From: Marco Costalba Date: Sun, 7 Apr 2013 08:25:21 +0000 (+0200) Subject: Re-add 'Cowardice' and 'Aggressiveness' UCI options X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=d3fe153fe6fcf36ccfc0a61681c16f1a98fcddf2 Re-add 'Cowardice' and 'Aggressiveness' UCI options I have lost my bet with Jean-Paul, so now I re-add the two options...and I am glad of it :-) No functional change. --- diff --git a/polyglot.ini b/polyglot.ini index ce6669c6..86c8c7ca 100644 --- a/polyglot.ini +++ b/polyglot.ini @@ -24,6 +24,8 @@ Mobility (Endgame) = 100 Passed Pawns (Middle Game) = 100 Passed Pawns (Endgame) = 100 Space = 100 +Aggressiveness = 100 +Cowardice = 100 Min Split Depth = 4 Max Threads per Split Point = 5 Threads = 1 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 85fac61e..cb5e2846 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -75,8 +75,8 @@ namespace { const int GrainSize = 8; // Evaluation weights, initialized from UCI options - enum { Mobility, PassedPawns, Space }; - Score Weights[3]; + enum { Mobility, PassedPawns, Space, KingDangerUs, KingDangerThem }; + Score Weights[6]; typedef Value V; #define S(mg, eg) make_score(mg, eg) @@ -88,7 +88,7 @@ namespace { // // Values modified by Joona Kiiski const Score WeightsInternal[] = { - S(252, 344), S(216, 266), S(46, 0) + S(252, 344), S(216, 266), S(46, 0), S(247, 0), S(259, 0) }; // MobilityBonus[PieceType][attacked] contains mobility bonuses for middle and @@ -197,10 +197,6 @@ namespace { // the strength of the enemy attack are added up into an integer, which // is used as an index to KingDangerTable[]. // - // King safety evaluation is asymmetrical and different for us (root color) - // and for our opponent. These values are used to init KingDangerTable. - const int KingDangerWeights[] = { 259, 247 }; - // KingAttackWeights[PieceType] contains king attack weights by piece type const int KingAttackWeights[] = { 0, 0, 2, 2, 3, 5 }; @@ -287,16 +283,19 @@ namespace Eval { void init() { - Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]); - Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]); - Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]); - - int KingDanger[] = { KingDangerWeights[0], KingDangerWeights[1] }; - - // If running in analysis mode, make sure we use symmetrical king safety. - // We do so by replacing both KingDanger weights by their average. + Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]); + Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]); + Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]); + Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]); + Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]); + + // King safety is asymmetrical. Our king danger level is weighted by + // "Cowardice" UCI parameter, instead the opponent one by "Aggressiveness". + // If running in analysis mode, make sure we use symmetrical king safety. We + // do this by replacing both Weights[kingDangerUs] and Weights[kingDangerThem] + // by their average. if (Options["UCI_AnalyseMode"]) - KingDanger[0] = KingDanger[1] = (KingDanger[0] + KingDanger[1]) / 2; + Weights[KingDangerUs] = Weights[KingDangerThem] = (Weights[KingDangerUs] + Weights[KingDangerThem]) / 2; const int MaxSlope = 30; const int Peak = 1280; @@ -305,8 +304,8 @@ namespace Eval { { t = std::min(Peak, std::min(int(0.4 * i * i), t + MaxSlope)); - KingDangerTable[0][i] = apply_weight(make_score(t, 0), make_score(KingDanger[0], 0)); - KingDangerTable[1][i] = apply_weight(make_score(t, 0), make_score(KingDanger[1], 0)); + KingDangerTable[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]); + KingDangerTable[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]); } } diff --git a/src/ucioption.cpp b/src/ucioption.cpp index 1a29cae1..4bb4369f 100644 --- a/src/ucioption.cpp +++ b/src/ucioption.cpp @@ -70,6 +70,8 @@ void init(OptionsMap& o) { o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval); o["Passed Pawns (Endgame)"] = Option(100, 0, 200, on_eval); o["Space"] = Option(100, 0, 200, on_eval); + o["Aggressiveness"] = Option(100, 0, 200, on_eval); + o["Cowardice"] = Option(100, 0, 200, on_eval); o["Min Split Depth"] = Option(msd, 4, 12, on_threads); o["Max Threads per Split Point"] = Option(5, 4, 8, on_threads); o["Threads"] = Option(cpus, 1, MAX_THREADS, on_threads);