Fix profile build for syzygy
[stockfish] / src / material.cpp
2014-11-18 hximFix some comments
2014-06-23 Gary LinscottMerge pull request #5 from glinscott/authors
2014-06-20 Marco CostalbaMove game_phase() to Position
2014-06-20 Marco CostalbaSmall renaming in material weights
2014-06-19 Marco CostalbaSimplify a condition in is_KXK()
2014-05-10 Arjun TemurnikarMake imbalance table more clear
2014-04-27 Marco CostalbaMove game phase constants to enum Value
2014-04-24 Marco CostalbaCorrectly apply previous patch
2014-04-23 joergosterMove queen vs. 3 minors rule to imbalance tables
2014-04-03 Joerg OsterQueen vs. 3 pieces imbalance
2014-03-18 Marco CostalbaFix a typo
2014-02-22 Marco CostalbaFix a warning with Intel compiler
2014-02-16 Marco CostalbaSync code style in material.cpp
2014-02-16 Marco CostalbaFix material key for King
2014-01-18 Chris CainSimplify pawnless endgame evaluation
2014-01-06 Marco CostalbaFix a typo
2014-01-02 shane31Scale eval when down to only one pawn
2014-01-02 Marco CostalbaUpdate copyright year
2013-12-02 Richard LloydBig assorted spelling fixes
2013-11-10 Chris CainoRemove RedundantMajor
2013-11-07 Chris CainoTwo more parameters eliminated
2013-11-05 Chris CainoZero more redundant coefficients
2013-11-05 Chris CainoZero redundant material imbalance terms
2013-10-28 Marco CostalbaTweak bishop pair and knight weight
2013-10-05 Lucas BraeschUse prefix operators wherever possible
2013-09-12 Marco CostalbaRevert "Move draw by material check"
2013-09-08 Marco CostalbaMove draw by material check
2013-09-05 Marco CostalbaRevert "Fix check for bishop pair in material imbalance"
2013-09-03 Eelco de GrootFix check for bishop pair in material imbalance
2013-08-22 Marco CostalbaRetire redundant endgames
2013-07-19 Marco CostalbaSmall simplification in space eval scoring
2013-07-13 Marco CostalbaFully qualify memset and memcpy
2013-06-16 Marco CostalbaRename piece_count and piece_list
2013-06-01 Marco CostalbaAssorted renaming in evaluation
2013-04-19 Marco CostalbaMerge Joona's bishop+pawn tweak
2013-04-17 Joona KiiskiTry more aggressive version
2013-04-16 Joona KiiskiGive a small penalty for bishop for each pawn on the...
2013-03-15 RyanTakerImproved Readability of Material
2013-02-20 Marco CostalbaMerge Gary's bishop_pin patch
2013-02-19 Marco CostalbaUpdate copyright year
2012-12-16 Marco CostalbaIntroduce namespace Material
2012-10-21 Marco CostalbaUse self-describing constants instead of numbers
2012-08-20 Marco CostalbaReformat piece values arrays
2012-05-01 Marco CostalbaChange pos.pieces() argument order
2012-04-02 Marco CostalbaSimplify Endgames::probe()
2012-03-31 Marco CostalbaUse std::vector to implement HashTable
2012-03-31 Marco CostalbaRename Materials and Pawns hash stuff
2012-03-26 Marco CostalbaMerge pull request #9 from glinscott/master
2012-03-25 Marco CostalbaRefactor Thread class
2012-01-06 Marco CostalbaFix compile on HP-UX 11's HP's C++
2011-12-30 Marco CostalbaUpdate copyright year to 2012
2011-12-28 Marco CostalbaRename Pieces
2011-12-25 Marco CostalbaRename getters functions removing 'get_' prefix
2011-12-10 Marco CostalbaFix description of endgame scaling functions
2011-10-31 mcostalbaMerge pull request #1 from Panthee/master
2011-10-31 Alexander KureReplaced macros Min() and Max() with corresponding...
2011-08-21 Marco CostalbaDetect family type of endgame from its enum value
2011-08-14 Marco CostalbaSmall simplification of endgame functions API
2011-04-27 Marco CostalbaUse probe() as name for looking up into an hash table
2011-04-24 Marco CostalbaDon't allocate MAX_THREADS hash tables if not necessary
2011-04-24 Marco CostalbaMove pawn and material tables under Thread class
2011-04-12 Marco CostalbaFix some warnings and a compile error with icc
2011-04-11 Marco CostalbaMove EndgameFunctions to endgame.cpp
2011-04-11 Marco CostalbaIncrease MaterialTableSize 8 times
2011-04-11 Marco CostalbaIntroduce and use NoPawnsSF[] in material.cpp
2011-04-11 Marco CostalbaTempeltize material imbalance
2011-01-07 Marco CostalbaIntroduce SimpleHash class
2011-01-03 Marco CostalbaAnother attempt at fixing Chess960
2011-01-03 Marco CostalbaWorkaround broken function-style cast support in HP-UX
2010-11-23 Marco CostalbaWe don't need a stringstream in buildKey()
2010-11-22 Marco CostalbaRetire Application class
2010-10-07 Marco CostalbaProperly set to zero stuff returned by 'new'
2010-10-02 Marco CostalbaFix an obsoleted NO_PIECE_TYPE in a comment
2010-08-22 Marco CostalbaPrefetch pawn hash key
2010-08-19 Marco CostalbaIntroduce enum VALUE_ZERO instead of Value(0)
2010-08-08 Marco CostalbaUsual material.cpp small touches
2010-08-07 Marco CostalbaRename constants to use *_NONE scheme
2010-07-24 Marco CostalbaRewrite Position::from_fen()
2010-07-19 Marco CostalbaTriviality in material.cpp
2010-07-03 Marco CostalbaFix DIVIDE BY ZERO exception in init_search()
2010-06-02 Marco CostalbaSave threadID info in Position
2010-04-27 Marco CostalbaRemove an obsolete comment
2010-04-26 Marco CostalbaAnother small material tweak
2010-04-26 Marco CostalbaCleanup material distribution detectors
2010-04-21 Marco CostalbaRevert scale factor in pawn evaluation
2010-04-19 Marco CostalbaIntroduce scale factor in pawn evaluation
2010-03-20 Marco CostalbaUpdated copyright year to 2010
2010-02-01 Marco CostalbaFix duplicated scaling function
2009-11-15 Marco CostalbaMicro-optimize get_material_info()
2009-11-14 Marco CostalbaMove game phase computation to MaterialInfo
2009-09-04 Marco CostalbaSecond take at unifying bitboard representation access
2009-09-04 Marco CostalbaTempletize functions to get pieces by type
2009-09-04 Marco CostalbaFix poly values mismerge
2009-08-23 Marco CostalbaMerge branch 'master' of git-Stockfish@free2.projectloc...
2009-08-23 Marco CostalbaPoly ampli+bias values after 73831 games
2009-08-14 Marco CostalbaBetter naming and document some endgame functions
2009-08-10 Marco CostalbaRemove old BishopPairBonus constants
2009-08-08 Marco CostalbaSpeed up polynomial material imbalance loop
2009-08-08 Marco CostalbaThere is no need to special case KNNK ending
2009-08-08 Marco CostalbaRevert material balance values after 100000 games
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