From: Marco Costalba Date: Sat, 8 Nov 2008 08:29:07 +0000 (+0100) Subject: Introduce LastIterations variable X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=3f610e2b13340ca65d0f9d63aa0cb8da92e80117;ds=sidebyside Introduce LastIterations variable Is set during the last iteration. Sometime also during the second last. During the last iteration is set in the 95% of cases. During the second last is set in the 40% of cases. Signed-off-by: Marco Costalba --- diff --git a/src/search.cpp b/src/search.cpp index cdc34ba6..8da12118 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -144,7 +144,7 @@ namespace { bool UseFutilityPruning = true; // Margins for futility pruning in the quiescence search, at frontier - // nodes, and at pre-frontier nodes: + // nodes, and at pre-frontier nodes Value FutilityMargin0 = Value(0x80); Value FutilityMargin1 = Value(0x100); Value FutilityMargin2 = Value(0x300); @@ -167,21 +167,22 @@ namespace { Depth PawnEndgameExtension[2] = {OnePly, OnePly}; Depth MateThreatExtension[2] = {Depth(0), Depth(0)}; - // Search depth at iteration 1: + // Search depth at iteration 1 const Depth InitialDepth = OnePly /*+ OnePly/2*/; // Node counters int NodesSincePoll; int NodesBetweenPolls = 30000; - // Iteration counter: + // Iteration counter int Iteration; + bool LastIterations; // Scores and number of times the best move changed for each iteration: Value ValueByIteration[PLY_MAX_PLUS_2]; int BestMoveChangesByIteration[PLY_MAX_PLUS_2]; - // MultiPV mode: + // MultiPV mode int MultiPV = 1; // Time managment variables @@ -617,6 +618,7 @@ namespace { ValueByIteration[0] = Value(0); ValueByIteration[1] = rml.get_move_score(0); Iteration = 1; + LastIterations = false; EasyMove = rml.scan_for_easy_move(); @@ -675,6 +677,9 @@ namespace { if (ExtraSearchTime > 0 && TimeAdvantage > 2 * MaxSearchTime) ExtraSearchTime += MaxSearchTime / 2; + // Try to guess if the current iteration is the last one or the last two + LastIterations = (current_search_time() > ((MaxSearchTime + ExtraSearchTime)*58) / 128); + // Stop search if most of MaxSearchTime is consumed at the end of the // iteration. We probably don't have enough time to search the first // move at the next iteration anyway.