From: Marco Costalba Date: Sun, 9 Jul 2017 09:45:31 +0000 (+0200) Subject: Move game_phase() to material.cpp X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=e551afbab7767ddf79d33c24f8307a8cb291e3cd;ds=sidebyside Move game_phase() to material.cpp For some reason, although game phase is used only in material, it is computed in Position. Move computation to material, where it belongs, and remove the useless call chain. No functional change. --- diff --git a/src/material.cpp b/src/material.cpp index 114f0831..d67b95ca 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -60,8 +60,8 @@ namespace { // QueenMinorsImbalance[opp_minor_count] is applied when only one side has a queen. // It contains a bonus/malus for the side with the queen. - const int QueenMinorsImbalance[16] = { - 31, -8, -15, -25, -5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + const int QueenMinorsImbalance[13] = { + 31, -8, -15, -25, -5 }; // Endgame evaluation and scaling functions are accessed directly and not through @@ -144,7 +144,13 @@ Entry* probe(const Position& pos) { std::memset(e, 0, sizeof(Entry)); e->key = key; e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL; - e->gamePhase = pos.game_phase(); + + Value npm_w = pos.non_pawn_material(WHITE); + Value npm_b = pos.non_pawn_material(BLACK); + Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit)); + + // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] + e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then @@ -181,9 +187,6 @@ Entry* probe(const Position& pos) { e->scalingFunction[c] = &ScaleKQKRPs[c]; } - Value npm_w = pos.non_pawn_material(WHITE); - Value npm_b = pos.non_pawn_material(BLACK); - if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board { if (!pos.count(BLACK)) diff --git a/src/position.cpp b/src/position.cpp index 5df07a09..49935904 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -450,19 +450,6 @@ const string Position::fen() const { } -/// Position::game_phase() calculates the game phase interpolating total non-pawn -/// material between endgame and midgame limits. - -Phase Position::game_phase() const { - - Value npm = st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK]; - - npm = std::max(EndgameLimit, std::min(npm, MidgameLimit)); - - return Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); -} - - /// Position::slider_blockers() returns a bitboard of all the pieces (both colors) /// that are blocking attacks on the square 's' from 'sliders'. A piece blocks a /// slider if removing that piece from the board would result in a position where diff --git a/src/position.h b/src/position.h index 22afb3e1..ce526b91 100644 --- a/src/position.h +++ b/src/position.h @@ -146,7 +146,6 @@ public: // Other properties of the position Color side_to_move() const; - Phase game_phase() const; int game_ply() const; bool is_chess960() const; Thread* this_thread() const;