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Simplify threshold handling for probcut. (#936)
[stockfish] / src / evaluate.cpp
2016-12-11 Jonathan CalovskiSimplify unstoppable condition
2016-12-01 Joost VandeVondeleWeakQueen Parameter tweak
2016-11-27 ElbertoOneTrappedRook simplification
2016-11-27 joergosterFix trace in case of space evaluation
2016-11-27 mbootsectorRank based threats
2016-10-30 Stefan GeschwentnerBonus for attacked passed pawn promotion path
2016-10-25 Stéphane NicoletEndgame malus for having a king in a pawnless flank
2016-09-25 Stéphane NicoletRename shift_bb() to shift()
2016-09-17 Marco CostalbaFix indentation in struct FromToStats
2016-09-16 Stéphane NicoletRetire KingDanger array
2016-09-12 Guenther DemetzPinned aware SEE
2016-09-11 Stefano CardanobileReorder evaluation start
2016-09-02 Stéphane NicoletSpace bonus in presence of open files
2016-08-31 ajithcjOptimize order of a few conditions in search
2016-08-28 Andrew GrantRemoved an extra space
2016-08-28 Alain SAVARDMove king tropism to evaluate_king
2016-08-27 Stéphane NicoletMove CheckInfo under StateInfo
2016-08-27 gamanderFixed wrong definition of WhiteCamp and BlackCamp
2016-08-18 Stefano80Retire pawn span
2016-08-13 Luca BrivioCap space evaluation bonus
2016-08-10 Alain SAVARDSimplify space formula
2016-07-16 Lyudmil AntonovWorkaround gcc stack alignment bug
2016-07-08 Stéphane NicoletKing tropism
2016-07-07 Alain SAVARDMore safe checks
2016-06-25 Marco CostalbaRestore standard passed pawn definition
2016-06-21 Jonathan CalovskiRemove scalefactor dependency
2016-06-10 Alain SAVARDSmall Queen simplification
2016-06-03 joergosterTuned values for piece check and attack unit factors
2016-05-28 Stéphane NicoletPins or discovered attacks on the opponent's queen
2016-05-06 Alain SAVARDUnsafe checks
2016-04-23 DU-jdtoRemove some pointless micro-optimizations
2016-04-09 Marco CostalbaHide global visibility when not needed
2016-04-08 DU-jdtoSmall passed pawn simplification
2016-04-08 Alain SAVARDUndefended King Ring
2016-04-08 mstemberaSimplify popcnt
2016-03-31 NicklasPerssonA combo patch of two tuning patches
2016-03-27 snicoletBonus for loose enemies
2016-03-27 mbootsectorRaise endgame passed pawn and material values
2016-03-15 mstemberaSimplify Safe Checks
2016-03-15 Marco CostalbaAssorted cleanup of latest commits
2016-03-02 mbootsectorPassed pawn bonus simplification
2016-03-02 snicoletTweak initiative formula
2016-02-28 joergosterPass endgame value to evaluate_scale_factor()
2016-02-07 hximRemove Weights
2016-01-16 Lyudmil AntonovAssorted English grammar changes
2016-01-02 ppigazziniUpdate AUTHORS and copyright notice
2016-01-01 Marco CostalbaUpdate Copyright year
2015-12-30 Alain SAVARDCorrect Pawn Trace Score + Code Clean up
2015-12-22 Alain SAVARDNew mobility bonus
2015-12-14 Alain SAVARDThreats retuned
2015-12-05 absimaldataNew Tuned Weights
2015-12-05 Marco CostalbaSimplify outpost code
2015-12-02 Stéphane NicoletIntroduce new Threats weights = {350, 256}
2015-11-14 Stefan GeschwentnerBonus for reachable outpost
2015-10-24 Marco CostalbaCleanup history stats
2015-10-24 Alain SAVARDSimplify threats
2015-10-21 Stefano80Almost passed tuning attempts
2015-10-16 Stéphane NicoletAsymmetry bonus for the attacking side
2015-10-07 Jonathan CalovskiRetire rook contact checks
2015-10-06 Stefano80Tuning of assorted values
2015-10-06 Alain SAVARDRemove queen threat evaluation
2015-10-03 Stefan GeschwentnerFile based passed pawn bonus
2015-10-03 Jonathan CalovskiBonus for checking moves
2015-09-19 Jonathan CalovskiRefine ranks and increase resulting bonus.
2015-09-15 Stefan GeschwentnerScales the endgame score by the number of pawns.
2015-09-07 mstemberaMinor clean up of some function parameters
2015-08-29 Marco CostalbaReformat trace code
2015-08-17 Alain SAVARDRetire PawnSafePush bonus
2015-08-15 Marco CostalbaReformat PassedPawnsBonus
2015-08-09 DiscanXTuned values for mid and end game passed pawns.
2015-08-04 Marco CostalbaRename Position::list
2015-07-29 Alain SAVARDMobilityArea (simplified)
2015-06-25 Marco CostalbaFix compile on icc
2015-06-17 joergosterSmall coding style fix for Outpost array
2015-06-07 lucasartSimplify outpost evaluation
2015-04-18 Alain SAVARDExclude queen from Rook Contact Check computation
2015-03-29 Marco CostalbaAssorted code style of latest commits
2015-03-29 Joona KiiskiFix indentations for hanging pawns code
2015-03-28 AjithGive a reduced bonus for threats by hanging pawns
2015-03-20 joergosterTuned mobility with another SPSA run
2015-03-14 joergosterNew values for Mobility and Outposts.
2015-03-07 Marco CostalbaSync with master
2015-03-07 Marco CostalbaSync with master
2015-03-07 Joona KiiskiRevert C++11 merge
2015-02-28 Marco CostalbaSync with master
2015-02-28 Stéphane NicoletRaise penalty for knight attacked by pawn
2015-02-27 Marco CostalbaRetire apply_weight()
2015-02-26 Marco CostalbaSync with master
2015-02-23 Marco CostalbaSync with master
2015-02-22 Marco CostalbaSync with master
2015-02-20 Stéphane NicoletFix comment for kingAdjacentZoneAttacksCount
2015-02-20 snicoletMobile phalanxes
2015-02-20 Marco CostalbaSync with master
2015-02-17 Marco CostalbaSimplify attackUnits formula
2015-02-14 Marco CostalbaFurther simplify KingDanger init
2015-02-14 Marco CostalbaFurther simplify KingDanger init
2015-02-14 Marco CostalbaSync with master
2015-02-13 snicoletSmall bonus for all safe pawn pushes
2015-02-13 Marco CostalbaReformat tracing functions
2015-02-09 hximFix KingDanger[] array initialization
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