From: Marco Costalba Date: Sun, 4 May 2014 07:31:25 +0000 (+0200) Subject: Revert back KBPsK to latest Gary's version X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=f1240483fbbe19b350c7a3f1945d2d552c7fb235 Revert back KBPsK to latest Gary's version The bug was found to be elsewhere. This version is correct and also is able to detect as draw positions like: 8/8/5b2/8/8/4k1p1/6P1/5K2 b - - 6 133 bench: 8678654 --- diff --git a/src/endgame.cpp b/src/endgame.cpp index 4ee515ad..311443ec 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -364,27 +364,52 @@ ScaleFactor Endgame::operator()(const Position& pos) const { // be detected even when the weaker side has some pawns. Bitboard pawns = pos.pieces(strongSide, PAWN); - File pawnsFile = file_of(lsb(pawns)); + File pawnFile = file_of(pos.list(strongSide)[0]); // All pawns are on a single rook file ? - if ( (pawnsFile == FILE_A || pawnsFile == FILE_H) - && !(pawns & ~file_bb(pawnsFile))) + if ( (pawnFile == FILE_A || pawnFile == FILE_H) + && !(pawns & ~file_bb(pawnFile))) { Square bishopSq = pos.list(strongSide)[0]; - Square queeningSq = relative_square(strongSide, make_square(pawnsFile, RANK_8)); + Square queeningSq = relative_square(strongSide, make_square(pawnFile, RANK_8)); Square kingSq = pos.king_square(weakSide); - // If the bishop has the wrong color, and the defending king is on the file - // of the pawn(s) or the neighboring file, then it's potentially a draw. if ( opposite_colors(queeningSq, bishopSq) - && file_distance(kingSq, lsb(pawns)) <= 1) - { - // If the defending king has distance <= 1 to the promotion square or - // is placed somewhere in front of the frontmost pawn, it's a draw. - Rank rank = relative_rank(strongSide, (frontmost_sq(strongSide, pawns))); + && square_distance(queeningSq, kingSq) <= 1) + return SCALE_FACTOR_DRAW; + } + + // If all the pawns are on the same B or G file, then it's potentially a draw + if ( (pawnFile == FILE_B || pawnFile == FILE_G) + && !(pos.pieces(PAWN) & ~file_bb(pawnFile)) + && pos.non_pawn_material(weakSide) == 0 + && pos.count(weakSide) >= 1) + { + // Get weakSide pawn that is closest to the home rank + Square weakPawnSq = backmost_sq(weakSide, pos.pieces(weakSide, PAWN)); + + Square strongKingSq = pos.king_square(strongSide); + Square weakKingSq = pos.king_square(weakSide); + Square bishopSq = pos.list(strongSide)[0]; - if ( square_distance(kingSq, queeningSq) <= 1 - || relative_rank(strongSide, kingSq) >= rank) + // There's potential for a draw if our pawn is blocked on the 7th rank, + // the bishop cannot attack it or they only have one pawn left + if ( relative_rank(strongSide, weakPawnSq) == RANK_7 + && (pos.pieces(strongSide, PAWN) & (weakPawnSq + pawn_push(weakSide))) + && (opposite_colors(bishopSq, weakPawnSq) || pos.count(strongSide) == 1)) + { + int strongKingDist = square_distance(weakPawnSq, strongKingSq); + int weakKingDist = square_distance(weakPawnSq, weakKingSq); + + // It's a draw if the weak king is on its back two ranks, within 2 + // squares of the blocking pawn and the strong king is not + // closer. (I think this rule only fails in practically + // unreachable positions such as 5k1K/6p1/6P1/8/8/3B4/8/8 w + // and positions where qsearch will immediately correct the + // problem such as 8/4k1p1/6P1/1K6/3B4/8/8/8 w) + if ( relative_rank(strongSide, weakKingSq) >= RANK_7 + && weakKingDist <= 2 + && weakKingDist <= strongKingDist) return SCALE_FACTOR_DRAW; } }