From: Marco Costalba Date: Fri, 30 Jan 2015 16:58:18 +0000 (+0100) Subject: Sync with master X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=f6f1d2422303923927c0c088dee1d6df22dc4b98;hp=-c Sync with master bench: 7374604 --- f6f1d2422303923927c0c088dee1d6df22dc4b98 diff --combined src/search.cpp index 4515bba0,3c32c4bb..e773a36a --- a/src/search.cpp +++ b/src/search.cpp @@@ -105,14 -105,22 +105,14 @@@ namespace string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta); struct Skill { - Skill(int l, size_t rootSize) : level(l), - candidates(l < 20 ? std::min(4, (int)rootSize) : 0), - best(MOVE_NONE) {} - ~Skill() { - if (candidates) // Swap best PV line with the sub-optimal one - std::swap(RootMoves[0], *std::find(RootMoves.begin(), - RootMoves.end(), best ? best : pick_move())); - } - - size_t candidates_size() const { return candidates; } + Skill(int l) : level(l) {} + bool enabled() const { return level < 20; } bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; } - Move pick_move(); + Move best_move(size_t multiPV) { return best ? best : pick_best(multiPV); } + Move pick_best(size_t multiPV); int level; - size_t candidates; - Move best; + Move best = MOVE_NONE; }; } // namespace @@@ -159,19 -167,19 +159,19 @@@ uint64_t Search::perft(Position& pos, D CheckInfo ci(pos); const bool leaf = (depth == 2 * ONE_PLY); - for (MoveList it(pos); *it; ++it) + for (const ExtMove& ms : MoveList(pos)) { if (Root && depth <= ONE_PLY) cnt = 1, nodes++; else { - pos.do_move(*it, st, ci, pos.gives_check(*it, ci)); + pos.do_move(ms.move, st, ci, pos.gives_check(ms.move, ci)); cnt = leaf ? MoveList(pos).size() : perft(pos, depth - ONE_PLY); nodes += cnt; - pos.undo_move(*it); + pos.undo_move(ms.move); } if (Root) - sync_cout << UCI::move(*it, pos.is_chess960()) << ": " << cnt << sync_endl; + sync_cout << UCI::move(ms.move, pos.is_chess960()) << ": " << cnt << sync_endl; } return nodes; } @@@ -244,8 -252,8 +244,8 @@@ void Search::think() } } - for (size_t i = 0; i < Threads.size(); ++i) - Threads[i]->maxPly = 0; + for (Thread* th : Threads) + th->maxPly = 0; Threads.timer->run = true; Threads.timer->notify_one(); // Wake up the recurring timer @@@ -268,7 -276,7 +268,7 @@@ sync_cout << "bestmove " << UCI::move(RootMoves[0].pv[0], RootPos.is_chess960()); - if (RootMoves[0].pv.size() > 1) + if (RootMoves[0].pv.size() > 1 || RootMoves[0].extract_ponder_from_tt(RootPos)) std::cout << " ponder " << UCI::move(RootMoves[0].pv[1], RootPos.is_chess960()); std::cout << sync_endl; @@@ -301,14 -309,11 +301,14 @@@ namespace Followupmoves.clear(); size_t multiPV = Options["MultiPV"]; - Skill skill(Options["Skill Level"], RootMoves.size()); + Skill skill(Options["Skill Level"]); + + // When playing with strength handicap enable MultiPV search that we will + // use behind the scenes to retrieve a set of possible moves. + if (skill.enabled()) + multiPV = std::max(multiPV, (size_t)4); - // Do we have to play with skill handicap? In this case enable MultiPV search - // that we will use behind the scenes to retrieve a set of possible moves. - multiPV = std::max(multiPV, skill.candidates_size()); + multiPV = std::min(multiPV, RootMoves.size()); // Iterative deepening loop until requested to stop or target depth reached while (++depth < DEPTH_MAX && !Signals.stop && (!Limits.depth || depth <= Limits.depth)) @@@ -318,11 -323,11 +318,11 @@@ // Save the last iteration's scores before first PV line is searched and // all the move scores except the (new) PV are set to -VALUE_INFINITE. - for (size_t i = 0; i < RootMoves.size(); ++i) - RootMoves[i].previousScore = RootMoves[i].score; + for (RootMove& rm : RootMoves) + rm.previousScore = rm.score; // MultiPV loop. We perform a full root search for each PV line - for (PVIdx = 0; PVIdx < std::min(multiPV, RootMoves.size()) && !Signals.stop; ++PVIdx) + for (PVIdx = 0; PVIdx < multiPV && !Signals.stop; ++PVIdx) { // Reset aspiration window starting size if (depth >= 5 * ONE_PLY) @@@ -360,7 -365,8 +360,8 @@@ // When failing high/low give some update (without cluttering // the UI) before a re-search. - if ( (bestValue <= alpha || bestValue >= beta) + if ( multiPV == 1 + && (bestValue <= alpha || bestValue >= beta) && Time::now() - SearchTime > 3000) sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; @@@ -394,13 -400,14 +395,13 @@@ sync_cout << "info nodes " << RootPos.nodes_searched() << " time " << Time::now() - SearchTime << sync_endl; - else if ( PVIdx + 1 == std::min(multiPV, RootMoves.size()) - || Time::now() - SearchTime > 3000) + else if (PVIdx + 1 == multiPV || Time::now() - SearchTime > 3000) sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; } - // If skill levels are enabled and time is up, pick a sub-optimal best move - if (skill.candidates_size() && skill.time_to_pick(depth)) - skill.pick_move(); + // If skill level is enabled and time is up, pick a sub-optimal best move + if (skill.enabled() && skill.time_to_pick(depth)) + skill.pick_best(multiPV); // Have we found a "mate in x"? if ( Limits.mate @@@ -429,11 -436,6 +430,11 @@@ } } } + + // If skill level is enabled, swap best PV line with the sub-optimal one + if (skill.enabled()) + std::swap(RootMoves[0], *std::find(RootMoves.begin(), + RootMoves.end(), skill.best_move(multiPV))); } @@@ -475,7 -477,7 +476,7 @@@ splitPoint = ss->splitPoint; bestMove = splitPoint->bestMove; bestValue = splitPoint->bestValue; - tte = NULL; + tte = nullptr; ttHit = false; ttMove = excludedMove = MOVE_NONE; ttValue = VALUE_NONE; @@@ -538,7 -540,7 +539,7 @@@ // If ttMove is quiet, update killers, history, counter move and followup move on TT hit if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove) && !inCheck) - update_stats(pos, ss, ttMove, depth, NULL, 0); + update_stats(pos, ss, ttMove, depth, nullptr, 0); return ttValue; } @@@ -787,7 -789,7 +788,7 @@@ moves_loop: // When in check and at SpN } if (PvNode) - (ss+1)->pv = NULL; + (ss+1)->pv = nullptr; extension = DEPTH_ZERO; captureOrPromotion = pos.capture_or_promotion(move); @@@ -829,7 -831,8 +830,8 @@@ newDepth = depth - ONE_PLY + extension; // Step 13. Pruning at shallow depth - if ( !captureOrPromotion + if ( !RootNode + && !captureOrPromotion && !inCheck && !dangerous && bestValue > VALUE_MATED_IN_MAX_PLY) @@@ -1369,30 -1372,27 +1371,26 @@@ } - // When playing with a strength handicap, choose best move among the first 'candidates' - // RootMoves using a statistical rule dependent on 'level'. Idea by Heinz van Saanen. + // When playing with strength handicap, choose best move among a set of RootMoves + // using a statistical rule dependent on 'level'. Idea by Heinz van Saanen. - Move Skill::pick_move() { + Move Skill::pick_best(size_t multiPV) { // PRNG sequence should be non-deterministic, so we seed it with the time at init static PRNG rng(Time::now()); // RootMoves are already sorted by score in descending order - int variance = std::min(RootMoves[0].score - RootMoves[candidates - 1].score, PawnValueMg); + int variance = std::min(RootMoves[0].score - RootMoves[multiPV - 1].score, PawnValueMg); int weakness = 120 - 2 * level; int maxScore = -VALUE_INFINITE; - best = MOVE_NONE; // Choose best move. For each move score we add two terms both dependent on - // weakness. One deterministic and bigger for weaker moves, and one random, + // weakness. One deterministic and bigger for weaker levels, and one random, // then we choose the move with the resulting highest score. - for (size_t i = 0; i < candidates; ++i) + for (size_t i = 0; i < multiPV; ++i) { int score = RootMoves[i].score; - // Don't allow crazy blunders even at very low skills - if (i > 0 && RootMoves[i - 1].score > score + 2 * PawnValueMg) - break; - // This is our magic formula score += ( weakness * int(RootMoves[0].score - score) + variance * (rng.rand() % weakness)) / 128; @@@ -1418,9 -1418,9 +1416,9 @@@ size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size()); int selDepth = 0; - for (size_t i = 0; i < Threads.size(); ++i) - if (Threads[i]->maxPly > selDepth) - selDepth = Threads[i]->maxPly; + for (Thread* th : Threads) + if (th->maxPly > selDepth) + selDepth = th->maxPly; for (size_t i = 0; i < uciPVSize; ++i) { @@@ -1488,13 -1488,37 +1486,37 @@@ void RootMove::insert_pv_in_tt(Position } + /// RootMove::extract_ponder_from_tt() is called in case we have no ponder move before + /// exiting the search, for instance in case we stop the search during a fail high at + /// root. We try hard to have a ponder move to return to the GUI, otherwise in case of + /// 'ponder on' we have nothing to think on. + + Move RootMove::extract_ponder_from_tt(Position& pos) + { + StateInfo st; + bool found; + + assert(pv.size() == 1); + + pos.do_move(pv[0], st); + TTEntry* tte = TT.probe(pos.key(), found); + Move m = found ? tte->move() : MOVE_NONE; + if (!MoveList(pos).contains(m)) + m = MOVE_NONE; + + pos.undo_move(pv[0]); + pv.push_back(m); + return m; + } + + /// Thread::idle_loop() is where the thread is parked when it has no work to do void Thread::idle_loop() { // Pointer 'this_sp' is not null only if we are called from split(), and not // at the thread creation. This means we are the split point's master. - SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : NULL; + SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : nullptr; assert(!this_sp || (this_sp->masterThread == this && searching)); @@@ -1518,7 -1542,7 +1540,7 @@@ sp->mutex.lock(); - assert(activePosition == NULL); + assert(activePosition == nullptr); activePosition = &pos; @@@ -1537,7 -1561,7 +1559,7 @@@ assert(searching); searching = false; - activePosition = NULL; + activePosition = nullptr; sp->slavesMask.reset(idx); sp->allSlavesSearching = false; sp->nodes += pos.nodes_searched(); @@@ -1562,7 -1586,7 +1584,7 @@@ for (size_t i = 0; i < Threads.size(); ++i) { const int size = Threads[i]->splitPointsSize; // Local copy - sp = size ? &Threads[i]->splitPoints[size - 1] : NULL; + sp = size ? &Threads[i]->splitPoints[size - 1] : nullptr; if ( sp && sp->allSlavesSearching @@@ -1589,19 -1613,22 +1611,19 @@@ } // Grab the lock to avoid races with Thread::notify_one() - mutex.lock(); + std::unique_lock lk(mutex); // If we are master and all slaves have finished then exit idle_loop if (this_sp && this_sp->slavesMask.none()) { assert(!searching); - mutex.unlock(); break; } // If we are not searching, wait for a condition to be signaled instead of // wasting CPU time polling for work. if (!searching && !exit) - sleepCondition.wait(mutex); - - mutex.unlock(); + sleepCondition.wait(lk); } } @@@ -1646,10 -1673,10 +1668,10 @@@ void check_time() // Loop across all split points and sum accumulated SplitPoint nodes plus // all the currently active positions nodes. - for (size_t i = 0; i < Threads.size(); ++i) - for (int j = 0; j < Threads[i]->splitPointsSize; ++j) + for (Thread* th : Threads) + for (int i = 0; i < th->splitPointsSize; ++i) { - SplitPoint& sp = Threads[i]->splitPoints[j]; + SplitPoint& sp = th->splitPoints[i]; sp.mutex.lock(); diff --combined src/search.h index a31b189c,5a0ad5df..3d348de9 --- a/src/search.h +++ b/src/search.h @@@ -60,6 -60,7 +60,7 @@@ struct RootMove bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort bool operator==(const Move& m) const { return pv[0] == m; } void insert_pv_in_tt(Position& pos); + Move extract_ponder_from_tt(Position& pos); Value score; Value previousScore; @@@ -95,7 -96,7 +96,7 @@@ struct SignalsType bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; }; -typedef std::auto_ptr > StateStackPtr; +typedef std::unique_ptr> StateStackPtr; extern volatile SignalsType Signals; extern LimitsType Limits;