From: Marco Costalba Date: Thu, 16 Oct 2008 12:25:56 +0000 (+0200) Subject: Space inflate movepick.cpp X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=486ec580f98ee1f3072bc40278083091408205ec Space inflate movepick.cpp Also added some FIXME to dubious points. Still no functional change. Signed-off-by: Marco Costalba --- diff --git a/src/movepick.cpp b/src/movepick.cpp index 066af5f9..ca7e1a25 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -94,89 +94,84 @@ MovePicker::MovePicker(Position &p, bool pvnode, Move ttm, Move mk, /// are no more moves left of the types we are interested in. Move MovePicker::get_next_move() { + Move move; - while(true) { + while (true) + { // If we already have a list of generated moves, pick the best move from // the list, and return it: - move = this->pick_move_from_list(); - if(move != MOVE_NONE) { - assert(move_is_ok(move)); - return move; + move = pick_move_from_list(); + if (move != MOVE_NONE) + { + assert(move_is_ok(move)); + return move; } // Next phase: phaseIndex++; - switch(PhaseTable[phaseIndex]) { + switch (PhaseTable[phaseIndex]) { case PH_TT_MOVE: - if(ttMove != MOVE_NONE) { - assert(move_is_ok(ttMove)); - Move m = generate_move_if_legal(*pos, ttMove, pinned); - if(m != MOVE_NONE) { - assert(m == ttMove); - return m; + if (ttMove != MOVE_NONE) + { + assert(move_is_ok(ttMove)); + if (generate_move_if_legal(*pos, ttMove, pinned) != MOVE_NONE) + return ttMove; } - } - break; + break; case PH_MATE_KILLER: - if(mateKiller != MOVE_NONE) { - assert(move_is_ok(mateKiller)); - Move m = generate_move_if_legal(*pos, mateKiller, pinned); - if(m != MOVE_NONE) { - assert(m == mateKiller); - return m; + if (mateKiller != MOVE_NONE) + { + assert(move_is_ok(mateKiller)); + if (generate_move_if_legal(*pos, mateKiller, pinned) != MOVE_NONE) + return ttMove; } - } - break; + break; - case PH_GOOD_CAPTURES: - // pinned = pos->pinned_pieces(pos->side_to_move()); - numOfMoves = generate_captures(*pos, moves); - this->score_captures(); - movesPicked = 0; - break; + case PH_GOOD_CAPTURES: + numOfMoves = generate_captures(*pos, moves); + score_captures(); + movesPicked = 0; + break; case PH_BAD_CAPTURES: - badCapturesPicked = 0; - break; + badCapturesPicked = 0; + break; case PH_NONCAPTURES: - numOfMoves = generate_noncaptures(*pos, moves); - this->score_noncaptures(); - movesPicked = 0; - break; + numOfMoves = generate_noncaptures(*pos, moves); + score_noncaptures(); + movesPicked = 0; + break; case PH_EVASIONS: - assert(pos->is_check()); - // pinned = pos->pinned_pieces(pos->side_to_move()); - numOfMoves = generate_evasions(*pos, moves); - this->score_evasions(); - movesPicked = 0; - break; - - case PH_QCAPTURES: - // pinned = pos->pinned_pieces(pos->side_to_move()); - numOfMoves = generate_captures(*pos, moves); - this->score_qcaptures(); - movesPicked = 0; - break; + assert(pos->is_check()); + numOfMoves = generate_evasions(*pos, moves); + score_evasions(); + movesPicked = 0; + break; + + case PH_QCAPTURES: + numOfMoves = generate_captures(*pos, moves); + score_qcaptures(); + movesPicked = 0; + break; case PH_QCHECKS: - numOfMoves = generate_checks(*pos, moves, dc); - movesPicked = 0; - break; + numOfMoves = generate_checks(*pos, moves, dc); + movesPicked = 0; + break; case PH_STOP: - return MOVE_NONE; + return MOVE_NONE; default: - assert(false); - return MOVE_NONE; + assert(false); + return MOVE_NONE; } } - assert(false); return MOVE_NONE; @@ -187,32 +182,21 @@ Move MovePicker::get_next_move() { /// prevent multiple threads from picking the same move at a split point. Move MovePicker::get_next_move(Lock &lock) { - Move m; - - lock_grab(&lock); - if(finished) { - lock_release(&lock); - return MOVE_NONE; - } - m = this->get_next_move(); - if(m == MOVE_NONE) - finished = true; - lock_release(&lock); - - return m; -} - -/// MovePicker::number_of_moves() simply returns the numOfMoves member -/// variable. It is intended to be used in positions where the side to move -/// is in check, for detecting checkmates or situations where there is only -/// a single reply to check. + lock_grab(&lock); + if (finished) + { + lock_release(&lock); + return MOVE_NONE; + } + Move m = get_next_move(); + if (m == MOVE_NONE) + finished = true; -int MovePicker::number_of_moves() const { - return numOfMoves; + lock_release(&lock); + return m; } - /// MovePicker::score_captures(), MovePicker::score_noncaptures(), /// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a /// numerical move ordering score to each move in a move list. The moves @@ -229,19 +213,17 @@ void MovePicker::score_captures() { // where it is possible to recapture with the hanging piece). Exchanging // big pieces before capturing a hanging piece probably helps to reduce // the subtree size. - for(int i = 0; i < numOfMoves; i++) { - int seeValue = pos->see(moves[i].move); - if(seeValue >= 0) { - if(move_promotion(moves[i].move)) - moves[i].score = QueenValueMidgame; - else - moves[i].score = - int(pos->midgame_value_of_piece_on(move_to(moves[i].move))) - - int(pos->type_of_piece_on(move_from(moves[i].move))); - } - else - moves[i].score = seeValue; - + for (int i = 0; i < numOfMoves; i++) + { + Move m = moves[i].move; + moves[i].score = pos->see(m); + if (moves[i].score >= 0) + { + moves[i].score = move_promotion(m) ? QueenValueMidgame + : int(pos->midgame_value_of_piece_on(move_to(m))) + -int(pos->type_of_piece_on(move_from(m))); + // FIXME second term seems wrong ! + } } } @@ -266,29 +248,34 @@ void MovePicker::score_noncaptures() { } void MovePicker::score_evasions() { - for(int i = 0; i < numOfMoves; i++) { - Move m = moves[i].move; - if(m == ttMove) - moves[i].score = 2*HistoryMax; - else if(!pos->square_is_empty(move_to(m))) { - int seeScore = pos->see(m); - moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore; - } - else - moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m); + + for (int i = 0; i < numOfMoves; i++) + { + Move m = moves[i].move; + if (m == ttMove) + moves[i].score = 2*HistoryMax; + else if (!pos->square_is_empty(move_to(m))) + { + moves[i].score = pos->see(m); + if (moves[i].score >= 0) + moves[i].score += HistoryMax; + } + else + moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m); } + // FIXME try psqt also here } void MovePicker::score_qcaptures() { + // Use MVV/LVA ordering. - for(int i = 0; i < numOfMoves; i++) { - Move m = moves[i].move; - if(move_promotion(m)) - moves[i].score = QueenValueMidgame; - else - moves[i].score = - int(pos->midgame_value_of_piece_on(move_to(m))) - - int(pos->midgame_value_of_piece_on(move_to(m))) / 64; + for (int i = 0; i < numOfMoves; i++) + { + Move m = moves[i].move; + moves[i].score = move_promotion(m) ? QueenValueMidgame + : int(pos->midgame_value_of_piece_on(move_to(m))) + -int(pos->midgame_value_of_piece_on(move_to(m))) / 64; + // FIXME Why second term like that ??? } } @@ -302,161 +289,187 @@ void MovePicker::score_qcaptures() { /// negative SEE values to the badCaptures[] array. Move MovePicker::pick_move_from_list() { + int bestScore = -10000000; int bestIndex; Move move; - switch(PhaseTable[phaseIndex]) { + switch (PhaseTable[phaseIndex]) { case PH_GOOD_CAPTURES: - assert(!pos->is_check()); - assert(movesPicked >= 0); - while(movesPicked < numOfMoves) { - bestScore = -10000000; - bestIndex = -1; - for(int i = movesPicked; i < numOfMoves; i++) { - if(moves[i].score < 0) { - // Losing capture, move it to the badCaptures[] array - assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures++] = moves[i]; - moves[i--] = moves[--numOfMoves]; - } - else if(moves[i].score > bestScore) { - bestIndex = i; - bestScore = moves[i].score; - } - } - if(bestIndex != -1) { // Found a good capture - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if(move != ttMove && move != mateKiller && - pos->move_is_legal(move, pinned)) - return move; + assert(!pos->is_check()); + assert(movesPicked >= 0); + while (movesPicked < numOfMoves) + { + bestScore = -10000000; + bestIndex = -1; + for (int i = movesPicked; i < numOfMoves; i++) + { + if (moves[i].score < 0) + { + // Losing capture, move it to the badCaptures[] array + assert(numOfBadCaptures < 63); + badCaptures[numOfBadCaptures++] = moves[i]; + moves[i--] = moves[--numOfMoves]; + } + else if (moves[i].score > bestScore) + { + bestIndex = i; + bestScore = moves[i].score; + } + } + if (bestIndex != -1) // Found a good capture + { + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + if ( move != ttMove + && move != mateKiller + && pos->move_is_legal(move, pinned)) + return move; + } } - } - break; + break; case PH_NONCAPTURES: - assert(!pos->is_check()); - assert(movesPicked >= 0); - while(movesPicked < numOfMoves) { - bestScore = -10000000; - - // If this is a PV node or we have only picked a few moves, scan - // the entire move list for the best move. If many moves have already - // been searched and it is not a PV node, we are probably failing low - // anyway, so we just pick the first move from the list. - if(pvNode || movesPicked < 12) { - bestIndex = -1; - for(int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) { - bestIndex = i; - bestScore = moves[i].score; - } - } - else - bestIndex = movesPicked; - - if(bestIndex != -1) { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if(move != ttMove && move != mateKiller && - pos->move_is_legal(move, pinned)) - return move; - } + assert(!pos->is_check()); + assert(movesPicked >= 0); + while (movesPicked < numOfMoves) + { + // If this is a PV node or we have only picked a few moves, scan + // the entire move list for the best move. If many moves have already + // been searched and it is not a PV node, we are probably failing low + // anyway, so we just pick the first move from the list. + if (pvNode || movesPicked < 12) + { + bestScore = -10000000; + bestIndex = -1; + for (int i = movesPicked; i < numOfMoves; i++) + if(moves[i].score > bestScore) + { + bestIndex = i; + bestScore = moves[i].score; + } + } else + bestIndex = movesPicked; + + if (bestIndex != -1) + { + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + if ( move != ttMove + && move != mateKiller + && pos->move_is_legal(move, pinned)) + return move; + } } break; case PH_EVASIONS: - assert(pos->is_check()); - assert(movesPicked >= 0); - while(movesPicked < numOfMoves) { - bestScore = -10000000; - bestIndex = -1; - for(int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) { - bestIndex = i; - bestScore = moves[i].score; - } - - if(bestIndex != -1) { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - return move; + assert(pos->is_check()); + assert(movesPicked >= 0); + while (movesPicked < numOfMoves) + { + bestScore = -10000000; + bestIndex = -1; + for (int i = movesPicked; i < numOfMoves; i++) + if (moves[i].score > bestScore) + { + bestIndex = i; + bestScore = moves[i].score; + } + + if (bestIndex != -1) + { + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + return move; + } } - } - break; + break; case PH_BAD_CAPTURES: - assert(!pos->is_check()); - assert(badCapturesPicked >= 0); - // It's probably a good idea to use SEE move ordering here, instead - // of just picking the first move. FIXME - while(badCapturesPicked < numOfBadCaptures) { - move = badCaptures[badCapturesPicked++].move; - if(move != ttMove && move != mateKiller && - pos->move_is_legal(move, pinned)) - return move; - } - break; + assert(!pos->is_check()); + assert(badCapturesPicked >= 0); + // It's probably a good idea to use SEE move ordering here, instead + // of just picking the first move. FIXME + while (badCapturesPicked < numOfBadCaptures) + { + move = badCaptures[badCapturesPicked++].move; + if ( move != ttMove + && move != mateKiller + && pos->move_is_legal(move, pinned)) + return move; + } + break; case PH_QCAPTURES: - assert(!pos->is_check()); - assert(movesPicked >= 0); - while(movesPicked < numOfMoves) { - bestScore = -10000000; - if(movesPicked < 4) { - bestIndex = -1; - for(int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) { - bestIndex = i; - bestScore = moves[i].score; + assert(!pos->is_check()); + assert(movesPicked >= 0); + while (movesPicked < numOfMoves) + { + bestScore = -10000000; + if (movesPicked < 4) // FIXME makes sens to score qcaps? + { + bestIndex = -1; + for (int i = movesPicked; i < numOfMoves; i++) + if(moves[i].score > bestScore) + { + bestIndex = i; + bestScore = moves[i].score; + } + } else + bestIndex = movesPicked; + + if (bestIndex != -1) + { + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + // Remember to change the line below if we decide to hash the qsearch! + // Maybe also postpone the legality check until after futility pruning? + // FIXME !!! + if (/* move != ttMove && */ pos->move_is_legal(move, pinned)) + return move; } } - else - bestIndex = movesPicked; - - if(bestIndex != -1) { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - // Remember to change the line below if we decide to hash the qsearch! - // Maybe also postpone the legality check until after futility pruning? - if(/* move != ttMove && */ pos->move_is_legal(move, pinned)) - return move; - } - } - break; + break; case PH_QCHECKS: - assert(!pos->is_check()); - assert(movesPicked >= 0); - // Perhaps we should do something better than just picking the first - // move here? FIXME - while(movesPicked < numOfMoves) { - move = moves[movesPicked++].move; - // Remember to change the line below if we decide to hash the qsearch! - if(/* move != ttMove && */ pos->move_is_legal(move, pinned)) - return move; - } - break; + assert(!pos->is_check()); + assert(movesPicked >= 0); + // Perhaps we should do something better than just picking the first + // move here? FIXME + while (movesPicked < numOfMoves) + { + move = moves[movesPicked++].move; + // Remember to change the line below if we decide to hash the qsearch! + // FIXME !!! + if (/* move != ttMove && */ pos->move_is_legal(move, pinned)) + return move; + } + break; default: - break; + break; } - return MOVE_NONE; } + +/// MovePicker::current_move_type() returns the type of the just +/// picked next move. It can be used in search to further differentiate +/// according to the current move type: capture, non capture, escape, etc. MovePicker::MovegenPhase MovePicker::current_move_type() const { return PhaseTable[phaseIndex]; } + /// MovePicker::init_phase_table() initializes the PhaseTable[], /// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex /// and QsearchWithoutChecksPhaseIndex variables. It is only called once /// during program startup, and never again while the program is running. void MovePicker::init_phase_table() { + int i = 0; // Main search diff --git a/src/movepick.h b/src/movepick.h index df2012fe..ab1c0ade 100644 --- a/src/movepick.h +++ b/src/movepick.h @@ -94,6 +94,15 @@ private: //// Inline functions //// +/// MovePicker::number_of_moves() simply returns the numOfMoves member +/// variable. It is intended to be used in positions where the side to move +/// is in check, for detecting checkmates or situations where there is only +/// a single reply to check. + +inline int MovePicker::number_of_moves() const { + return numOfMoves; +} + /// MovePicker::discovered_check_candidates() returns a bitboard containing /// all pieces which can possibly give discovered check. This bitboard is /// computed by the constructor function.