Fix comment for kingAdjacentZoneAttacksCount
[stockfish] / src / evaluate.cpp
2015-02-20 St├ęphane NicoletFix comment for kingAdjacentZoneAttacksCount
2015-02-20 snicoletMobile phalanxes
2015-02-17 Marco CostalbaSimplify attackUnits formula
2015-02-14 Marco CostalbaFurther simplify KingDanger init
2015-02-13 snicoletSmall bonus for all safe pawn pushes
2015-02-09 hximFix KingDanger[] array initialization
2015-02-07 Marco CostalbaRename dbg_hit_on_c() to dbg_hit_on()
2015-02-03 Stefan GeschwentnerAdd bonus for pawn attack threats
2015-02-02 NicklasPerssonImproved King Safety values
2015-01-28 NicklasPerssonKing safety tuning with values obtained by SPSA.
2015-01-10 Marco CostalbaUpdate copyright year
2015-01-03 lucasartRemove a useless optimization
2015-01-03 Joona KiiskiSmoother king safety
2015-01-02 Marco CostalbaLet material probing to access per-thread table
2015-01-02 Stefan GeschwentnerBig King Safety tuning
2015-01-02 Marco CostalbaRetire Material::space_weight()
2014-12-28 Marco CostalbaUse score and value consistently
2014-12-19 Marco CostalbaDon't account for Tempo in specialized endgames
2014-11-21 Jonathan CalovskiAmend defended
2014-11-18 hximFix some comments
2014-11-09 Marco CostalbaAssorted code-style triviality
2014-11-09 Marco CostalbaIntroduce distance() and unify some API
2014-11-06 lucasartApply King Safety later in the endgame
2014-11-04 AjithAdd bonuses for each threat instead of max threat value.
2014-11-01 Marco CostalbaRetire ScalePawnSpan[]
2014-11-01 Marco CostalbaMerge pull request #89 from official-stockfish/pull_no_...
2014-11-01 lucasartRemove dead code
2014-11-01 Marco CostalbaMerge pull request #82 from official-stockfish/clean_up...
2014-10-30 Marco CostalbaCode style clean-up
2014-10-28 mstemberamax_piece_type cleanup, and slight speed increase.
2014-10-27 Joona KiiskiA small clean up of previous patch suggested by Marco
2014-10-27 Joona KiiskiSpeed up max_piece_type()
2014-10-26 Marco CostalbaRename ucioption.h to uci.h
2014-10-26 Marco CostalbaReformat max_threat()
2014-10-23 snicoletCalculate maximum threat for hanging pieces
2014-10-12 Marco CostalbaRename Tracing methods
2014-10-12 Marco CostalbaAccount for Tempo in do_evaluate()
2014-10-07 lucasartMerge Connected and Candidate
2014-10-03 AjithExtend King Threats to all pieces (other than pawns).
2014-09-30 Marco CostalbaTrivial code style fixes
2014-09-21 uriblassEvaluate king safety when no queen is present.
2014-09-21 Gary LinscottFix spacing.
2014-09-21 Marco CostalbaRearrange evaluation constants definitions
2014-09-19 mbootsectorKing-pawn threat bonus for endgames.
2014-07-29 lucasartDocument Threat[] indices
2014-07-22 David ZarOutpost tuning
2014-07-15 Marco CostalbaSimplify evaluate_passed_pawns
2014-07-14 David ZarBonus passed pawn blocked by our pieces
2014-07-03 joergosterTune trapped rook penalty
2014-06-30 AjithAdd bonuses for Minors attacking enemy pieces(except...
2014-06-26 Gary LinscottMerge pull request #9 from glinscott/pawnspan
2014-06-26 Gary LinscottA bit more cleanup
2014-06-25 Gary LinscottOriginal version of shane's patch
2014-06-25 shane31Scale down endgames with pawns on one or two adjacent...
2014-06-16 Leonid PechenikSimplify unstoppable pawns
2014-06-11 AjithSimplify pawn threats and merge into ThreatenedByPawn[]
2014-06-11 Reuven PelegTweak outpost name
2014-06-08 Marco CostalbaSmall renaming in Tracing
2014-06-06 Marco CostalbaMove Tempo to evaluation
2014-06-03 Lucas BraeschSymmetric King Safety: take 2
2014-06-01 Marco CostalbaRetire eval weights UCI options
2014-05-26 Marco CostalbaRevert "Symmetric king safety"
2014-05-19 Lucas BraeschSymmetric king safety
2014-05-13 Arjun TemurnikarRemove undefended minors
2014-05-04 Marco CostalbaRevert stalemate detection in evaluation
2014-05-03 Marco CostalbaFully correct stealmate detection
2014-05-03 Marco CostalbaAdd stealmate detection to evaluation
2014-04-30 Marco CostalbaFix a compile error with Intel C++
2014-04-30 snicoletPenalize hanging pieces
2014-04-28 Marco CostalbaRearrange interpolation formula
2014-04-28 mstemberaMinor stuff scattered around
2014-04-27 Marco CostalbaFix Intel compiler warnings
2014-04-27 Marco CostalbaRemove some useless casts
2014-04-27 Marco CostalbaWe can add an integer to a Value
2014-04-27 Arjun TemurnikarRemove rook passers eval completely
2014-04-24 Arjun TemurnikarRemove RookOn7th and merge values into psqt
2014-04-24 Arjun TemurnikarRemove penalty for knight when few enemy pawns
2014-04-21 Marco CostalbaRevert "Generalize shift_bb() to handle double pushes"
2014-04-20 Marco CostalbaGeneralize shift_bb() to handle double pushes
2014-04-20 Arjun TemurnikarSmall simplification to passed pawns
2014-04-17 Joseph HellisRemove supporting pawns
2014-04-13 Marco CostalbaMore readable trapped rook condition
2014-04-12 Marco CostalbaFix a typo in evaluate
2014-04-12 Marco CostalbaBig reshuffle in evaluate.cpp
2014-04-12 Gary LinscottMove LowMobPenalty into psq/mobility tables
2014-04-11 Marco CostalbaFurther simplification in evaluate
2014-04-10 Marco CostalbaGet rid of an evaluate_pieces() overload
2014-04-10 Gary LinscottAdd a penalty for low mobility pieces
2014-04-08 Gary LinscottRestrict queen mobility to safe squares
2014-04-06 Lucas BraeschRescale UCI scores to PawnValueEg
2014-04-05 Lucas BraeschRemove QueenOn7th and QueenOnPawn
2014-04-05 mstemberaSpeed up apply_weight
2014-04-01 Stefan GeschwentnerDrop not defended by pawn condition
2014-03-30 Marco CostalbaShow evaluation from white POV in trace
2014-03-29 Stefan GeschwentnerPinned pieces affect king safety
2014-03-26 Marco CostalbaFix a bug in pawns eval tracing
2014-03-03 mstemberaSome minor cleanup stuff
2014-02-15 Marco CostalbaReformat of eval tracing code
2014-01-08 renouveRetire grain size code
2014-01-02 shane31Scale eval when down to only one pawn
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