From: Marco Costalba Date: Thu, 28 Jan 2010 11:47:48 +0000 (+0100) Subject: Use float instead of double in reduction parameters X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=e4d3a15656ac5cf7b9687a5d755fc61c402207b7 Use float instead of double in reduction parameters This is faster on 32 bit CPU and precision is enough. No functional change. Signed-off-by: Marco Costalba --- diff --git a/src/search.cpp b/src/search.cpp index 76d05001..8f7c4875 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -239,8 +239,8 @@ namespace { std::ofstream LogFile; // Natural logarithmic lookup table and its getter function - double lnArray[512]; - inline double ln(int i) { return lnArray[i]; } + float lnArray[512]; + inline float ln(int i) { return lnArray[i]; } // MP related variables int ActiveThreads = 1; @@ -288,8 +288,8 @@ namespace { bool ok_to_prune(const Position& pos, Move m, Move threat); bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply); Value refine_eval(const TTEntry* tte, Value defaultEval, int ply); - void reduction_parameters(double base, double Inhibitor, Depth depth, double& logLimit, double& gradient); - Depth reduction(int moveCount, const double LogLimit, const double BaseRed, const double Gradient); + void reduction_parameters(float base, float Inhibitor, Depth depth, float& logLimit, float& gradient); + Depth reduction(int moveCount, const float LogLimit, const float BaseRed, const float Gradient); void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount); void update_killers(Move m, SearchStack& ss); void update_gains(const Position& pos, Move move, Value before, Value after); @@ -574,7 +574,7 @@ void init_threads() { // Init our logarithmic lookup table for (i = 0; i < 512; i++) - lnArray[i] = log(double(i)); // log() returns base-e logarithm + lnArray[i] = float(log(double(i))); // log() returns base-e logarithm for (i = 0; i < THREAD_MAX; i++) Threads[i].activeSplitPoints = 0; @@ -966,7 +966,7 @@ namespace { value = - VALUE_INFINITE; // Precalculate reduction parameters - double LogLimit, Gradient, BaseReduction = 0.5; + float LogLimit, Gradient, BaseReduction = 0.5; reduction_parameters(BaseReduction, 6.0, depth, LogLimit, Gradient); while (1) // Fail high loop @@ -1260,7 +1260,7 @@ namespace { MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]); // Precalculate reduction parameters - double LogLimit, Gradient, BaseReduction = 0.5; + float LogLimit, Gradient, BaseReduction = 0.5; reduction_parameters(BaseReduction, 6.0, depth, LogLimit, Gradient); // Loop through all legal moves until no moves remain or a beta cutoff @@ -1583,7 +1583,7 @@ namespace { CheckInfo ci(pos); // Precalculate reduction parameters - double LogLimit, Gradient, BaseReduction = 0.5; + float LogLimit, Gradient, BaseReduction = 0.5; reduction_parameters(BaseReduction, 3.0, depth, LogLimit, Gradient); // Loop through all legal moves until no moves remain or a beta cutoff occurs @@ -1998,7 +1998,7 @@ namespace { const int FutilityMoveCountMargin = 3 + (1 << (3 * int(sp->depth) / 8)); // Precalculate reduction parameters - double LogLimit, Gradient, BaseReduction = 0.5; + float LogLimit, Gradient, BaseReduction = 0.5; reduction_parameters(BaseReduction, 3.0, sp->depth, LogLimit, Gradient); while ( lock_grab_bool(&(sp->lock)) @@ -2142,7 +2142,7 @@ namespace { Move move; // Precalculate reduction parameters - double LogLimit, Gradient, BaseReduction = 0.5; + float LogLimit, Gradient, BaseReduction = 0.5; reduction_parameters(BaseReduction, 6.0, sp->depth, LogLimit, Gradient); while ( lock_grab_bool(&(sp->lock)) @@ -2710,26 +2710,26 @@ namespace { // floating point operations are involved we try to recalculate reduction at each move, but // we do the most consuming computation only once per node. - void reduction_parameters(double baseReduction, double reductionInhibitor, Depth depth, double& logLimit, double& gradient) + void reduction_parameters(float baseReduction, float reductionInhibitor, Depth depth, float& logLimit, float& gradient) { // Precalculate some parameters to avoid to calculate the following formula for each move: // // red = baseReduction + ln(moveCount) * ln(depth / 2) / reductionInhibitor; // - logLimit = depth > OnePly ? (1.0 - baseReduction) * reductionInhibitor / ln(depth / 2) : 1000.0; - gradient = depth > OnePly ? ln(depth / 2) / reductionInhibitor : 0.0; + logLimit = depth > OnePly ? (1 - baseReduction) * reductionInhibitor / ln(depth / 2) : 1000; + gradient = depth > OnePly ? ln(depth / 2) / reductionInhibitor : 0; } // reduction() returns reduction in plies based on moveCount and depth. // Reduction is always at least one ply. - Depth reduction(int moveCount, double logLimit, double baseReduction, double gradient) { + Depth reduction(int moveCount, float logLimit, float baseReduction, float gradient) { if (ln(moveCount) < logLimit) return Depth(0); - double red = baseReduction + ln(moveCount) * gradient; + float red = baseReduction + ln(moveCount) * gradient; return Depth(int(floor(red * int(OnePly)))); }