From: Marco Costalba Date: Fri, 14 Mar 2014 08:57:34 +0000 (+0100) Subject: Use legal positions for endgame initialization X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=d0587f2c7f31ea30885007beca76e832b8713501 Use legal positions for endgame initialization During endgame initialization we get the material hash key of each endgame forging and ad-hoc position that in same cases is illegal (leaves teh king under capture). This is not a problem for the material key, but rises an assert when SF is run in debug mode with 'testKingCapture' set in pos_is_ok(). So rewrite the code to always produce legal positions. No functional change. --- diff --git a/src/endgame.cpp b/src/endgame.cpp index c50bb08a..572c160d 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -82,8 +82,7 @@ namespace { // Get the material key of Position out of the given endgame key code // like "KBPKN". The trick here is to first forge an ad-hoc FEN string - // and then let a Position object do the work for us. Note that the - // FEN string could correspond to an illegal position. + // and then let a Position object do the work for us. Key key(const string& code, Color c) { assert(code.length() > 0 && code.length() < 8); @@ -94,8 +93,8 @@ namespace { std::transform(sides[c].begin(), sides[c].end(), sides[c].begin(), tolower); - string fen = sides[0] + char('0' + int(8 - code.length())) - + sides[1] + "/8/8/8/8/8/8/8 w - - 0 10"; + string fen = sides[0] + char(8 - sides[0].length() + '0') + "/8/8/8/8/8/8/" + + sides[1] + char(8 - sides[1].length() + '0') + " w - - 0 10"; return Position(fen, false, NULL).material_key(); }