From: Marco Costalba Date: Tue, 16 Jun 2009 13:06:26 +0000 (+0200) Subject: Joona tweaks of mobility and outposts bonus X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=e3c02d231abb1c4137e7d3eeac3c8f4bddb5077e Joona tweaks of mobility and outposts bonus These are the tuned values of mobility and outposts after 100.000 games on Joona QUAD. After 999 games at 1+0 Mod vs Orig +248 =537 -214 51.70% +12 ELO Signed-off-by: Marco Costalba --- diff --git a/src/evaluate.cpp b/src/evaluate.cpp index f93afad5..44ca040b 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -68,6 +68,8 @@ namespace { const int WeightKingOppSafetyInternal = 0x101; const int WeightSpaceInternal = 0x02F; + // Mobility and outposts bonus modified by Joona Kiiski + // // Visually better to define tables constants typedef Value V; @@ -75,12 +77,12 @@ namespace { // of attacked squares not occupied by friendly piecess. const Value MidgameKnightMobilityBonus[] = { // 0 1 2 3 4 5 6 7 8 - V(-30), V(-20),V(-10), V(0), V(10), V(20), V(25), V(30), V(30) + V(-38), V(-25),V(-12), V(0), V(12), V(25), V(31), V(38), V(38) }; const Value EndgameKnightMobilityBonus[] = { // 0 1 2 3 4 5 6 7 8 - V(-30), V(-20),V(-10), V(0), V(10), V(20), V(25), V(30), V(30) + V(-33), V(-23),V(-13), V(-3), V(7), V(17), V(22), V(27), V(27) }; // Bishop mobility bonus in middle game and endgame, indexed by the number @@ -88,16 +90,16 @@ namespace { // queens are also included. const Value MidgameBishopMobilityBonus[] = { // 0 1 2 3 4 5 6 7 - V(-30), V(-15), V(0), V(15), V(30), V(45), V(58), V(66), + V(-25), V(-11), V(3), V(17), V(31), V(45), V(57), V(65), // 8 9 10 11 12 13 14 15 - V( 72), V( 76), V(78), V(80), V(81), V(82), V(83), V(83) + V( 71), V( 74), V(76), V(78), V(79), V(80), V(81), V(81) }; const Value EndgameBishopMobilityBonus[] = { // 0 1 2 3 4 5 6 7 - V(-30), V(-15), V(0), V(15), V(30), V(45), V(58), V(66), + V(-30), V(-16), V(-2), V(12), V(26), V(40), V(52), V(60), // 8 9 10 11 12 13 14 15 - V( 72), V( 76), V(78), V(80), V(81), V(82), V(83), V(83) + V( 65), V( 69), V(71), V(73), V(74), V(75), V(76), V(76) }; // Rook mobility bonus in middle game and endgame, indexed by the number @@ -105,40 +107,40 @@ namespace { // queens and rooks are also included. const Value MidgameRookMobilityBonus[] = { // 0 1 2 3 4 5 6 7 - V(-18), V(-12), V(-6), V(0), V(6), V(12), V(16), V(21), + V(-20), V(-14), V(-8), V(-2), V(4), V(10), V(14), V(19), // 8 9 10 11 12 13 14 15 - V( 24), V( 27), V(28), V(29), V(30), V(31), V(32), V(33) + V( 23), V( 26), V(27), V(28), V(29), V(30), V(31), V(32) }; const Value EndgameRookMobilityBonus[] = { // 0 1 2 3 4 5 6 7 - V(-30), V(-18), V(-6), V(6), V(18), V(30), V(42), V(54), + V(-36), V(-19), V(-3), V(13), V(29), V(46), V(62), V(79), // 8 9 10 11 12 13 14 15 - V( 66), V( 74), V(78), V(80), V(81), V(82), V(83), V(83) + V( 95), V(106),V(111),V(114),V(116),V(117),V(118),V(118) }; // Queen mobility bonus in middle game and endgame, indexed by the number // of attacked squares not occupied by friendly pieces. const Value MidgameQueenMobilityBonus[] = { // 0 1 2 3 4 5 6 7 - V(-10), V(-8), V(-6), V(-4), V(-2), V( 0), V( 2), V( 4), + V(-10), V(-8), V(-6), V(-3), V(-1), V( 1), V( 3), V( 5), // 8 9 10 11 12 13 14 15 - V( 6), V( 8), V(10), V(12), V(13), V(14), V(15), V(16), + V( 8), V(10), V(12), V(15), V(16), V(17), V(18), V(20), // 16 17 18 19 20 21 22 23 - V( 16), V(16), V(16), V(16), V(16), V(16), V(16), V(16), + V( 20), V(20), V(20), V(20), V(20), V(20), V(20), V(20), // 24 25 26 27 28 29 30 31 - V( 16), V(16), V(16), V(16), V(16), V(16), V(16), V(16) + V( 20), V(20), V(20), V(20), V(20), V(20), V(20), V(20) }; const Value EndgameQueenMobilityBonus[] = { // 0 1 2 3 4 5 6 7 - V(-20),V(-15),V(-10), V(-5), V( 0), V( 5), V(10), V(15), + V(-18),V(-13), V(-7), V(-2), V( 3), V (8), V(13), V(19), // 8 9 10 11 12 13 14 15 - V( 19), V(23), V(27), V(29), V(30), V(30), V(30), V(30), + V( 23), V(27), V(32), V(34), V(35), V(35), V(35), V(35), // 16 17 18 19 20 21 22 23 - V( 30), V(30), V(30), V(30), V(30), V(30), V(30), V(30), + V( 35), V(35), V(35), V(35), V(35), V(35), V(35), V(35), // 24 25 26 27 28 29 30 31 - V( 30), V(30), V(30), V(30), V(30), V(30), V(30), V(30) + V( 35), V(35), V(35), V(35), V(35), V(35), V(35), V(35) }; // Outpost bonuses for knights and bishops, indexed by square (from white's @@ -147,10 +149,10 @@ namespace { // A B C D E F G H V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 1 V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 2 - V(0), V(0), V(5),V(10),V(10), V(5), V(0), V(0), // 3 - V(0), V(5),V(20),V(30),V(30),V(20), V(5), V(0), // 4 - V(0),V(10),V(30),V(40),V(40),V(30),V(10), V(0), // 5 - V(0), V(5),V(20),V(20),V(20),V(20), V(5), V(0), // 6 + V(0), V(0), V(4), V(8), V(8), V(4), V(0), V(0), // 3 + V(0), V(4),V(17),V(26),V(26),V(17), V(4), V(0), // 4 + V(0), V(8),V(26),V(35),V(35),V(26), V(8), V(0), // 5 + V(0), V(4),V(17),V(17),V(17),V(17), V(4), V(0), // 6 V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 7 V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // 8 }; @@ -161,7 +163,7 @@ namespace { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 2 V(0), V(0), V(5), V(5), V(5), V(5), V(0), V(0), // 3 V(0), V(5),V(10),V(10),V(10),V(10), V(5), V(0), // 4 - V(0),V(10),V(20),V(20),V(20),V(20),V(10), V(0), // 5 + V(0),V(10),V(21),V(21),V(21),V(21),V(10), V(0), // 5 V(0), V(5), V(8), V(8), V(8), V(8), V(5), V(0), // 6 V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 7 V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // 8