From: Vizvezdenec Date: Sat, 20 Feb 2021 21:48:08 +0000 (+0100) Subject: Introduce ProbCut for check evasions X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=7c30091a92abddb8265e53768b32751c49642040 Introduce ProbCut for check evasions The idea of this patch can be described as follows: if we are in check and the transposition table move is a capture that returns a value far above beta, we can assume that the opponent just blundered a piece by giving check, and we return the transposition table value. This is similar to the usual probCut logic for quiet moves, but with a different threshold. Passed STC LLR: 2.94 (-2.94,2.94) {-0.25,1.25} Total: 33440 W: 3056 L: 2891 D: 27493 Ptnml(0-2): 110, 2338, 11672, 2477, 123 https://tests.stockfishchess.org/tests/view/602cd1087f517a561bc49bda Passed LTC LLR: 2.98 (-2.94,2.94) {0.25,1.25} Total: 10072 W: 401 L: 309 D: 9362 Ptnml(0-2): 2, 288, 4365, 378, 3 https://tests.stockfishchess.org/tests/view/602ceea57f517a561bc49bf0 The committed version has an additional fix to never return unproven wins in the tablebase range or the mate range. This fix passed tests for non- regression at STC and LTC: STC: LLR: 2.93 (-2.94,2.94) {-1.25,0.25} Total: 26240 W: 2354 L: 2280 D: 21606 Ptnml(0-2): 85, 1763, 9372, 1793, 107 https://tests.stockfishchess.org/tests/view/602d86a87f517a561bc49c7a LTC: LLR: 2.95 (-2.94,2.94) {-0.75,0.25} Total: 35304 W: 1299 L: 1256 D: 32749 Ptnml(0-2): 14, 1095, 15395, 1130, 18 https://tests.stockfishchess.org/tests/view/602d98d17f517a561bc49c83 Closes https://github.com/official-stockfish/Stockfish/pull/3362 Bench: 3830215 --- diff --git a/src/search.cpp b/src/search.cpp index 8f01f785..c33bc914 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -969,6 +969,23 @@ namespace { moves_loop: // When in check, search starts from here + ttCapture = ttMove && pos.capture_or_promotion(ttMove); + + // Step 11. A small Probcut idea, when we are in check + probCutBeta = beta + 400; + if ( ss->inCheck + && !PvNode + && depth >= 4 + && ttCapture + && (tte->bound() & BOUND_LOWER) + && tte->depth() >= depth - 3 + && ttValue >= probCutBeta + && abs(ttValue) <= VALUE_KNOWN_WIN + && abs(beta) <= VALUE_KNOWN_WIN + ) + return probCutBeta; + + const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr , (ss-4)->continuationHistory, nullptr , (ss-6)->continuationHistory }; @@ -985,12 +1002,11 @@ moves_loop: // When in check, search starts from here value = bestValue; singularQuietLMR = moveCountPruning = false; - ttCapture = ttMove && pos.capture_or_promotion(ttMove); // Mark this node as being searched ThreadHolding th(thisThread, posKey, ss->ply); - // Step 11. Loop through all pseudo-legal moves until no moves remain + // Step 12. Loop through all pseudo-legal moves until no moves remain // or a beta cutoff occurs. while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE) { @@ -1036,7 +1052,7 @@ moves_loop: // When in check, search starts from here // Calculate new depth for this move newDepth = depth - 1; - // Step 12. Pruning at shallow depth (~200 Elo) + // Step 13. Pruning at shallow depth (~200 Elo) if ( !rootNode && pos.non_pawn_material(us) && bestValue > VALUE_TB_LOSS_IN_MAX_PLY) @@ -1084,7 +1100,7 @@ moves_loop: // When in check, search starts from here } } - // Step 13. Extensions (~75 Elo) + // Step 14. Extensions (~75 Elo) // Singular extension search (~70 Elo). If all moves but one fail low on a // search of (alpha-s, beta-s), and just one fails high on (alpha, beta), @@ -1156,10 +1172,10 @@ moves_loop: // When in check, search starts from here [movedPiece] [to_sq(move)]; - // Step 14. Make the move + // Step 15. Make the move pos.do_move(move, st, givesCheck); - // Step 15. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be + // Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be // re-searched at full depth. if ( depth >= 3 && moveCount > 1 + 2 * rootNode @@ -1266,7 +1282,7 @@ moves_loop: // When in check, search starts from here didLMR = false; } - // Step 16. Full depth search when LMR is skipped or fails high + // Step 17. Full depth search when LMR is skipped or fails high if (doFullDepthSearch) { value = -search(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode); @@ -1293,12 +1309,12 @@ moves_loop: // When in check, search starts from here std::min(maxNextDepth, newDepth), false); } - // Step 17. Undo move + // Step 18. Undo move pos.undo_move(move); assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); - // Step 18. Check for a new best move + // Step 19. Check for a new best move // Finished searching the move. If a stop occurred, the return value of // the search cannot be trusted, and we return immediately without // updating best move, PV and TT. @@ -1375,7 +1391,7 @@ moves_loop: // When in check, search starts from here return VALUE_DRAW; */ - // Step 19. Check for mate and stalemate + // Step 20. Check for mate and stalemate // All legal moves have been searched and if there are no legal moves, it // must be a mate or a stalemate. If we are in a singular extension search then // return a fail low score.