From: Marco Costalba Date: Sat, 18 Feb 2012 09:57:00 +0000 (+0100) Subject: Small renaming in Thread struct X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=6088ac210883c272832360f28c8922ff1514ef87;ds=sidebyside Small renaming in Thread struct Should be a bit more clear the meaning of the single variables. No functional change. Signed-off-by: Marco Costalba --- diff --git a/src/search.cpp b/src/search.cpp index d4826946..73050bdf 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -1865,7 +1865,7 @@ void Thread::idle_loop(SplitPoint* sp_master) { lock_grab(Threads.splitLock); assert(is_searching); - SplitPoint* sp = splitPoint; + SplitPoint* sp = curSplitPoint; lock_release(Threads.splitLock); diff --git a/src/thread.cpp b/src/thread.cpp index 3b87a724..7507ded1 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -141,7 +141,7 @@ void Thread::wait_for_stop_or_ponderhit() { bool Thread::cutoff_occurred() const { - for (SplitPoint* sp = splitPoint; sp; sp = sp->parent) + for (SplitPoint* sp = curSplitPoint; sp; sp = sp->parent) if (sp->cutoff) return true; @@ -163,11 +163,11 @@ bool Thread::is_available_to(int master) const { // Make a local copy to be sure doesn't become zero under our feet while // testing next condition and so leading to an out of bound access. - int sp_count = activeSplitPoints; + int spCnt = splitPointsCnt; // No active split points means that the thread is available as a slave for any // other thread otherwise apply the "helpful master" concept if possible. - return !sp_count || (splitPoints[sp_count - 1].slavesMask & (1ULL << master)); + return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master)); } @@ -224,7 +224,7 @@ void ThreadsManager::init() { lock_init(threads[i].sleepLock); cond_init(threads[i].sleepCond); - for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++) + for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++) lock_init(threads[i].splitPoints[j].lock); } @@ -264,7 +264,7 @@ void ThreadsManager::exit() { lock_destroy(threads[i].sleepLock); cond_destroy(threads[i].sleepCond); - for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++) + for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++) lock_destroy(threads[i].splitPoints[j].lock); } @@ -313,13 +313,13 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, int master = pos.thread(); Thread& masterThread = threads[master]; - if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS) + if (masterThread.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) return bestValue; // Pick the next available split point from the split point stack - SplitPoint* sp = &masterThread.splitPoints[masterThread.activeSplitPoints]; + SplitPoint* sp = &masterThread.splitPoints[masterThread.splitPointsCnt]; - sp->parent = masterThread.splitPoint; + sp->parent = masterThread.curSplitPoint; sp->master = master; sp->cutoff = false; sp->slavesMask = 1ULL << master; @@ -349,7 +349,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, if (threads[i].is_available_to(master)) { sp->slavesMask |= 1ULL << i; - threads[i].splitPoint = sp; + threads[i].curSplitPoint = sp; threads[i].is_searching = true; // Slave leaves idle_loop() if (useSleepingThreads) @@ -359,8 +359,8 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, break; } - masterThread.splitPoint = sp; - masterThread.activeSplitPoints++; + masterThread.curSplitPoint = sp; + masterThread.splitPointsCnt++; lock_release(splitLock); lock_release(sp->lock); @@ -380,8 +380,8 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, lock_grab(splitLock); masterThread.is_searching = true; - masterThread.activeSplitPoints--; - masterThread.splitPoint = sp->parent; + masterThread.splitPointsCnt--; + masterThread.curSplitPoint = sp->parent; pos.set_nodes_searched(pos.nodes_searched() + sp->nodes); lock_release(splitLock); diff --git a/src/thread.h b/src/thread.h index dea9d797..e863d326 100644 --- a/src/thread.h +++ b/src/thread.h @@ -30,7 +30,7 @@ #include "search.h" const int MAX_THREADS = 32; -const int MAX_ACTIVE_SPLIT_POINTS = 8; +const int MAX_SPLITPOINTS_PER_THREAD = 8; struct SplitPoint { @@ -73,7 +73,7 @@ struct Thread { void timer_loop(); void wait_for_stop_or_ponderhit(); - SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; + SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; MaterialInfoTable materialTable; PawnInfoTable pawnTable; int threadID; @@ -81,8 +81,8 @@ struct Thread { Lock sleepLock; WaitCondition sleepCond; ThreadHandle handle; - SplitPoint* volatile splitPoint; - volatile int activeSplitPoints; + SplitPoint* volatile curSplitPoint; + volatile int splitPointsCnt; volatile bool is_searching; volatile bool do_sleep; volatile bool do_exit;