]> git.sesse.net Git - stockfish/history - src/material.cpp
Tweaking Mobility and Safe Check
[stockfish] / src / material.cpp
2020-08-22 Joost VandeVondeleSmall trivial cleanups
2020-08-06 nodchipAdd NNUE evaluation
2020-06-24 Joost VandeVondeleSmall cleanups
2020-03-30 Joost VandeVondeleSmall cleanups
2020-03-07 Gary HeckmanFix ambiguity between clamp implementations
2020-01-09 Alain SAVARDUpdate lists of authors and contributors
2019-07-26 protonspringRemove operators for color
2019-05-15 mstemberaRemove per thread instances of Endgames. (#2056)
2019-03-31 Marco CostalbaAssorted trivial cleanups 3/2019 (#2030)
2019-03-31 protonspringReplace std::mins/max with clamp function (#2062)
2019-03-24 Joost VandeVondeleRemove unneeded condition. (#2057)
2018-11-19 Stéphane NicoletStockfish 10-beta
2018-08-14 Alain SAVARDRemove pawncount array in imbalance
2018-08-12 GuardianRMNon-linear bonus for pawn count
2018-07-22 Marco CostalbaSlight tidy up in endgame machinery
2018-04-29 Stefano80Always scale using pawn contribution
2018-03-18 Ronald de ManMark all compile-time constants as constexpr.
2018-03-15 Stéphane NicoletRenaming some variables in code
2018-01-01 Joost VandeVondeleNew Year 2018
2017-12-17 Gontran LemaireRemove QueenMinorsImbalance array #1340
2017-11-18 Stéphane NicoletSimplify away the PawnSet[] imbalance array (#1308)
2017-07-15 Marco CostalbaMove game_phase() to material.cpp
2017-07-08 GuardianRMQueen vs. Minors imbalance
2017-06-17 Marco CostalbaBetter naming in endgame code
2017-04-24 Marco CostalbaAssorted code style issues
2017-03-27 Daniel DugovicAdd assertion for the maximum number of pawns
2017-03-17 joergosterPawns count imbalance table
2017-01-11 Joost VandeVondeleAdjust copyright headers to 2017 (#965)
2016-09-02 Stefano80Retire linear imbalance
2016-01-02 ppigazziniUpdate AUTHORS and copyright notice
2016-01-01 Marco CostalbaUpdate Copyright year
2015-10-21 Stefano80Almost passed tuning attempts
2015-10-06 Stefano80Tuning of assorted values
2015-03-07 Marco CostalbaSync with master
2015-03-07 Marco CostalbaSync with master
2015-03-07 Joona KiiskiRevert C++11 merge
2015-02-28 Marco CostalbaSync with master
2015-02-26 Marco CostalbaSync with master
2015-02-23 Marco CostalbaSync with master
2015-02-22 Marco CostalbaSync with master
2015-02-20 Marco CostalbaSync with master
2015-02-14 Marco CostalbaSync with master
2015-02-08 Marco CostalbaSync with master
2015-02-07 Marco CostalbaSync with master
2015-02-07 lucasartRemoves useless templates, some of which lead to code...
2015-01-31 Marco CostalbaSync with master
2015-01-30 Marco CostalbaSync with master
2015-01-18 Marco CostalbaFix a coverity scan warning
2015-01-18 Marco CostalbaImport C++11 branch
2015-01-10 Marco CostalbaUpdate copyright year
2015-01-02 Marco CostalbaLet material probing to access per-thread table
2015-01-02 Marco CostalbaRetire Material::space_weight()
2014-12-28 Marco CostalbaUse score and value consistently
2014-11-18 hximFix some comments
2014-06-23 Gary LinscottMerge pull request #5 from glinscott/authors
2014-06-20 Marco CostalbaMove game_phase() to Position
2014-06-20 Marco CostalbaSmall renaming in material weights
2014-06-19 Marco CostalbaSimplify a condition in is_KXK()
2014-05-10 Arjun TemurnikarMake imbalance table more clear
2014-04-27 Marco CostalbaMove game phase constants to enum Value
2014-04-24 Marco CostalbaCorrectly apply previous patch
2014-04-23 joergosterMove queen vs. 3 minors rule to imbalance tables
2014-04-03 Joerg OsterQueen vs. 3 pieces imbalance
2014-03-18 Marco CostalbaFix a typo
2014-02-22 Marco CostalbaFix a warning with Intel compiler
2014-02-16 Marco CostalbaSync code style in material.cpp
2014-02-16 Marco CostalbaFix material key for King
2014-01-18 Chris CainSimplify pawnless endgame evaluation
2014-01-06 Marco CostalbaFix a typo
2014-01-02 shane31Scale eval when down to only one pawn
2014-01-02 Marco CostalbaUpdate copyright year
2013-12-02 Richard LloydBig assorted spelling fixes
2013-11-10 Chris CainoRemove RedundantMajor
2013-11-07 Chris CainoTwo more parameters eliminated
2013-11-05 Chris CainoZero more redundant coefficients
2013-11-05 Chris CainoZero redundant material imbalance terms
2013-10-28 Marco CostalbaTweak bishop pair and knight weight
2013-10-05 Lucas BraeschUse prefix operators wherever possible
2013-09-12 Marco CostalbaRevert "Move draw by material check"
2013-09-08 Marco CostalbaMove draw by material check
2013-09-05 Marco CostalbaRevert "Fix check for bishop pair in material imbalance"
2013-09-03 Eelco de GrootFix check for bishop pair in material imbalance
2013-08-22 Marco CostalbaRetire redundant endgames
2013-07-19 Marco CostalbaSmall simplification in space eval scoring
2013-07-13 Marco CostalbaFully qualify memset and memcpy
2013-06-16 Marco CostalbaRename piece_count and piece_list
2013-06-01 Marco CostalbaAssorted renaming in evaluation
2013-04-19 Marco CostalbaMerge Joona's bishop+pawn tweak
2013-04-17 Joona KiiskiTry more aggressive version
2013-04-16 Joona KiiskiGive a small penalty for bishop for each pawn on the...
2013-03-15 RyanTakerImproved Readability of Material
2013-02-20 Marco CostalbaMerge Gary's bishop_pin patch
2013-02-19 Marco CostalbaUpdate copyright year
2012-12-16 Marco CostalbaIntroduce namespace Material
2012-10-21 Marco CostalbaUse self-describing constants instead of numbers
2012-08-20 Marco CostalbaReformat piece values arrays
2012-05-01 Marco CostalbaChange pos.pieces() argument order
2012-04-02 Marco CostalbaSimplify Endgames::probe()
2012-03-31 Marco CostalbaUse std::vector to implement HashTable
2012-03-31 Marco CostalbaRename Materials and Pawns hash stuff
next