From: Marco Costalba Date: Sun, 25 Jul 2010 10:05:01 +0000 (+0100) Subject: Introduce and use same_color_squares() X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=9b1d5bd5343540db412c50ae2944246e3f25d18b;hp=a84e4b20491f69d2b6f64e4f9738fc8ba3394990 Introduce and use same_color_squares() No functional change. Signed-off-by: Marco Costalba --- diff --git a/src/endgame.cpp b/src/endgame.cpp index e3cd2007..1be38441 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -152,7 +152,7 @@ Value EvaluationFunction::apply(const Position& pos) const { Square loserKSq = pos.king_square(weakerSide); Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0); - if (square_color(bishopSquare) == BLACK) + if (same_color_squares(bishopSquare, SQ_A1)) { winnerKSq = flop_square(winnerKSq); loserKSq = flop_square(loserKSq); @@ -398,7 +398,7 @@ ScaleFactor ScalingFunction::apply(const Position& pos) const { Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8)); Square kingSq = pos.king_square(weakerSide); - if ( square_color(queeningSq) != square_color(bishopSq) + if ( !same_color_squares(queeningSq, bishopSq) && file_distance(square_file(kingSq), pawnFile) <= 1) { // The bishop has the wrong color, and the defending king is on the @@ -675,12 +675,12 @@ ScaleFactor ScalingFunction::apply(const Position& pos) const { // Case 1: Defending king blocks the pawn, and cannot be driven away if ( square_file(weakerKingSq) == square_file(pawnSq) && relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq) - && ( square_color(weakerKingSq) != square_color(strongerBishopSq) + && ( !same_color_squares(weakerKingSq, strongerBishopSq) || relative_rank(strongerSide, weakerKingSq) <= RANK_6)) return SCALE_FACTOR_ZERO; // Case 2: Opposite colored bishops - if (square_color(strongerBishopSq) != square_color(weakerBishopSq)) + if (!same_color_squares(strongerBishopSq, weakerBishopSq)) { // We assume that the position is drawn in the following three situations: // @@ -724,7 +724,7 @@ ScaleFactor ScalingFunction::apply(const Position& pos) const { Square wbsq = pos.piece_list(strongerSide, BISHOP, 0); Square bbsq = pos.piece_list(weakerSide, BISHOP, 0); - if (square_color(wbsq) == square_color(bbsq)) + if (same_color_squares(wbsq, bbsq)) // Not opposite-colored bishops, no scaling return SCALE_FACTOR_NONE; @@ -753,7 +753,7 @@ ScaleFactor ScalingFunction::apply(const Position& pos) const { // some square in the frontmost pawn's path. if ( square_file(ksq) == square_file(blockSq1) && relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1) - && square_color(ksq) != square_color(wbsq)) + && !same_color_squares(ksq, wbsq)) return SCALE_FACTOR_ZERO; else return SCALE_FACTOR_NONE; @@ -763,14 +763,14 @@ ScaleFactor ScalingFunction::apply(const Position& pos) const { // in front of the frontmost pawn's path, and the square diagonally behind // this square on the file of the other pawn. if ( ksq == blockSq1 - && square_color(ksq) != square_color(wbsq) + && !same_color_squares(ksq, wbsq) && ( bbsq == blockSq2 || (pos.attacks_from(blockSq2) & pos.pieces(BISHOP, weakerSide)) || rank_distance(r1, r2) >= 2)) return SCALE_FACTOR_ZERO; else if ( ksq == blockSq2 - && square_color(ksq) != square_color(wbsq) + && !same_color_squares(ksq, wbsq) && ( bbsq == blockSq1 || (pos.attacks_from(blockSq1) & pos.pieces(BISHOP, weakerSide)))) return SCALE_FACTOR_ZERO; @@ -804,7 +804,7 @@ ScaleFactor ScalingFunction::apply(const Position& pos) const { if ( square_file(weakerKingSq) == square_file(pawnSq) && relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq) - && ( square_color(weakerKingSq) != square_color(strongerBishopSq) + && ( !same_color_squares(weakerKingSq, strongerBishopSq) || relative_rank(strongerSide, weakerKingSq) <= RANK_6)) return SCALE_FACTOR_ZERO; diff --git a/src/position.cpp b/src/position.cpp index 5e64975b..9af2d9d8 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -400,7 +400,7 @@ void Position::print(Move move) const { char c = (color_of_piece_on(sq) == BLACK ? '=' : ' '); Piece piece = piece_on(sq); - if (piece == EMPTY && square_color(sq) == BLACK) + if (piece == EMPTY && same_color_squares(sq, SQ_A1)) piece = EMPTY_BLACK_SQ; cout << c << pieceLetters.from_piece(piece) << c << '|'; diff --git a/src/position.h b/src/position.h index 4854b29d..d2132388 100644 --- a/src/position.h +++ b/src/position.h @@ -540,7 +540,7 @@ inline bool Position::opposite_colored_bishops() const { return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1 - && square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0)); + && !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); } inline bool Position::has_pawn_on_7th(Color c) const { diff --git a/src/square.h b/src/square.h index aa3585c1..d35d72bf 100644 --- a/src/square.h +++ b/src/square.h @@ -139,6 +139,11 @@ inline Color square_color(Square s) { return Color((int(square_file(s)) + int(square_rank(s))) & 1); } +inline bool same_color_squares(Square s1, Square s2) { + int s = int(s1) ^ int(s2); + return (((s >> 3) ^ s) & 1) == 0; +} + inline int file_distance(File f1, File f2) { return abs(int(f1) - int(f2)); }