From: Marco Costalba Date: Sun, 7 Nov 2010 22:45:13 +0000 (+0100) Subject: Allow split point master to sleep (take 2) X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=c28b9ef182b4a0c3d0483654ebc2b2aca4fc731c Allow split point master to sleep (take 2) Let to sleep even split point master, it will be waken up by its slaves when they return from the search. This time let it be enabled by an UCI option, so people is free to test it on their Hyper Thread box. Option is disabled by default. No functional change. Signed-off-by: Marco Costalba --- diff --git a/src/search.cpp b/src/search.cpp index 59c717ca..5a4b56ba 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -259,6 +259,7 @@ namespace { // Multi-threads related variables Depth MinimumSplitDepth; int MaxThreadsPerSplitPoint; + bool UseSleepingMaster; ThreadsManager ThreadsMgr; // Node counters, used only by thread[0] but try to keep in different cache @@ -451,6 +452,7 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[ MaxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value(); MultiPV = Options["MultiPV"].value(); UseLogFile = Options["Use Search Log"].value(); + UseSleepingMaster = Options["Use Sleeping Master"].value(); if (UseLogFile) LogFile.open(Options["Search Log Filename"].value().c_str(), std::ios::out | std::ios::app); @@ -2178,6 +2180,9 @@ split_point_start: // At split points actual search starts from here assert(threadID >= 0 && threadID < MAX_THREADS); + int i; + bool allFinished = false; + while (true) { // Slave threads can exit as soon as AllThreadsShouldExit raises, @@ -2193,23 +2198,23 @@ split_point_start: // At split points actual search starts from here // instead of wasting CPU time polling for work. while ( threadID >= ActiveThreads || threads[threadID].state == THREAD_INITIALIZING - || (!sp && threads[threadID].state == THREAD_AVAILABLE)) + || (threads[threadID].state == THREAD_AVAILABLE && (!sp || UseSleepingMaster))) { - assert(!sp); - assert(threadID != 0); - - if (AllThreadsShouldExit) - break; - lock_grab(&MPLock); - // Retest condition under lock protection - if (!( threadID >= ActiveThreads - || threads[threadID].state == THREAD_INITIALIZING - || (!sp && threads[threadID].state == THREAD_AVAILABLE))) + // Test with lock held to avoid races with wake_sleeping_thread() + for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {} + allFinished = (i == ActiveThreads); + + // Retest sleep conditions under lock protection + if ( AllThreadsShouldExit + || allFinished + || !( threadID >= ActiveThreads + || threads[threadID].state == THREAD_INITIALIZING + || (threads[threadID].state == THREAD_AVAILABLE && (!sp || UseSleepingMaster)))) { lock_release(&MPLock); - continue; + break; } // Put thread to sleep @@ -2239,14 +2244,19 @@ split_point_start: // At split points actual search starts from here assert(threads[threadID].state == THREAD_SEARCHING); threads[threadID].state = THREAD_AVAILABLE; + + // Wake up master thread so to allow it to return from the idle loop in + // case we are the last slave of the split point. + if (UseSleepingMaster && threadID != tsp->master && threads[tsp->master].state == THREAD_AVAILABLE) + wake_sleeping_thread(tsp->master); } // If this thread is the master of a split point and all slaves have // finished their work at this split point, return from the idle loop. - int i = 0; - for ( ; sp && i < ActiveThreads && !sp->slaves[i]; i++) {} + for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {} + allFinished = (i == ActiveThreads); - if (i == ActiveThreads) + if (allFinished) { // Because sp->slaves[] is reset under lock protection, // be sure sp->lock has been released before to return. @@ -2454,6 +2464,7 @@ split_point_start: // At split points actual search starts from here // Initialize the split point object splitPoint.parent = masterThread.splitPoint; + splitPoint.master = master; splitPoint.stopRequest = false; splitPoint.ply = ply; splitPoint.depth = depth; diff --git a/src/thread.h b/src/thread.h index 44b70e1e..98576cce 100644 --- a/src/thread.h +++ b/src/thread.h @@ -55,6 +55,7 @@ struct SplitPoint { bool pvNode, mateThreat; Value beta; int ply; + int master; Move threatMove; SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; diff --git a/src/ucioption.cpp b/src/ucioption.cpp index b1b84980..760d7df2 100644 --- a/src/ucioption.cpp +++ b/src/ucioption.cpp @@ -74,6 +74,7 @@ void init_uci_options() { Options["Minimum Split Depth"] = Option(4, 4, 7); Options["Maximum Number of Threads per Split Point"] = Option(5, 4, 8); Options["Threads"] = Option(1, 1, MAX_THREADS); + Options["Use Sleeping Master"] = Option(false); Options["Hash"] = Option(32, 4, 8192); Options["Clear Hash"] = Option(false, "button"); Options["New Game"] = Option(false, "button");