From: Marco Costalba Date: Fri, 2 May 2014 08:27:13 +0000 (+0200) Subject: Revert to Galurung's KBPsK endgame X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=dc87ec72586d090ceb81fd0600f36f55993e3e1a Revert to Galurung's KBPsK endgame After reverting to the original Tord's endgame, a search on position 7k/6p1/6B1/5K1P/8/8/8/8 w - - 0 1 Reports, correctly, a draw score instead of an advantage for white. Issue reported by Uri Blass. bench: 8678654 --- diff --git a/src/endgame.cpp b/src/endgame.cpp index 9e60503e..23c546d7 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -363,52 +363,27 @@ ScaleFactor Endgame::operator()(const Position& pos) const { // be detected even when the weaker side has some pawns. Bitboard pawns = pos.pieces(strongSide, PAWN); - File pawnFile = file_of(pos.list(strongSide)[0]); + File pawnsFile = file_of(lsb(pawns)); // All pawns are on a single rook file ? - if ( (pawnFile == FILE_A || pawnFile == FILE_H) - && !(pawns & ~file_bb(pawnFile))) + if ( (pawnsFile == FILE_A || pawnsFile == FILE_H) + && !(pawns & ~file_bb(pawnsFile))) { Square bishopSq = pos.list(strongSide)[0]; - Square queeningSq = relative_square(strongSide, make_square(pawnFile, RANK_8)); + Square queeningSq = relative_square(strongSide, make_square(pawnsFile, RANK_8)); Square kingSq = pos.king_square(weakSide); + // If the bishop has the wrong color, and the defending king is on the file + // of the pawn(s) or the neighboring file, then it's potentially a draw. if ( opposite_colors(queeningSq, bishopSq) - && square_distance(queeningSq, kingSq) <= 1) - return SCALE_FACTOR_DRAW; - } - - // If all the pawns are on the same B or G file, then it's potentially a draw - if ( (pawnFile == FILE_B || pawnFile == FILE_G) - && !(pos.pieces(PAWN) & ~file_bb(pawnFile)) - && pos.non_pawn_material(weakSide) == 0 - && pos.count(weakSide) >= 1) - { - // Get weakSide pawn that is closest to the home rank - Square weakPawnSq = backmost_sq(weakSide, pos.pieces(weakSide, PAWN)); - - Square strongKingSq = pos.king_square(strongSide); - Square weakKingSq = pos.king_square(weakSide); - Square bishopSq = pos.list(strongSide)[0]; - - // There's potential for a draw if our pawn is blocked on the 7th rank, - // the bishop cannot attack it or they only have one pawn left - if ( relative_rank(strongSide, weakPawnSq) == RANK_7 - && (pos.pieces(strongSide, PAWN) & (weakPawnSq + pawn_push(weakSide))) - && (opposite_colors(bishopSq, weakPawnSq) || pos.count(strongSide) == 1)) + && file_distance(kingSq, lsb(pawns)) <= 1) { - int strongKingDist = square_distance(weakPawnSq, strongKingSq); - int weakKingDist = square_distance(weakPawnSq, weakKingSq); - - // It's a draw if the weak king is on its back two ranks, within 2 - // squares of the blocking pawn and the strong king is not - // closer. (I think this rule only fails in practically - // unreachable positions such as 5k1K/6p1/6P1/8/8/3B4/8/8 w - // and positions where qsearch will immediately correct the - // problem such as 8/4k1p1/6P1/1K6/3B4/8/8/8 w) - if ( relative_rank(strongSide, weakKingSq) >= RANK_7 - && weakKingDist <= 2 - && weakKingDist <= strongKingDist) + // If the defending king has distance <= 1 to the promotion square or + // is placed somewhere in front of the frontmost pawn, it's a draw. + Rank rank = relative_rank(strongSide, (frontmost_sq(strongSide, pawns))); + + if ( square_distance(kingSq, queeningSq) <= 1 + || relative_rank(strongSide, kingSq) >= rank) return SCALE_FACTOR_DRAW; } }