) { @@ -851,23 +875,6 @@ namespace { } - template - int generate_piece_blocking_evasions(const Position& pos, Bitboard b, - Bitboard blockSquares, MoveStack* mlist, int n) { - while (b) - { - Square from = pop_1st_bit(&b); - Bitboard bb = pos.piece_attacks(from) & blockSquares; - while (bb) - { - Square to = pop_1st_bit(&bb); - mlist[n++].move = make_move(from, to); - } - } - return n; - } - - int generate_pawn_blocking_evasions(const PawnOffsets& ofs, const Position& pos, Bitboard not_pinned, Bitboard blockSquares, MoveStack* mlist, int n) { // Find non-pinned pawns