From: Ondrej Mosnáček Date: Sat, 9 Jun 2018 11:45:49 +0000 (+0200) Subject: Move PSQ score to Position X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=a781535168a9ef5ee3602ec495a21bc1838d457a Move PSQ score to Position This patch simplifies Position::do_move() by moving the PSQ score from StateInfo to Position and updating it inside the put/remove/move_piece functions. The downside is that there is now slightly more computation done in Position::undo_move(), but the fishtest results are Elo neutral. Passed STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 78820 W: 15775 L: 15760 D: 47285 http://tests.stockfishchess.org/tests/view/5b1cd1d00ebc5902ab9c64ab Passed LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 32966 W: 5716 L: 5615 D: 21635 http://tests.stockfishchess.org/tests/view/5b31e1230ebc5902b2e5a833 Closes https://github.com/official-stockfish/Stockfish/pull/1647 No functional change. --- diff --git a/src/position.cpp b/src/position.cpp index 2573fe84..29a2b314 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -36,10 +36,6 @@ using std::string; -namespace PSQT { - extern Score psq[PIECE_NB][SQUARE_NB]; -} - namespace Zobrist { Key psq[PIECE_NB][SQUARE_NB]; @@ -381,7 +377,6 @@ void Position::set_state(StateInfo* si) const { si->key = si->materialKey = 0; si->pawnKey = Zobrist::noPawns; si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; - si->psq = SCORE_ZERO; si->checkersBB = attackers_to(square(sideToMove)) & pieces(~sideToMove); set_check_info(si); @@ -391,7 +386,6 @@ void Position::set_state(StateInfo* si) const { Square s = pop_lsb(&b); Piece pc = piece_on(s); si->key ^= Zobrist::psq[pc][s]; - si->psq += PSQT::psq[pc][s]; } if (si->epSquare != SQ_NONE) @@ -752,7 +746,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { Square rfrom, rto; do_castling(us, from, to, rfrom, rto); - st->psq += PSQT::psq[captured][rto] - PSQT::psq[captured][rfrom]; k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto]; captured = NO_PIECE; } @@ -791,9 +784,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { st->materialKey ^= Zobrist::psq[captured][pieceCount[captured]]; prefetch(thisThread->materialTable[st->materialKey]); - // Update incremental scores - st->psq -= PSQT::psq[captured][capsq]; - // Reset rule 50 counter st->rule50 = 0; } @@ -847,9 +837,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1] ^ Zobrist::psq[pc][pieceCount[pc]]; - // Update incremental score - st->psq += PSQT::psq[promotion][to] - PSQT::psq[pc][to]; - // Update material st->nonPawnMaterial[us] += PieceValue[MG][promotion]; } @@ -862,9 +849,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { st->rule50 = 0; } - // Update incremental scores - st->psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; - // Set capture piece st->capturedPiece = captured; diff --git a/src/position.h b/src/position.h index a40687e7..18be2ec6 100644 --- a/src/position.h +++ b/src/position.h @@ -43,7 +43,6 @@ struct StateInfo { int castlingRights; int rule50; int pliesFromNull; - Score psq; Square epSquare; // Not copied when making a move (will be recomputed anyhow) @@ -188,11 +187,16 @@ private: Bitboard castlingPath[CASTLING_RIGHT_NB]; int gamePly; Color sideToMove; + Score psq; Thread* thisThread; StateInfo* st; bool chess960; }; +namespace PSQT { + extern Score psq[PIECE_NB][SQUARE_NB]; +} + extern std::ostream& operator<<(std::ostream& os, const Position& pos); inline Color Position::side_to_move() const { @@ -327,7 +331,7 @@ inline Key Position::material_key() const { } inline Score Position::psq_score() const { - return st->psq; + return psq; } inline Value Position::non_pawn_material(Color c) const { @@ -384,6 +388,7 @@ inline void Position::put_piece(Piece pc, Square s) { index[s] = pieceCount[pc]++; pieceList[pc][index[s]] = s; pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; + psq += PSQT::psq[pc][s]; } inline void Position::remove_piece(Piece pc, Square s) { @@ -401,6 +406,7 @@ inline void Position::remove_piece(Piece pc, Square s) { pieceList[pc][index[lastSquare]] = lastSquare; pieceList[pc][pieceCount[pc]] = SQ_NONE; pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; + psq -= PSQT::psq[pc][s]; } inline void Position::move_piece(Piece pc, Square from, Square to) { @@ -415,6 +421,7 @@ inline void Position::move_piece(Piece pc, Square from, Square to) { board[to] = pc; index[to] = index[from]; pieceList[pc][index[to]] = to; + psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; } inline void Position::do_move(Move m, StateInfo& newSt) {