From: Marco Costalba Date: Mon, 8 Aug 2011 20:25:37 +0000 (+0100) Subject: Retire Thread::TERMINATED X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=86b95f210508de4c30fb5ee9f86efee6641d45f8 Retire Thread::TERMINATED Use proper way to detect for thread terimnation instead of our homegrown flag. It adds more code than it removes and adds also platform specific code, neverthless I think is the way to go becuase Thread::TERMINATED flag is intrinsecly racy given that when we raise it thread is still _not_ terminated nor it can be, and also we don't want to reinvent the (broken) wheel of thread termination detection when there is already available the proper one. No functional change. Signed-off-by: Marco Costalba --- diff --git a/src/search.cpp b/src/search.cpp index eda9d292..9992049e 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -2168,7 +2168,6 @@ void Thread::idle_loop(SplitPoint* sp) { if (do_terminate) { assert(!sp); - state = Thread::TERMINATED; lock_release(&sleepLock); return; } diff --git a/src/thread.cpp b/src/thread.cpp index e631645b..a8e26b9f 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -163,12 +163,12 @@ void ThreadsManager::init() { threads[i].threadID = i; #if defined(_MSC_VER) - bool ok = (CreateThread(NULL, 0, start_routine, (LPVOID)&threads[i].threadID , 0, NULL) != NULL); + threads[i].handle = CreateThread(NULL, 0, start_routine, (LPVOID)&threads[i].threadID, 0, NULL); + bool ok = (threads[i].handle != NULL); #else - pthread_t pthreadID; - bool ok = (pthread_create(&pthreadID, NULL, start_routine, (void*)&threads[i].threadID) == 0); - pthread_detach(pthreadID); + bool ok = (pthread_create(&threads[i].handle, NULL, start_routine, (void*)&threads[i].threadID) == 0); #endif + if (!ok) { std::cout << "Failed to create thread number " << i << std::endl; @@ -189,7 +189,14 @@ void ThreadsManager::exit() { { threads[i].do_terminate = true; threads[i].wake_up(); - while (threads[i].state != Thread::TERMINATED) {} + +#if defined(_MSC_VER) + WaitForSingleObject(threads[i].handle, 0); + CloseHandle(threads[i].handle); +#else + pthread_join(threads[i].handle, NULL); + pthread_detach(threads[i].handle); +#endif } // Now we can safely destroy locks and wait conditions diff --git a/src/thread.h b/src/thread.h index aba43c90..5325debe 100644 --- a/src/thread.h +++ b/src/thread.h @@ -67,10 +67,9 @@ struct Thread { enum ThreadState { - SEARCHING, // Thread is performing work AVAILABLE, // Thread is waiting for work WORKISWAITING, // Master has ordered us to start searching - TERMINATED // We are quitting and thread is terminated + SEARCHING // Thread is performing work }; void wake_up(); @@ -90,6 +89,12 @@ struct Thread { volatile int activeSplitPoints; volatile bool do_sleep; volatile bool do_terminate; + +#if defined(_MSC_VER) + HANDLE handle; +#else + pthread_t handle; +#endif };