From: Reuven Peleg Date: Mon, 9 Jun 2014 10:45:56 +0000 (+0300) Subject: Tweak outpost name X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=e10276f45d33c39085bb2c1435155d9cf9a57681 Tweak outpost name This name is more accurate, since that function evaluates only one outpost in every call. No functional change. --- diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 050c824a..84b9d115 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -231,10 +231,10 @@ namespace { } - // evaluate_outposts() evaluates bishop and knight outpost squares + // evaluate_outpost() evaluates bishop and knight outpost squares template - Score evaluate_outposts(const Position& pos, EvalInfo& ei, Square s) { + Score evaluate_outpost(const Position& pos, const EvalInfo& ei, Square s) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -315,9 +315,9 @@ namespace { if (Pt == BISHOP) score -= BishopPawns * ei.pi->pawns_on_same_color_squares(Us, s); - // Bishop and knight outposts squares + // Bishop and knight outpost square if (!(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s))) - score += evaluate_outposts(pos, ei, s); + score += evaluate_outpost(pos, ei, s); // Bishop or knight behind a pawn if ( relative_rank(Us, s) < RANK_5