From: Marco Costalba Date: Sat, 23 Apr 2011 14:42:23 +0000 (+0100) Subject: Fix some comments in early stop detection X-Git-Url: https://git.sesse.net/?p=stockfish;a=commitdiff_plain;h=fe213d30faba4064a5d9c522f2310fc117f6e1d4 Fix some comments in early stop detection No functional change. Signed-off-by: Marco Costalba --- diff --git a/src/search.cpp b/src/search.cpp index a30694b6..86414e7c 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -610,8 +610,8 @@ namespace { return MOVE_NONE; } - // Iterative deepening loop - while (++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth) && !StopRequest) + // Iterative deepening loop until requested to stop or target depth reached + while (!StopRequest && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth)) { Rml.bestMoveChanges = 0; cout << set960(pos.is_chess960()) << "info depth " << depth << endl; @@ -695,20 +695,18 @@ namespace { else if (bestMove != easyMove) easyMove = MOVE_NONE; - if (Limits.useTimeManagement() && !StopRequest) + // Check for some early stop condition + if (!StopRequest && Limits.useTimeManagement()) { - // Time to stop? - bool noMoreTime = false; - // Stop search early when the last two iterations returned a mate score if ( depth >= 5 - && abs(bestValues[depth]) >= abs(VALUE_MATE) - 100 - && abs(bestValues[depth - 1]) >= abs(VALUE_MATE) - 100) - noMoreTime = true; + && abs(bestValues[depth]) >= VALUE_MATE_IN_PLY_MAX + && abs(bestValues[depth - 1]) >= VALUE_MATE_IN_PLY_MAX) + StopRequest = true; // Stop search early if one move seems to be much better than the - // others or if there is only a single legal move. In this latter - // case we search up to Iteration 8 anyway to get a proper score. + // others or if there is only a single legal move. Also in the latter + // case we search up to some depth anyway to get a proper score. if ( depth >= 7 && easyMove == bestMove && ( Rml.size() == 1 @@ -716,29 +714,27 @@ namespace { && current_search_time() > TimeMgr.available_time() / 16) ||( Rml[0].nodes > (pos.nodes_searched() * 98) / 100 && current_search_time() > TimeMgr.available_time() / 32))) - noMoreTime = true; + StopRequest = true; - // Add some extra time if the best move has changed during the last two iterations + // Take in account some extra time if the best move has changed if (depth > 4 && depth < 50) - TimeMgr.pv_instability(bestMoveChanges[depth], bestMoveChanges[depth-1]); + TimeMgr.pv_instability(bestMoveChanges[depth], bestMoveChanges[depth - 1]); - // Stop search if most of MaxSearchTime is consumed at the end of the - // iteration. We probably don't have enough time to search the first - // move at the next iteration anyway. - if (current_search_time() > (TimeMgr.available_time() * 80) / 128) - noMoreTime = true; + // Stop search if most of available time is already consumed. We probably don't + // have enough time to search the first move at the next iteration anyway. + if (current_search_time() > (TimeMgr.available_time() * 62) / 100) + StopRequest = true; - if (noMoreTime) + // If we are allowed to ponder do not stop the search now but keep pondering + if (StopRequest && Limits.ponder) { - if (Limits.ponder) - StopOnPonderhit = true; - else - break; + StopRequest = false; + StopOnPonderhit = true; } } } - // When using skills fake best and ponder moves with the sub-optimal ones + // When using skills overwrite best and ponder moves with the sub-optimal ones if (SkillLevelEnabled) { if (skillBest == MOVE_NONE) // Still unassigned ?