From: Marco Costalba Date: Sun, 19 Oct 2008 15:20:21 +0000 (+0100) Subject: Start to templetize pawn move generators X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=ad1bb084ddde99261bcc20261a5ccee3bfb2abc7 Start to templetize pawn move generators Still very soft, we will see if compiler is enough or we need more aggressive templetization. Signed-off-by: Marco Costalba --- diff --git a/src/movegen.cpp b/src/movegen.cpp index d8ea0626..3dfd8f6a 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -56,11 +56,19 @@ namespace { const PawnOffsets BlackPawnOffsets = { Rank6BB, Rank1BB, RANK_1, DELTA_S, DELTA_SE, DELTA_SW, BLACK, WHITE, &forward_black, &forward_left_black, &forward_right_black }; - int generate_pawn_captures(const PawnOffsets&, const Position&, MoveStack*); - int generate_pawn_noncaptures(const PawnOffsets&, const Position&, MoveStack*); - int generate_pawn_checks(const PawnOffsets&, const Position&, Bitboard, Square, MoveStack*, int); int generate_castle_moves(const Position&, MoveStack*, Color); - int generate_pawn_blocking_evasions(const PawnOffsets&, const Position&, Bitboard, Bitboard, MoveStack*, int); + + template + int generate_pawn_captures(const Position&, MoveStack*); + + template + int generate_pawn_noncaptures(const Position&, MoveStack*); + + template + int generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*, int); + + template + int generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*, int); template int generate_piece_moves(const Position&, MoveStack*, Color, Bitboard); @@ -178,9 +186,9 @@ int generate_captures(const Position& pos, MoveStack* mlist) { int n; if (us == WHITE) - n = generate_pawn_captures(WhitePawnOffsets, pos, mlist); + n = generate_pawn_captures(pos, mlist); else - n = generate_pawn_captures(BlackPawnOffsets, pos, mlist); + n = generate_pawn_captures(pos, mlist); n += generate_piece_moves(pos, mlist+n, us, target); n += generate_piece_moves(pos, mlist+n, us, target); @@ -204,9 +212,9 @@ int generate_noncaptures(const Position& pos, MoveStack *mlist) { int n; if (us == WHITE) - n = generate_pawn_noncaptures(WhitePawnOffsets, pos, mlist); + n = generate_pawn_noncaptures(pos, mlist); else - n = generate_pawn_noncaptures(BlackPawnOffsets, pos, mlist); + n = generate_pawn_noncaptures(pos, mlist); n += generate_piece_moves(pos, mlist+n, us, target); n += generate_piece_moves(pos, mlist+n, us, target); @@ -238,9 +246,9 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { // Pawn moves if (us == WHITE) - n = generate_pawn_checks(WhitePawnOffsets, pos, dc, ksq, mlist, 0); + n = generate_pawn_checks(pos, dc, ksq, mlist, 0); else - n = generate_pawn_checks(BlackPawnOffsets, pos, dc, ksq, mlist, 0); + n = generate_pawn_checks(pos, dc, ksq, mlist, 0); // Pieces moves Bitboard b = pos.knights(us); @@ -362,9 +370,9 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { // Pawn moves. Because a blocking evasion can never be a capture, we // only generate pawn pushes. if (us == WHITE) - n = generate_pawn_blocking_evasions(WhitePawnOffsets, pos, not_pinned, blockSquares, mlist, n); + n = generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist, n); else - n = generate_pawn_blocking_evasions(BlackPawnOffsets, pos, not_pinned, blockSquares, mlist, n); + n = generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist, n); // Pieces moves b1 = pos.knights(us) & not_pinned; @@ -629,7 +637,10 @@ Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned) { namespace { - int generate_pawn_captures(const PawnOffsets& ofs, const Position& pos, MoveStack* mlist) { + template + int generate_pawn_captures(const Position& pos, MoveStack* mlist) { + + static const PawnOffsets ofs = (C == WHITE ? WhitePawnOffsets : BlackPawnOffsets); Bitboard pawns = pos.pawns(ofs.us); Bitboard enemyPieces = pos.pieces_of_color(ofs.them); @@ -701,7 +712,10 @@ namespace { } - int generate_pawn_noncaptures(const PawnOffsets& ofs, const Position& pos, MoveStack* mlist) { + template + int generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) { + + static const PawnOffsets ofs = (C == WHITE ? WhitePawnOffsets : BlackPawnOffsets); Bitboard pawns = pos.pawns(ofs.us); Bitboard enemyPieces = pos.pieces_of_color(ofs.them); @@ -824,8 +838,11 @@ namespace { } - int generate_pawn_checks(const PawnOffsets& ofs, const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist, int n) + template + int generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist, int n) { + static const PawnOffsets ofs = (C == WHITE ? WhitePawnOffsets : BlackPawnOffsets); + // Pawn moves which give discovered check. This is possible only if the // pawn is not on the same file as the enemy king, because we don't // generate captures. @@ -874,9 +891,12 @@ namespace { return n; } - - int generate_pawn_blocking_evasions(const PawnOffsets& ofs, const Position& pos, Bitboard not_pinned, + template + int generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned, Bitboard blockSquares, MoveStack* mlist, int n) { + + static const PawnOffsets ofs = (C == WHITE ? WhitePawnOffsets : BlackPawnOffsets); + // Find non-pinned pawns Bitboard b1 = pos.pawns(ofs.us) & not_pinned;