From: Stefan Geschwentner Date: Sat, 20 Dec 2014 17:49:56 +0000 (+0800) Subject: Big King Safety tuning X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=323103826274c6ea23d36fd05ef0744f8d38cd3f Big King Safety tuning ShelterWeakness and Stormdanger array are now indexed additionally by file pair (a/h,b/g,c/f,d/e). The special case of king blocking a pawn is incorporated in the StormDanger array. Finally the 93 parameters are tuned by SPSA on LTC. STC ELO: 3.46 +-2.2 (95%) LOS: 99.9% Total: 40000 W: 8275 L: 7877 D: 23848 LTC LLR: 2.96 (-2.94,2.94) [0.00,6.00] Total: 10311 W: 1876 L: 1721 D: 6714 Bench: 9498821 Resolves #163 --- diff --git a/src/pawns.cpp b/src/pawns.cpp index d6ea1479..8141df89 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -60,23 +60,36 @@ namespace { // Unsupported pawn penalty const Score UnsupportedPawnPenalty = S(20, 10); - // Weakness of our pawn shelter in front of the king indexed by [rank] - const Value ShelterWeakness[RANK_NB] = - { V(100), V(0), V(27), V(73), V(92), V(101), V(101) }; + // Weakness of our pawn shelter in front of the king indexed by [file pairs (a/h,b/g,c/f,d/e)][rank] + const Value ShelterWeakness[][RANK_NB] = { + { V(101), V(10), V(24), V(68), V(90), V( 95), V(102) }, + { V(105), V( 1), V(30), V(76), V(95), V(100), V(105) }, + { V( 99), V( 0), V(32), V(72), V(92), V(101), V(100) }, + { V( 94), V( 1), V(31), V(68), V(89), V( 98), V(106) } }; // Danger of enemy pawns moving toward our king indexed by - // [edge files][no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn] - const Value StormDanger[][3][RANK_NB] = { - { { V( 0), V(64), V(128), V(51), V(26) }, - { V(26), V(32), V( 96), V(38), V(20) }, - { V( 0), V( 0), V(160), V(25), V(13) } }, - { { V( 0), V(64), V(128), V(51), V(26) }, - { V(26), V(32), V( 96), V(38), V(20) }, - { V( 0), V( 0), V( 80), V(13), V( 7) } } }; + // [file pairs (a/h,b/g,c/f,d/e)][no friendly pawn | pawn unblocked | pawn blocked by pawn| pawn blocked by king][rank of enemy pawn] + const Value StormDanger[][4][RANK_NB] = { + { { V( 0), V( 61), V( 128), V(47), V(27) }, + { V(25), V( 33), V( 95), V(39), V(21) }, + { V( 0), V( 0), V( 80), V(14), V( 8) }, + { V( 0), V(-300), V(-300), V(54), V(23) } }, + { { V( 0), V( 66), V( 131), V(49), V(27) }, + { V(24), V( 33), V( 97), V(42), V(22) }, + { V( 0), V( 0), V( 163), V(28), V(12) }, + { V( 0), V( 67), V( 128), V(46), V(24) } }, + { { V( 0), V( 62), V( 126), V(52), V(23) }, + { V(24), V( 33), V( 93), V(35), V(23) }, + { V( 0), V( 0), V( 163), V(25), V(15) }, + { V( 0), V( 64), V( 130), V(50), V(29) } }, + { { V( 0), V( 63), V( 128), V(52), V(26) }, + { V(26), V( 27), V( 96), V(37), V(22) }, + { V( 0), V( 0), V( 161), V(24), V(14) }, + { V( 0), V( 63), V( 127), V(51), V(24) } } }; // Max bonus for king safety. Corresponds to start position with all the pawns // in front of the king and no enemy pawn on the horizon. - const Value MaxSafetyBonus = V(263); + const Value MaxSafetyBonus = V(261); #undef S #undef V @@ -233,7 +246,6 @@ template Value Entry::shelter_storm(const Position& pos, Square ksq) { const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard Edges = (FileABB | FileHBB) & (Rank2BB | Rank3BB); Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq)); Bitboard ourPawns = b & pos.pieces(Us); @@ -249,15 +261,13 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { b = theirPawns & file_bb(f); Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1; - if ( (Edges & make_square(f, rkThem)) - && file_of(ksq) == f - && relative_rank(Us, ksq) == rkThem - 1) - safety += 200; - else - safety -= ShelterWeakness[rkUs] - + StormDanger[f == FILE_A || f == FILE_H] - [rkUs == RANK_1 ? 0 : - rkThem != rkUs + 1 ? 1 : 2][rkThem]; + safety -= ShelterWeakness[std::min(f, FILE_H - f)][rkUs] + + StormDanger[std::min(f, FILE_H - f)] + [file_of(ksq) == f && relative_rank(Us, ksq) == rkThem - 1 ? 3 : + rkUs == RANK_1 ? 0 : + rkThem != rkUs + 1 ? 1 : + /* pawn blocked by pawn */ 2 ] + [rkThem]; } return safety;