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Make variable naming consistent
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2017-08-10 AndyGrantMake variable naming consistent
2017-08-10 Joost VandeVondeleUnify scoring functions in MovePicker
2017-08-06 Joost VandeVondeleRemove Stack/thread dependence in movepick
2017-08-02 snicoletTweak connected pawns seed[] array values
2017-08-02 Rocky640Rework the "unsupported" penalty into a "supported...
2017-07-27 VoyagerOneRemove redundant if-statements
2017-07-24 mstemberaTuned PSQT using a custom tuner.
2017-07-24 VoyagerOneSimplify aspiration window
2017-07-15 Marco CostalbaMove game_phase() to material.cpp
2017-07-13 Joona KiiskiRevert "Remove questionable gcc flags from profile...
2017-07-13 joergosterProvide selective search depth info for each pv move
2017-07-13 Joost VandeVondeleMove stop signal to Threads
2017-07-08 Joona KiiskiRemove questionable gcc flags from profile-build
2017-07-08 GuardianRMQueen vs. Minors imbalance
2017-07-03 Marco CostalbaDon't uselessy share rootDepth
2017-07-03 Marco CostalbaFix some warnings with clang static analyzer
2017-07-03 Marco CostalbaIndentation fix in index()
2017-07-03 Alain SAVARDTidy up
2017-06-29 mstemberaMagic::index()
2017-06-29 Marco CostalbaOnly main thread checks time
2017-06-28 Marco CostalbaSimplify pos_is_ok()
2017-06-21 VoyagerOneIncrease reduction if tt-move is a capture
2017-06-21 snicoletImprove readability of evaluation functions
2017-06-21 Joona KiiskiRevert "Prefetch earlier in qsearch()"
2017-06-21 Joost VandeVondeleFix four data races.
2017-06-17 Alain SAVARDMisc coding style fixes
2017-06-17 snicoletPrefetch earlier in qsearch()
2017-06-17 Marco CostalbaBetter naming in endgame code
2017-06-17 Brian SheppardMove depth calculation in probCut
2017-06-17 Joost VandeVondeleCall TT.new_search() earlier.
2017-06-06 mstemberaReordering magic data
2017-06-06 atumanianDon't score as an immediate draw 2-fold repetitions...
2017-06-06 Joost VandeVondeleuse auto& for histories
2017-05-26 Marco CostalbaHistory code rewrite (#1122)
2017-05-24 Nathan RuggChanged spelling back to "Bishops" in eval output
2017-05-22 VoyagerOneEvasion Pruning Tweak
2017-05-18 snicoletDo check analysis later in the game
2017-05-18 snicoletUse a fraction of king danger in endgame score
2017-05-18 Joost VandeVondeleFix memory access in Search::clear()
2017-05-16 snicoletLimit king ring to eight squares
2017-05-16 Joost VandeVondeleExecute an implied ucinewgame at startup
2017-05-10 Marco CostalbaDefault argument for see_ge()
2017-05-10 Joost VandeVondeleRemove int to int conversion, unused include.
2017-05-08 FauziAkramLinear Protector bonus by distance
2017-05-08 IIvecKing safety and rook mobility parameters tweak
2017-05-08 Stefan GeschwentnerBonus for pawn scrifice which create passed pawn
2017-05-08 Marco CostalbaMove Pieces[] out of global visibility
2017-05-08 mstemberaAvoid *begin always being included in the sorted list...
2017-05-04 joergosterFix multiPV issue #502
2017-04-30 Joost VandeVondelegcc 7 port
2017-04-29 VoyagerOneDon't do InCheck Pruning at the root of QS
2017-04-29 Rocky640Remove cap in kingDanger initialization
2017-04-29 Marco CostalbaRetire the misdesigned StepAttacks[] array.
2017-04-29 Joost VandeVondeleCopy killers in the movepicker
2017-04-26 snicoletAvoid misuse of StepAttacksBB for pawns
2017-04-26 Joost VandeVondeleZero unused constant
2017-04-24 Marco CostalbaAssorted code style issues
2017-04-23 Joost VandeVondeleSort moves partially: linear depth dependence
2017-04-23 IIvecKing safety parameters improved
2017-04-23 Joost VandeVondeleUse int instead of Value for history related stats.
2017-04-20 Joost VandeVondelesimplify logic for history based pruning
2017-04-20 Joost VandeVondelePartial insertion sort
2017-04-17 Joost VandeVondelePrefer std::find over a hand-coded loop
2017-04-17 VoyagerOneMove-Count Formula Tweak
2017-04-17 Stefano80Remove cap from space score contribution and increase...
2017-04-16 Stéphane NicoletDoubled and supported pawns
2017-04-09 Stefano80Remove minimum to contribution from king danger to...
2017-04-08 joergosterFix zugzwang pruning issues
2017-04-08 VoyagerOneStandardize stat penalty
2017-04-03 VoyagerOneDon't update TT at excluded move ply
2017-03-27 Daniel DugovicAdd assertion for the maximum number of pawns
2017-03-26 Joost VandeVondeleIntroduce assert for stats update
2017-03-25 Joost VandeVondeleIncrease maximum number of threads
2017-03-25 joergosterSimplify ThreatBySafePawn scoring
2017-03-25 VoyagerOneSingular extension and check extension tweak
2017-03-18 VoyagerOneSkip quiet moves based on moveCount pruning threshold...
2017-03-17 Joost VandeVondeleHistory stat bonus: Move condition to bonus calculation
2017-03-17 joergosterPawns count imbalance table
2017-03-15 Marco CostalbaAssorted code style fixes
2017-03-15 mstemberaFix pawn entry prefetch
2017-03-09 snicoletHelper functions to count material for both sides
2017-03-09 Joost VandeVondeleAlways have counterMoves associated
2017-03-09 pb00068Further simplify skipping of plies with threads
2017-03-06 VoyagerOneAllow pruning advance pawn pushes if not near endgame
2017-03-06 snicoletSpeed-up some arrays reading
2017-02-27 Joost VandeVondeleSimplify skipping of plies with helper threads
2017-02-26 snicoletChange definition of "weak" in threats calculation
2017-02-24 mstemberaReorder members of Material::Entry
2017-02-24 GuardianRMPieces protecting king
2017-02-19 snicoletKeep pawns on both flanks
2017-02-19 FauziAkramVariable tuning
2017-02-19 VoyagerOneRazor Simplification
2017-02-15 torfranzRetire loose enemies bonus
2017-02-15 VoyagerOnesearch(): Move nullValue variable into local scope
2017-02-15 Joost VandeVondeleFix makefile: 32 bit builds without optimization.
2017-02-11 torfranzRetire small bonus in passed pawn evaluation
2017-02-11 Joona KiiskiA small tweak in doEasyMove()
2017-02-06 Stefano80Simplify scale factor computation
2017-02-05 VoyagerOneSimplify Queen Mobility
2017-01-31 Stéphane NicoletSimplify away QueenContactChecks
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