From: Marco Costalba Date: Sat, 13 Oct 2012 12:38:08 +0000 (+0200) Subject: Move all Contempt Factor code to search.cpp X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=eb1a4f11fa18d22543bef9a507d57a5980867965 Move all Contempt Factor code to search.cpp Where it is used. No functional change. --- diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 69f0e4c2..b5b51d2c 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -268,8 +268,6 @@ namespace { namespace Eval { Color RootColor; - Value ContemptFactor; - Value ValueDraw[2]; /// evaluate() is the main evaluation function. It always computes two /// values, an endgame score and a middle game score, and interpolates @@ -309,11 +307,6 @@ namespace Eval { KingDangerTable[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]); KingDangerTable[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]); } - - if (Options["UCI_AnalyseMode"]) - ContemptFactor = VALUE_ZERO; - else - ContemptFactor = Options["Contempt Factor"] * PawnValueMg / 100; } diff --git a/src/evaluate.h b/src/evaluate.h index 06ce9d48..a0418b79 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -27,8 +27,6 @@ class Position; namespace Eval { extern Color RootColor; -extern Value ContemptFactor; -extern Value ValueDraw[2]; extern void init(); extern Value evaluate(const Position& pos, Value& margin); diff --git a/src/search.cpp b/src/search.cpp index a3d87818..856c003a 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -91,6 +91,7 @@ namespace { int BestMoveChanges; int SkillLevel; bool SkillLevelEnabled, Chess960; + Value DrawValue[2]; History H; template @@ -174,9 +175,6 @@ void Search::think() { Position& pos = RootPosition; Chess960 = pos.is_chess960(); Eval::RootColor = pos.side_to_move(); - int scaledCF = Eval::ContemptFactor * MaterialTable::game_phase(pos) / PHASE_MIDGAME; - Eval::ValueDraw[ Eval::RootColor] = VALUE_DRAW - Value(scaledCF); - Eval::ValueDraw[~Eval::RootColor] = VALUE_DRAW + Value(scaledCF); TimeMgr.init(Limits, pos.startpos_ply_counter(), pos.side_to_move()); TT.new_search(); H.clear(); @@ -190,6 +188,16 @@ void Search::think() { goto finalize; } + if (Options["Contempt Factor"] && !Options["UCI_AnalyseMode"]) + { + int cf = Options["Contempt Factor"] * PawnValueMg / 100; // In centipawns + cf = cf * MaterialTable::game_phase(pos) / PHASE_MIDGAME; // Scale down with phase + DrawValue[ Eval::RootColor] = VALUE_DRAW - Value(cf); + DrawValue[~Eval::RootColor] = VALUE_DRAW + Value(cf); + } + else + DrawValue[WHITE] = DrawValue[BLACK] = VALUE_DRAW; + if (Options["OwnBook"] && !Limits.infinite) { Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]); @@ -516,7 +524,7 @@ namespace { { // Step 2. Check for aborted search and immediate draw if (Signals.stop || pos.is_draw() || ss->ply > MAX_PLY) - return Eval::ValueDraw[pos.side_to_move()]; + return DrawValue[pos.side_to_move()]; // Step 3. Mate distance pruning. Even if we mate at the next move our score // would be at best mate_in(ss->ply+1), but if alpha is already bigger because @@ -577,7 +585,8 @@ namespace { else { refinedValue = ss->eval = evaluate(pos, ss->evalMargin); - TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin); + TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, + ss->eval, ss->evalMargin); } // Update gain for the parent non-capture move given the static position @@ -1083,7 +1092,7 @@ split_point_start: // At split points actual search starts from here // Check for an instant draw or maximum ply reached if (pos.is_draw() || ss->ply > MAX_PLY) - return Eval::ValueDraw[pos.side_to_move()]; + return DrawValue[pos.side_to_move()]; // Transposition table lookup. At PV nodes, we don't use the TT for // pruning, but only for move ordering. @@ -1095,8 +1104,8 @@ split_point_start: // At split points actual search starts from here // Decide whether or not to include checks, this fixes also the type of // TT entry depth that we are going to use. Note that in qsearch we use // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS. - ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS : DEPTH_QS_NO_CHECKS; - + ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS + : DEPTH_QS_NO_CHECKS; if ( tte && tte->depth() >= ttDepth && ( PvNode ? tte->type() == BOUND_EXACT : ttValue >= beta ? (tte->type() & BOUND_LOWER) @@ -1129,7 +1138,8 @@ split_point_start: // At split points actual search starts from here if (bestValue >= beta) { if (!tte) - TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin); + TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER, + DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin); return bestValue; } diff --git a/src/ucioption.cpp b/src/ucioption.cpp index 1cdd4f2b..f3af2f77 100644 --- a/src/ucioption.cpp +++ b/src/ucioption.cpp @@ -64,7 +64,7 @@ void init(OptionsMap& o) { o["Search Log Filename"] = Option("SearchLog.txt"); o["Book File"] = Option("book.bin"); o["Best Book Move"] = Option(false); - o["Contempt Factor"] = Option(0, -50, 50, on_eval); + o["Contempt Factor"] = Option(0, -50, 50); o["Mobility (Middle Game)"] = Option(100, 0, 200, on_eval); o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval); o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval);