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Futility tweak
[stockfish]
/
src
/
search.cpp
2016-08-01
VoyagerOne
Futility tweak
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2016-07-24
ajithcj
Allow null pruning at depth 1
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2016-07-24
Stefano80
See prune at higher depth
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2016-07-16
ajithcj
Gradually relax the NMP staticEval check
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2016-07-12
joergoster
Fix extract_ponder_from_tt()
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2016-07-02
ajithcj
Use staticEval in null prune condition
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2016-06-26
loco-loco
Removing inCheck condition for counter move bonus
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2016-06-24
ElbertoOne
Remove redundant PvNode condition
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2016-06-24
VoyagerOne
Comment out a redundant condition
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2016-06-19
ElbertoOne
On IID do not always search with cutNode = true
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2016-06-18
VoyagerOne
Simplify Check Extension
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2016-06-15
ajithcj
Don't insert pv back into tt
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2016-06-11
Marco Costalba
Filter root moves filter before copy to threads
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2016-06-10
VoyagerOne
Stat Formula Tweak
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2016-06-10
VoyagerOne
Tweak check extension condition
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2016-06-07
ElbertoOne
LMR reduction parameter tweak
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2016-06-03
VoyagerOne
Simplify Futility Pruning
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2016-06-03
ElbertoOne
LMR Simplification
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2016-05-20
Leonid Pechenik
More detailed dependence of time allocation on the...
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2016-05-20
loco-loco
Assorted pruning tweaks
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2016-05-14
mstembera
Fix a multiPV bug in lazy SMP
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2016-05-05
VoyagerOne
Simplify History LMR Formula
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2016-05-01
joergoster
Fix LazySMP when searching to a fixed depth.
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2016-04-24
VoyagerOne
Use FMHs to assist with LMR formula.
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2016-04-17
loco-loco
Add a second level of follow-up moves
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2016-04-17
Marco Costalba
StateInfo is usually allocated on the stack by search()
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2016-04-16
Niklas Fiekas
Fix last search info carried over to mate position
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2016-03-15
Marco Costalba
Assorted cleanup of latest commits
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2016-03-10
Stefan Geschwentner
Add followup moves history for move ordering
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2016-02-28
ElbertoOne
Clean up depth reduction calculation
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2016-02-28
VoyagerOne
Simplify Reduction Formula
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2016-02-14
VoyagerOne
Fix futility pruning bug
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2016-02-07
Marco Costalba
Document HalfDensityMap
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2016-01-29
Leonid Pechenik
Time management simplification
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2016-01-24
Guenther Demetz
rotating symmetric patterns with increasing skipsize
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2016-01-20
Joona Kiiski
Do not probe syzygy bases when castling is possible
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2016-01-18
lucasart
Retire RootNode template
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2016-01-18
Marco Costalba
Rewrite time formula
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2016-01-16
Lyudmil Antonov
Assorted English grammar changes
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2016-01-13
Stefano80
Adjust reductions based on history and cmh tables
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2016-01-13
Stefano80
Update comments in LMR step
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2016-01-03
Leonid Pechenik
Adjust time used for move based on previous score
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2016-01-02
ppigazzini
Update AUTHORS and copyright notice
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2016-01-01
Marco Costalba
Update Copyright year
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2015-12-27
Marco Costalba
Move some globals into main thread scope
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2015-12-22
DU-jdto
Remove another unnecessary Search::Stack field
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2015-12-20
VoyagerOne
Remove killer move conditions from LMR
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2015-12-20
loco-loco
Remove unused field SearchStack::ttMove
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2015-12-18
Guenther Demetz
Distinct iteration paths for Lazy SMP threads
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2015-12-14
mstembera
Fix easy move bug in SMP mode
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2015-12-14
Leonid Pechenik
Simplify time management and fix 'ponder on' bug
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2015-12-12
mstembera
Fix MultiPv and Skill in SMP.
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2015-11-21
Marco Costalba
Rewrite how threads are spawned
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2015-11-16
VoyagerOne
History Pruning: Don't prune the main killer move.
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2015-11-13
Marco Costalba
Retire ThreadBase
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2015-11-13
Marco Costalba
Fix broken UCI 'wait for stop'
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2015-11-10
lucasart
Ensure that rootDepth < DEPTH_MAX
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2015-11-03
Marco Costalba
Get rid of timer thread
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2015-11-02
mbootsector
Pick bestmove from the deepest thread.
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2015-10-31
Marco Costalba
Assorted trivia in search.cpp
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2015-10-31
VoyagerOne
New History Bonus Formula
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2015-10-30
Ajith
Reduce variation in rootDepth between different threads
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2015-10-29
Stéphane Nicolet
Some code and comment cleanup
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2015-10-25
lucasart
Use atomics instead of volatile
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2015-10-24
Marco Costalba
Cleanup history stats
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2015-10-24
VoyagerOne
History pruning
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2015-10-21
Stefano80
Almost passed tuning attempts
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2015-10-20
mbootsector
Lazy SMP
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2015-10-12
VoyagerOne
Combination of two ideas:
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2015-10-05
Marco Costalba
Run PVS-STUDIO analyzer
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2015-09-30
Marco Costalba
Rework lock protecting
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2015-09-10
Joona Kiiski
Careful SMP locking - Fix very occasional hangs
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2015-08-30
gguliash
A small code simplification
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2015-08-28
lucasart
Prune castling moves
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2015-08-20
lucasart
Retire dangerous flag
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2015-07-30
Marco Costalba
Simplify IID depth formula
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2015-07-29
VoyagerOne
PV refutation penalty
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2015-07-19
Marco Costalba
Tidy up in movepick.cpp
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2015-07-16
Marco Costalba
Fix formatting of previous patch
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2015-07-15
VoyagerOne
LMR Simplification: Remove countermove condition
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2015-07-09
Marco Costalba
Remove useless razoring condition
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2015-07-04
VoyagerOne
CMH Fix: Exclude captures for TT move refutation penalty
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2015-06-27
VoyagerOne
LMR Tweak: Decrease reduction if cmh>0 && history>0.
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2015-06-25
Marco Costalba
Fix compile on icc
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2015-06-05
Vince Negri
Remove intermediate re-search in LMR
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2015-05-18
Stefan Geschwentner
Remove Gain Stats
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2015-05-10
Marco Costalba
Cleanup work in misc.cpp
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2015-05-07
lucasart
Restore deterministic search state
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2015-05-06
lucasart
Never clear stats
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2015-05-03
Marco Costalba
Split PSQT init from Position init
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2015-04-26
VoyagerOne
Change extra ply LMR condition to: cmh <= 0 && hist < 0
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2015-04-15
lucasart
Retire FORCE_INLINE
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2015-04-12
VoyagerOne
Removed extra condition (history < 0) in LMR to help...
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2015-04-11
Marco Costalba
Assorted cleanup of last patches
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2015-04-10
Stefan Geschwentner
Update stats at pv nodes
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2015-04-09
Stefan Geschwentner
update stats also in check
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2015-04-09
lucasart
Prune evasions when we can castle
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2015-04-03
Marco Costalba
Add support for playing in 'nodes as time' mode
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2015-04-03
Marco Costalba
Rename of TimeMgr and friends
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2015-04-03
Marco Costalba
Introduce elapsed_time()
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