From: Marco Costalba Date: Sat, 1 Nov 2014 17:05:03 +0000 (+0100) Subject: Merge pull request #82 from official-stockfish/clean_up_bishop_code X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=d07a8753983d0cbe7d81e61136b304e771b57ba7;hp=5605cc7684a7bfbab912482cbb43c73df511063f Merge pull request #82 from official-stockfish/clean_up_bishop_code Code style clean-up No functional change. --- diff --git a/src/evaluate.cpp b/src/evaluate.cpp index c915fbfa..f70014e2 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -766,27 +766,25 @@ namespace { if ( ei.mi->game_phase() < PHASE_MIDGAME && (sf == SCALE_FACTOR_NORMAL || sf == SCALE_FACTOR_ONEPAWN)) { - if (pos.opposite_bishops()) { - // Ignoring any pawns, do both sides only have a single bishop and no - // other pieces? + if (pos.opposite_bishops()) + { + // Endgame with opposite-colored bishops and no other pieces (ignoring pawns) + // is almost a draw, in case of KBP vs KB is even more a draw. if ( pos.non_pawn_material(WHITE) == BishopValueMg && pos.non_pawn_material(BLACK) == BishopValueMg) - { - // Check for KBP vs KB with only a single pawn that is almost - // certainly a draw or at least two pawns. - bool one_pawn = (pos.count(WHITE) + pos.count(BLACK) == 1); - sf = one_pawn ? ScaleFactor(8) : ScaleFactor(32); - } + sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(32) : ScaleFactor(8); + + // Endgame with opposite-colored bishops, but also other pieces. Still + // a bit drawish, but not as drawish as with only the two bishops. else - // Endgame with opposite-colored bishops, but also other pieces. Still - // a bit drawish, but not as drawish as with only the two bishops. sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL); - } else if ( abs(eg_value(score)) <= BishopValueEg - && ei.pi->pawn_span(strongSide) <= 1 - && !pos.pawn_passed(~strongSide, pos.king_square(~strongSide))) { - // Endings where weaker side can be place his king in front of the opponent's pawns are drawish. - sf = ScaleFactor(ScalePawnSpan[ei.pi->pawn_span(strongSide)]); } + // Endings where weaker side can place his king in front of the opponent's + // pawns are drawish. + else if ( abs(eg_value(score)) <= BishopValueEg + && ei.pi->pawn_span(strongSide) <= 1 + && !pos.pawn_passed(~strongSide, pos.king_square(~strongSide))) + sf = ScaleFactor(ScalePawnSpan[ei.pi->pawn_span(strongSide)]); } // Interpolate between a middlegame and a (scaled by 'sf') endgame score