From: Marco Costalba Date: Sat, 1 Nov 2008 17:28:49 +0000 (+0100) Subject: Delay SEE for scoring captures X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=d087b0a34a6aaa0fc31d2fa256b02861d0351256 Delay SEE for scoring captures Do not calculate SEE on all the moves in MovePicker::score_captures() but delay until pick_move_from_list() when only the best ones are double checked against their see value. If a beta cut-off occurs then we avoid calculating SEE on all the moves, but just the picked ones. Signed-off-by: Marco Costalba --- diff --git a/src/movepick.cpp b/src/movepick.cpp index 187a3c51..c71572e7 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -206,27 +206,22 @@ void MovePicker::score_captures() { // Suprisingly, this appears to perform slightly better than SEE based // move ordering. The reason is probably that in a position with a winning // capture, capturing a more valuable (but sufficiently defended) piece - // first usually doesn't hurt. The opponent will have to recapture, and + // first usually doesn't hurt. The opponent will have to recapture, and // the hanging piece will still be hanging (except in the unusual cases // where it is possible to recapture with the hanging piece). Exchanging // big pieces before capturing a hanging piece probably helps to reduce - // the subtree size. + // the subtree size. Instead of calculating SEE here to filter out + // loosing captures, we delay the filtering in pick_move_from_list() Move m; - int seeValue; for (int i = 0; i < numOfMoves; i++) { m = moves[i].move; - seeValue = pos.see(m); - if (seeValue >= 0) - { - if (move_promotion(m)) - moves[i].score = QueenValueMidgame; - else - moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); - } else - moves[i].score = seeValue; + if (move_promotion(m)) + moves[i].score = QueenValueMidgame; + else + moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) + -int(pos.type_of_piece_on(move_from(m))); } } @@ -325,26 +320,21 @@ Move MovePicker::pick_move_from_list() { while (movesPicked < numOfMoves) { - int bestScore = -10000000; - bestIndex = -1; - for (int i = movesPicked; i < numOfMoves; i++) + bestIndex = find_best_index(); + + if (bestIndex != -1) // Found a possibly good capture { - if (moves[i].score < 0) + move = moves[bestIndex].move; + int seeValue = pos.see(move); + if (seeValue < 0) { // Losing capture, move it to the badCaptures[] array assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures++] = moves[i]; - moves[i--] = moves[--numOfMoves]; - } - else if (moves[i].score > bestScore) - { - bestIndex = i; - bestScore = moves[i].score; + moves[bestIndex].score = seeValue; + badCaptures[numOfBadCaptures++] = moves[bestIndex]; + moves[bestIndex] = moves[--numOfMoves]; + continue; } - } - if (bestIndex != -1) // Found a good capture - { - move = moves[bestIndex].move; moves[bestIndex] = moves[movesPicked++]; if ( move != ttMove && move != mateKiller