From: Marco Costalba Date: Sat, 20 Jul 2013 11:03:45 +0000 (+0200) Subject: Fix critical SEE bug X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=a6c5b4c6fbd1db45377f9dfecd361cebffe27a8d Fix critical SEE bug It is somewhat unbilievable but our SEE is broken ! If the first SEE move is a king capture and square is defended then SEE continues instead of breaking. The bug shows only on normal SEE, not see_sign() so probing with a: dbg_hit_on_c(slIndex==1, captured == KING); reports just a tiny: Total 3465656 Hits 6646 hit rate (%) 0 Bug was there since 351ef5c85b6d4b9c71e9da of 26/6/2011 (!) although for some reason didn't show immediately, indeed the bougous patch was a "No functional change" (!!) bench: 4793754 --- diff --git a/src/position.cpp b/src/position.cpp index 0c817631..3526a3d0 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -1136,7 +1136,7 @@ int Position::see_sign(Move m) const { // Early return if SEE cannot be negative because captured piece value // is not less then capturing one. Note that king moves always return // here because king midgame value is set to 0. - if (PieceValue[MG][piece_on(to_sq(m))] >= PieceValue[MG][piece_moved(m)]) + if (PieceValue[MG][piece_moved(m)] <= PieceValue[MG][piece_on(to_sq(m))]) return 1; return see(m); @@ -1197,6 +1197,12 @@ int Position::see(Move m, int asymmThreshold) const { do { assert(slIndex < 32); + if (captured == KING) // Stop before processing a king capture + { + swapList[slIndex++] = QueenValueMg * 16; + break; + } + // Add the new entry to the swap list swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured]; slIndex++; @@ -1206,15 +1212,6 @@ int Position::see(Move m, int asymmThreshold) const { stm = ~stm; stmAttackers = attackers & pieces(stm); - if (captured == KING) - { - // Stop before processing a king capture - if (stmAttackers) - swapList[slIndex++] = QueenValueMg * 16; - - break; - } - } while (stmAttackers); // If we are doing asymmetric SEE evaluation and the same side does the first