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Fix spacing.
[stockfish] / src / evaluate.cpp
2014-09-21 Gary LinscottFix spacing.
2014-09-21 Marco CostalbaRearrange evaluation constants definitions
2014-09-19 mbootsectorKing-pawn threat bonus for endgames.
2014-07-29 lucasartDocument Threat[] indices
2014-07-22 David ZarOutpost tuning
2014-07-15 Marco CostalbaSimplify evaluate_passed_pawns
2014-07-14 David ZarBonus passed pawn blocked by our pieces
2014-07-03 joergosterTune trapped rook penalty
2014-06-30 AjithAdd bonuses for Minors attacking enemy pieces(except...
2014-06-26 Gary LinscottMerge pull request #9 from glinscott/pawnspan
2014-06-26 Gary LinscottA bit more cleanup
2014-06-25 Gary LinscottOriginal version of shane's patch
2014-06-25 shane31Scale down endgames with pawns on one or two adjacent...
2014-06-16 Leonid PechenikSimplify unstoppable pawns
2014-06-11 AjithSimplify pawn threats and merge into ThreatenedByPawn[]
2014-06-11 Reuven PelegTweak outpost name
2014-06-08 Marco CostalbaSmall renaming in Tracing
2014-06-06 Marco CostalbaMove Tempo to evaluation
2014-06-03 Lucas BraeschSymmetric King Safety: take 2
2014-06-01 Marco CostalbaRetire eval weights UCI options
2014-05-26 Marco CostalbaRevert "Symmetric king safety"
2014-05-19 Lucas BraeschSymmetric king safety
2014-05-13 Arjun TemurnikarRemove undefended minors
2014-05-04 Marco CostalbaRevert stalemate detection in evaluation
2014-05-03 Marco CostalbaFully correct stealmate detection
2014-05-03 Marco CostalbaAdd stealmate detection to evaluation
2014-04-30 Marco CostalbaFix a compile error with Intel C++
2014-04-30 snicoletPenalize hanging pieces
2014-04-28 Marco CostalbaRearrange interpolation formula
2014-04-28 mstemberaMinor stuff scattered around
2014-04-27 Marco CostalbaFix Intel compiler warnings
2014-04-27 Marco CostalbaRemove some useless casts
2014-04-27 Marco CostalbaWe can add an integer to a Value
2014-04-27 Arjun TemurnikarRemove rook passers eval completely
2014-04-24 Arjun TemurnikarRemove RookOn7th and merge values into psqt
2014-04-24 Arjun TemurnikarRemove penalty for knight when few enemy pawns
2014-04-21 Marco CostalbaRevert "Generalize shift_bb() to handle double pushes"
2014-04-20 Marco CostalbaGeneralize shift_bb() to handle double pushes
2014-04-20 Arjun TemurnikarSmall simplification to passed pawns
2014-04-17 Joseph HellisRemove supporting pawns
2014-04-13 Marco CostalbaMore readable trapped rook condition
2014-04-12 Marco CostalbaFix a typo in evaluate
2014-04-12 Marco CostalbaBig reshuffle in evaluate.cpp
2014-04-12 Gary LinscottMove LowMobPenalty into psq/mobility tables
2014-04-11 Marco CostalbaFurther simplification in evaluate
2014-04-10 Marco CostalbaGet rid of an evaluate_pieces() overload
2014-04-10 Gary LinscottAdd a penalty for low mobility pieces
2014-04-08 Gary LinscottRestrict queen mobility to safe squares
2014-04-06 Lucas BraeschRescale UCI scores to PawnValueEg
2014-04-05 Lucas BraeschRemove QueenOn7th and QueenOnPawn
2014-04-05 mstemberaSpeed up apply_weight
2014-04-01 Stefan GeschwentnerDrop not defended by pawn condition
2014-03-30 Marco CostalbaShow evaluation from white POV in trace
2014-03-29 Stefan GeschwentnerPinned pieces affect king safety
2014-03-26 Marco CostalbaFix a bug in pawns eval tracing
2014-03-03 mstemberaSome minor cleanup stuff
2014-02-15 Marco CostalbaReformat of eval tracing code
2014-01-08 renouveRetire grain size code
2014-01-02 shane31Scale eval when down to only one pawn
2014-01-02 Marco CostalbaUpdate copyright year
2013-12-31 Gary LinscottRemove bishop pin bonus
2013-12-31 Arjun TemurnikarRetire KingExposed[] array
2013-12-23 Ralph StößerLoosened trigger condition for king safety
2013-12-23 Chris CainoIncrease pawn king attack weight
2013-12-19 Gary LinscottFaster and simplified threat eval
2013-12-06 Arjun TemurnikarEven more spelling fixes
2013-12-02 Jerry DonaldAnother round of spelling fixes
2013-12-02 Richard LloydBig assorted spelling fixes
2013-12-01 Marco CostalbaRename CASTLE to CASTLING
2013-11-10 Chris CainoEvaluate mobility of pinned pieces exactly
2013-11-09 Lucas BraeschFutility pruning simplification
2013-11-07 Marco CostalbaRevert "Retire eval margin and gains"
2013-11-07 Gary LinscottRestrict mobility of pinned pieces
2013-11-07 Lucas BraeschRetire eval margin and gains
2013-10-24 Jörg OsterPenalty for Knight when enemy pawns are few
2013-10-22 Marco CostalbaRe-add "Further increase safe checks bonus"
2013-10-22 Marco CostalbaRestore behaviour after count<ALL_PIECES> fix
2013-10-20 Marco CostalbaFix build on Intel compiler
2013-10-20 Marco CostalbaRevert "Further increase safe checks bonus"
2013-10-19 Ralph StößerFurther increase safe checks bonus
2013-10-18 Marco CostalbaSome evaluation code reshuffle
2013-10-14 Ralph StößerDouble king safety weights
2013-10-05 Lucas BraeschUse prefix operators wherever possible
2013-09-28 Marco CostalbaDrop 'is' prefix from query functions
2013-09-16 Marco CostalbaFix a silly unstoppable eval bug
2013-09-16 Marco CostalbaRewrite unstoppable pawns evaluation
2013-09-15 Reuven PelegCode style at passed pawn eval
2013-09-15 KojirionUse pre-increment also for native types
2013-09-15 Marco CostalbaFix operator++ definition
2013-09-13 Reuven PelegIncrease passed bonus for having more pieces
2013-09-10 Reuven PelegSimplify unstoppable pawns evaluation
2013-09-10 Reuven PelegMore readable space mask
2013-09-09 homoSapiensSapiensChange condition to use relative rank
2013-09-07 Marco CostalbaRemove unreachable values in mobility table
2013-08-29 homoSapiensSapiensBonus for rook behind a passed
2013-08-29 homoSapiensSapiensReplace hardcoded 128 by constant
2013-08-17 Marco CostalbaNormalize "pawn in front of minor" patch
2013-08-16 homoSapiensSapiensUse constants arguments where possible
2013-08-13 Tom VijlbriefBonus for a pawn in front of knight/bishop
2013-08-11 Marco CostalbaDon't set Search::RootColor in Eval::trace
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