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13 years agoIncrease QueenContactCheckBonus
Marco Costalba [Sat, 11 Sep 2010 21:33:01 +0000 (23:33 +0200)]
Increase QueenContactCheckBonus

And also other check bonuses.

After 4272 games on russian cluster at 30"+0.1
Mod - Orig:  711 - 612 - 2949  ELO +8 (+- 4.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoDo not update king tables when we skip king safety
Marco Costalba [Sun, 12 Sep 2010 13:02:33 +0000 (14:02 +0100)]
Do not update king tables when we skip king safety

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire pawn storm evaluation
Joona Kiiski [Mon, 6 Sep 2010 07:53:10 +0000 (10:53 +0300)]
Retire pawn storm evaluation

More then 100 lines of almost useless evaluations. Prefer
code semplification to a very small and dubious advantage.

After 7457 games on russian cluster:
Mod - Orig: 1285 - 1334 - 4838  ELO -2 (+- 3.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoArray FutilityMarginsMatrix stores Values
Marco Costalba [Sat, 4 Sep 2010 13:10:35 +0000 (14:10 +0100)]
Array FutilityMarginsMatrix stores Values

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRemove get_* prefix from RootMoveList API
Marco Costalba [Mon, 30 Aug 2010 08:15:51 +0000 (10:15 +0200)]
Remove get_* prefix from RootMoveList API

And small additional cleanup in RootMoveList.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUse only cumulativeNodes in RootMoveList
Marco Costalba [Mon, 30 Aug 2010 07:58:52 +0000 (09:58 +0200)]
Use only cumulativeNodes in RootMoveList

And rename in nodes now that we have only one.

After the beta-cut off counters removing we can
get rid also of this one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUse evaluation margins also in main search
Marco Costalba [Fri, 20 Aug 2010 07:49:13 +0000 (09:49 +0200)]
Use evaluation margins also in main search

For now keep FutilityMarginsMatrix[] unchanged, in
future we are going to reduce to compensate for extra
margin.

At this moment it is enough we don't have regressions.

After 9694 games on russian cluster
Mod - Orig 1608 - 1578 - 6508  ELO +1 (+- 2.8)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoSplit branches in generate_piece_moves()
Marco Costalba [Fri, 27 Aug 2010 10:15:07 +0000 (12:15 +0200)]
Split branches in generate_piece_moves()

Instead of one comparison in while() condition use two,
the first to check if the piece is exsistant and the second
to loop across pieces of that type.

This should help branch prediction in cases we have only
one piece of the same type, for instance for queens, the
first branch is always true and the second is almost always
false.

Increased speed of 0.3-0.5 % on Gcc pgo compiles.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoSpeed up updateShelter()
Marco Costalba [Thu, 26 Aug 2010 10:13:07 +0000 (12:13 +0200)]
Speed up updateShelter()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoAssorted code style in evaluation.cpp
Marco Costalba [Thu, 26 Aug 2010 06:27:57 +0000 (07:27 +0100)]
Assorted code style in evaluation.cpp

Renaming, cleanu up, etc.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoFinally remove value from EvalInfo
Marco Costalba [Wed, 25 Aug 2010 20:01:03 +0000 (21:01 +0100)]
Finally remove value from EvalInfo

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRemove dependency from ei.value in evaluate functions
Marco Costalba [Wed, 25 Aug 2010 19:32:25 +0000 (20:32 +0100)]
Remove dependency from ei.value in evaluate functions

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRemove margin[] from EvalInfo
Marco Costalba [Wed, 25 Aug 2010 19:16:27 +0000 (20:16 +0100)]
Remove margin[] from EvalInfo

Directly pass arguments to king evaluation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRemove MaterialInfo* from EvalInfo
Marco Costalba [Wed, 25 Aug 2010 19:05:38 +0000 (20:05 +0100)]
Remove MaterialInfo* from EvalInfo

Use a local variable instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoChange evaluate() signature
Marco Costalba [Wed, 25 Aug 2010 18:56:01 +0000 (19:56 +0100)]
Change evaluate() signature

Hide EvalInfo and return just the score and the margin.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire attackedBy[] access functions
Marco Costalba [Wed, 25 Aug 2010 13:28:08 +0000 (15:28 +0200)]
Retire attackedBy[] access functions

Currently are used by evaluation itself and the
whole EvalInfo will be removed from global visibility
by next patch, so no reason to use them.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoDecrypt some magics in bitboards definitions
Marco Costalba [Wed, 25 Aug 2010 12:13:05 +0000 (14:13 +0200)]
Decrypt some magics in bitboards definitions

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoWe don't need EvalInfo c'tor anymore
Marco Costalba [Tue, 24 Aug 2010 23:20:53 +0000 (00:20 +0100)]
We don't need EvalInfo c'tor anymore

We know always get complete info from TT, so this
code is obsolete.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRename ei.kingDanger in ei.margin
Marco Costalba [Fri, 20 Aug 2010 07:47:07 +0000 (09:47 +0200)]
Rename ei.kingDanger in ei.margin

It will be more clear when we will go to add stuff
apart from king danger itself.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoCall apply_weight() only once in passed pawns evaluation
Marco Costalba [Fri, 20 Aug 2010 07:16:43 +0000 (09:16 +0200)]
Call apply_weight() only once in passed pawns evaluation

First accumulate the bonus for each pawn, then call the
not very fast apply_weight().

Should be no functional change apart from rounding issues.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoDon't need to memset() EvalInfo
Marco Costalba [Tue, 24 Aug 2010 13:59:24 +0000 (15:59 +0200)]
Don't need to memset() EvalInfo

Set manually to zero the few fields that are
optionally populated and that's enough.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoThere is no need of storing mobility in EvalInfo
Marco Costalba [Tue, 24 Aug 2010 13:35:13 +0000 (15:35 +0200)]
There is no need of storing mobility in EvalInfo

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRefresh comments in evaluate.cpp
Marco Costalba [Tue, 24 Aug 2010 12:48:40 +0000 (14:48 +0200)]
Refresh comments in evaluate.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUnify single MobilityBonus[] tables in a big single one
Marco Costalba [Tue, 24 Aug 2010 10:29:44 +0000 (12:29 +0200)]
Unify single MobilityBonus[] tables in a big single one

Avoid one address lookup in a very critical time path.

Unified also outpost bonus tables for knights and bishops.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire trapped bishop evaluation
Marco Costalba [Sun, 22 Aug 2010 13:18:58 +0000 (14:18 +0100)]
Retire trapped bishop evaluation

Another 100 lines of dubious and ad-hoc code.

After 7644 games on russian cluster:
Mod - Orig 1285 - 1249 - 5110  ELO +1 (+- 3.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire UCI_Chess960 option
Marco Costalba [Sun, 22 Aug 2010 13:55:52 +0000 (14:55 +0100)]
Retire UCI_Chess960 option

We don't need that !

We can infere from starting fen string if we are in
a Chess960 game or not. And note that this is a per-position
property, not an application wide one.

A nice trick is to use a custom manipulator (that is an
enum actually) to keep using the handy operator<<() on the
move when sending to std::cout, yes, I have indulged a
bit here ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoPrefetch pawn hash key
Marco Costalba [Sat, 21 Aug 2010 17:57:52 +0000 (19:57 +0200)]
Prefetch pawn hash key

Plus a bunch of other minor optimizations.

With this power pack we have an increase
of a whopping 1.4%  :-)

...and it took 3 good hours of profiling + hacking to get it out !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire unstoppable pawns evaluation
Marco Costalba [Fri, 20 Aug 2010 09:25:34 +0000 (11:25 +0200)]
Retire unstoppable pawns evaluation

One hundred lines of code should be compensated by an
important ELO increase, otherwise are candidate for removal...

...and is not the case. We are well within error margin, so
remove the code even if we lose a couple of elo points, but
semplification is huge.

After 6494 games on russian cluster
Orig vs Mod 1145 - 1107 - 4242 (-2 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRemove my address from README
Marco Costalba [Sat, 21 Aug 2010 16:18:56 +0000 (17:18 +0100)]
Remove my address from README

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire beta counters stuff
Marco Costalba [Fri, 20 Aug 2010 17:16:20 +0000 (18:16 +0100)]
Retire beta counters stuff

Is now obsoleted by previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUse MovePicker's move ordering also at root
Joona Kiiski [Thu, 19 Aug 2010 10:29:40 +0000 (13:29 +0300)]
Use MovePicker's move ordering also at root

After testing on our russian cluster: +3 elo after 4200 games

So keep it becuase it allows a good semplification.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoMove StartPositionFEN out of the header
Marco Costalba [Thu, 19 Aug 2010 16:55:32 +0000 (17:55 +0100)]
Move StartPositionFEN out of the header

It is not needed to have global visibility.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoMove piece values in piece.h / piece.cpp
Marco Costalba [Thu, 19 Aug 2010 16:38:10 +0000 (17:38 +0100)]
Move piece values in piece.h / piece.cpp

Where they belong.

Note that array PieceValueMidgame[] and PieceValueEndgame[]
are now declared extern in the header and moved in piece.cpp
so to avoid allocate the array each time the header is
included !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire is_upper_bound() and friend
Marco Costalba [Thu, 19 Aug 2010 16:25:08 +0000 (17:25 +0100)]
Retire is_upper_bound() and friend

Directly expand in the few places where is called.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire useless piece_value_midgame() overloads
Marco Costalba [Thu, 19 Aug 2010 16:00:36 +0000 (17:00 +0100)]
Retire useless piece_value_midgame() overloads

Directly access the table in the few call places.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoIntroduce and use SCORE_ZERO
Marco Costalba [Thu, 19 Aug 2010 15:36:18 +0000 (16:36 +0100)]
Introduce and use SCORE_ZERO

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoDo not score PH_QCHECKS
Marco Costalba [Thu, 19 Aug 2010 13:50:02 +0000 (14:50 +0100)]
Do not score PH_QCHECKS

They are picked unsorted anyway, so score is unuseful.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoDisable templetized operators by default
Marco Costalba [Thu, 19 Aug 2010 06:38:13 +0000 (07:38 +0100)]
Disable templetized operators by default

To avoid nasty bugs due to silently overriding of
common operator we enable the templates on a type
by type base using partial template specialization.

No functional change, zero overhead at runtime.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoIntroduce enum VALUE_ZERO instead of Value(0)
Marco Costalba [Wed, 18 Aug 2010 16:31:44 +0000 (17:31 +0100)]
Introduce enum VALUE_ZERO instead of Value(0)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUse Use templetized operations for Score and Value
Marco Costalba [Wed, 18 Aug 2010 16:04:38 +0000 (17:04 +0100)]
Use Use templetized operations for Score and Value

Note that in value we leave two specialized functions
to allow adding an integer, we don't want to add this
as a template becasue we want to control implicit
conversions to integer of an enum.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUse templetized operations for Piece
Marco Costalba [Wed, 18 Aug 2010 15:54:59 +0000 (16:54 +0100)]
Use templetized operations for Piece

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUse templetized operations for Square
Marco Costalba [Wed, 18 Aug 2010 15:40:26 +0000 (16:40 +0100)]
Use templetized operations for Square

This is tricky because there are some special
binary fnctions with SquareDelta that we should
leave as they are.

Also note that we needed to add Unary minus template
to fix a comile error in SERIALIZE_MOVES_D macro that was
triggered because now we don't allow conversion to int.

No fuctional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUse templetized operations for File and Rank
Marco Costalba [Wed, 18 Aug 2010 15:17:20 +0000 (16:17 +0100)]
Use templetized operations for File and Rank

Doing the conversion the compiler is now able to
spot two possible ambiguity calls that now we can
easily fix.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUse templetize enum operations for Depth
Marco Costalba [Wed, 18 Aug 2010 14:58:22 +0000 (15:58 +0100)]
Use templetize enum operations for Depth

Instead of hardcoded ones.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoStore in TT with depth == -OnePly instead of -1
Marco Costalba [Wed, 18 Aug 2010 14:20:24 +0000 (15:20 +0100)]
Store in TT with depth == -OnePly instead of -1

When depth < DEPTH_ZERO we store with the same depth all
the positions, use -OnePly instead of -1 for consistency
with depth arithmetic.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years ago(Re)introduce DEPTH_ZERO to replace Depth(0)
Marco Costalba [Wed, 18 Aug 2010 14:13:10 +0000 (15:13 +0100)]
(Re)introduce DEPTH_ZERO to replace Depth(0)

No functional changes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire some unused Depth operator() functions
Marco Costalba [Wed, 18 Aug 2010 13:55:12 +0000 (14:55 +0100)]
Retire some unused Depth operator() functions

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRename OnePly in ONE_PLY
Marco Costalba [Wed, 18 Aug 2010 13:23:19 +0000 (14:23 +0100)]
Rename OnePly in ONE_PLY

Use enum values standard naming policy also for this one.

No fuctional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoDefine OnePly as a Depth enum costant
Marco Costalba [Wed, 18 Aug 2010 12:39:14 +0000 (13:39 +0100)]
Define OnePly as a Depth enum costant

There is no reason to use a variable for this.

Also remove unused DEPTH_ZERO and DEPTH_MAX.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRevert F_90 and F_92
Marco Costalba [Wed, 18 Aug 2010 09:05:28 +0000 (10:05 +0100)]
Revert F_90 and F_92

Regression test found the patches to be harmless,
so revert to keep code simpler.

Test1 at 20+0.1: (2500 - 3000) +0 ELO
Test2 at 1+0: (~1000) +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoCleanup and optimize Position::has_mate_threat()
Marco Costalba [Mon, 9 Aug 2010 10:45:02 +0000 (11:45 +0100)]
Cleanup and optimize Position::has_mate_threat()

There is a functional change because we now skip
more moves and because do_move() / undo_move() is
well known to be not reversible we end up with a
change in node count, although there is actually
no change but a bit speed up.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUsual material.cpp small touches
Marco Costalba [Sun, 8 Aug 2010 11:38:30 +0000 (12:38 +0100)]
Usual material.cpp small touches

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRename constants to use *_NONE scheme
Marco Costalba [Sat, 7 Aug 2010 17:40:04 +0000 (18:40 +0100)]
Rename constants to use *_NONE scheme

To be uniform across the sources. As a nice side effect
I quickly spotted a couple of needed renames:

captured_piece() -> captured_piece_type()
st->capture      -> st->capturedType

Proposed by Ralph and done with QtCreator

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoMove depth computation out of fail low loop
Marco Costalba [Fri, 6 Aug 2010 21:30:50 +0000 (22:30 +0100)]
Move depth computation out of fail low loop

In root_search() we can compute depth at the beginning
once and for all.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoAnother push to perft speed
Marco Costalba [Fri, 6 Aug 2010 11:01:21 +0000 (12:01 +0100)]
Another push to perft speed

We don't need to generate captures and non
captures in a separate step. This gives another
7% push to perft speed.

yes, I know, it is totally useless :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoFaster perft
Marco Costalba [Fri, 6 Aug 2010 09:47:42 +0000 (10:47 +0100)]
Faster perft

Skip moves scoring and sorting: this more then
doubles the speed !

Verified is correct.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRename TM in ThreadsMgr
Marco Costalba [Tue, 3 Aug 2010 12:06:56 +0000 (13:06 +0100)]
Rename TM in ThreadsMgr

This avoid misunderstandings with new TimeManager
object called TimeMgr.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoTimeManager API rename
Marco Costalba [Tue, 3 Aug 2010 09:58:13 +0000 (11:58 +0200)]
TimeManager API rename

We can now set member data as private because is no more
directly accessed.

Should be more clear now.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoMove time related global variables under TimeManager
Marco Costalba [Tue, 3 Aug 2010 09:20:06 +0000 (11:20 +0200)]
Move time related global variables under TimeManager

Move OptimumSearchTime, MaximumSearchTime and
ExtraSearchTime in TimeManager.

Note that we remove an useless initialization to 0 because
these variables are used only with time management.

Also introduce and use TimeManager::available_time()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoIntroduce TimeManager class
Marco Costalba [Tue, 3 Aug 2010 09:10:16 +0000 (11:10 +0200)]
Introduce TimeManager class

Firt step in unifying all time management under
a single umbrella. Just introduced the class without
even member data.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoSmall cleanup in search Step.5
Marco Costalba [Sun, 1 Aug 2010 14:38:00 +0000 (15:38 +0100)]
Small cleanup in search Step.5

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoReset bestMove before entering main moves loop
Marco Costalba [Sun, 1 Aug 2010 08:37:07 +0000 (09:37 +0100)]
Reset bestMove before entering main moves loop

After razoring, IID, null verification and singular
extension searches we have could have a dirty ss->bestMove,
restore to MOVE_NONE before to enter moves loop.

This should avoid to store in TT a stale move when
we fail low.

Tested together with previous patch that is the
one that gives ELO.

After 1152 games at 1+0 on my QUAD
Mod vs Orig +233 =716 -203 (+9 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUse past SE information also for success cases
Marco Costalba [Sat, 31 Jul 2010 07:14:06 +0000 (08:14 +0100)]
Use past SE information also for success cases

If singular extension search was succesful in the past then
skip another the SE search and extend of one ply.

Another way to mitigate the cost of SE at the price of
some more spurious extension, but on 90% of cases info
is correct.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRename MaxSearchTime and AbsoluteMaxSearchTime
Marco Costalba [Mon, 2 Aug 2010 17:41:25 +0000 (18:41 +0100)]
Rename MaxSearchTime and AbsoluteMaxSearchTime

Renamed in OptimumSearchTime and MaximumSearchTime,
should be more clear now.

Suggested by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoTempletize xxx_time_for_MTG()
Marco Costalba [Mon, 2 Aug 2010 10:14:27 +0000 (12:14 +0200)]
Templetize xxx_time_for_MTG()

Also fixed some warnings under MSVC.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoLittle timeman.cpp massage
Marco Costalba [Mon, 2 Aug 2010 09:34:19 +0000 (11:34 +0200)]
Little timeman.cpp massage

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoTweak default values for ucioptions
Joona Kiiski [Mon, 26 Jul 2010 13:39:10 +0000 (16:39 +0300)]
Tweak default values for ucioptions

I created three different systems, tested them all separately and
attached one did best:

1/40: Orig - Mod: 841 - 850 (+2 elo)
1+1 : Orig - Mod: 474 - 498 (+9 elo)
1+0 : Orig - Mod: 455 - 495 (+15 elo)

Because such testing system is not statistically reliable, I made a
confirmation test:

1/40: Orig - Mod: 502 - 543 (+14 elo)
1+1: Orig - Mod: 447 - 489 (+16 elo)
1+0: Orig - Mod: 641 - 656 (+4 elo)

All tests show positive score :-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoNew Time management system
Joona Kiiski [Sun, 11 Jul 2010 16:23:50 +0000 (19:23 +0300)]
New Time management system

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoAlways use ss->bestMove to store ply best move
Marco Costalba [Sat, 31 Jul 2010 06:29:29 +0000 (07:29 +0100)]
Always use ss->bestMove to store ply best move

Instead of ss->currentMove. It is more consistent and
clear to understand.

Remark by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoLower SingularExtensionDepth to 7 plies for non-pv
Marco Costalba [Wed, 28 Jul 2010 07:39:28 +0000 (09:39 +0200)]
Lower SingularExtensionDepth to 7 plies for non-pv

To compensate for the extra work skip singular
searches deemed to fail because excluded node
failed high already in the past.

After 1200 games at 1+0
Mod vs Orig +387 =1274 -339  (+8 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoTwo small fixes in passed pawns evaluation
Marco Costalba [Mon, 26 Jul 2010 05:07:34 +0000 (06:07 +0100)]
Two small fixes in passed pawns evaluation

The one in evaluate_passed_pawns() is just a micro
optimization, the other in evaluate_unstoppable_pawns()
is indeed a fix, although almost unmeasurable in real
games.

Bugs report and fixes by Marek Kwiatkowski

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoFix KBNK endgame
Marco Costalba [Sun, 25 Jul 2010 20:47:54 +0000 (21:47 +0100)]
Fix KBNK endgame

Broken by recent patch. Also better document what's
happening there.

Verified to restore original behaviour.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRename EMPTY in NO_PIECE
Marco Costalba [Sun, 25 Jul 2010 11:10:22 +0000 (12:10 +0100)]
Rename EMPTY in NO_PIECE

It is more correct and more in line with enum PieceType

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoIntroduce enum SquareColor
Marco Costalba [Sun, 25 Jul 2010 10:44:03 +0000 (11:44 +0100)]
Introduce enum SquareColor

Square and piece colors are two different things,
so use different types to avoid misunderstandings.

Suggested by Tord.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoIntroduce and use same_color_squares()
Marco Costalba [Sun, 25 Jul 2010 10:05:01 +0000 (11:05 +0100)]
Introduce and use same_color_squares()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoCleanup Position::print()
Marco Costalba [Sun, 25 Jul 2010 08:52:06 +0000 (09:52 +0100)]
Cleanup Position::print()

And remove not used OUTSIDE enum Piece.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoFix build failure on GCC
Joona Kiiski [Sun, 25 Jul 2010 06:52:11 +0000 (09:52 +0300)]
Fix build failure on GCC

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoCleanup Position::to_fen()
Marco Costalba [Sat, 24 Jul 2010 16:59:18 +0000 (17:59 +0100)]
Cleanup Position::to_fen()

Less invasive then previous patches, but still a good
enhancement.

Also some indulge on STL algorithms :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoLast touches to from_fen()
Marco Costalba [Sat, 24 Jul 2010 15:19:46 +0000 (16:19 +0100)]
Last touches to from_fen()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRewrite Position::from_fen()
Marco Costalba [Fri, 23 Jul 2010 08:38:19 +0000 (10:38 +0200)]
Rewrite Position::from_fen()

Complete rewrite the function and extend compatibility
also to X-FEN notation for Chess960.

We are now able to read standard FEN, Shredder-FEN and X-FEN.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoDon't initialize psqt-tables when 'ucinewgame' is received
Joona Kiiski [Fri, 23 Jul 2010 06:16:33 +0000 (09:16 +0300)]
Don't initialize psqt-tables when 'ucinewgame' is received

After 'Randomness' is retired, this is no longer necessary.

NOTE: Possibly some extra care is needed when tuning branch is synced

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire 'Randomness' ucioption
Joona Kiiski [Fri, 23 Jul 2010 06:08:31 +0000 (09:08 +0300)]
Retire 'Randomness' ucioption

Using multiple threads and good opening book is
much better and more reliable source of randomness than
spoiling psqt-tables

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoAlways init pthread locks to NULL
Joona Kiiski [Fri, 23 Jul 2010 05:45:42 +0000 (08:45 +0300)]
Always init pthread locks to NULL

This is the only way to keep Windows and POSIX behaviour in sync,
so better hardcode it.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRemove other locking options
Joona Kiiski [Fri, 23 Jul 2010 05:26:54 +0000 (08:26 +0300)]
Remove other locking options

Currently broken and we use pthreads in search.cpp
anyway, so I see no reason to keep these around

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRetire SearchStack init() and initKillers()
Marco Costalba [Fri, 23 Jul 2010 01:42:27 +0000 (02:42 +0100)]
Retire SearchStack init() and initKillers()

Let be explicit about what this functions do, and
we save some code lines too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoFix errouneus reset of ss->threatMove
Marco Costalba [Fri, 23 Jul 2010 01:26:10 +0000 (02:26 +0100)]
Fix errouneus reset of ss->threatMove

After we set ss->threatMove we could go under a IID step that
resets SearchStack ss and so also ss->threatMove.

When later we use that field in futility pruning we have this
set to MOVE_NONE !

The fix is to use a local variable and add threatMove to SplitPoint
to pass this move to slaves.

Spotted by Ralph Stoesser, fix suggested by Richard Vida.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRevert previous patch
Marco Costalba [Thu, 22 Jul 2010 17:29:36 +0000 (18:29 +0100)]
Revert previous patch

Improvement is easily in error bar and there is
some added complexity making future changes more
difficult.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoWeight backward-ness of a pawn
Marco Costalba [Mon, 19 Jul 2010 06:56:14 +0000 (08:56 +0200)]
Weight backward-ness of a pawn

Because not all backward pawns are the same ;-) if the
blocking enemy pawn is near then our pawn is more backward
than another whose enemy pawn is far away so that can advance
for some sqaures.

After 2925 games at 30"+0 on my QUAD
Mod vs Orig +602 =1745 -578 +3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoValueType needs only 2 bits to be stored in TT
Joona Kiiski [Thu, 22 Jul 2010 13:11:08 +0000 (16:11 +0300)]
ValueType needs only 2 bits to be stored in TT

Also update some more TT documentation

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoUpdate TT documentation
Joona Kiiski [Thu, 22 Jul 2010 12:52:22 +0000 (15:52 +0300)]
Update TT documentation

Update outdated and even misleading documentation.

Also check #include-directives

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoMove insert_pv() and extract_pv() out of TT class
Marco Costalba [Wed, 21 Jul 2010 06:31:11 +0000 (08:31 +0200)]
Move insert_pv() and extract_pv() out of TT class

These functions have little to do with TranspositionTable
class and more with the search and in particular with the PV
handling. So move them where they belong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoStore position static score in TT as soon as possible
Marco Costalba [Tue, 20 Jul 2010 21:36:38 +0000 (22:36 +0100)]
Store position static score in TT as soon as possible

So to maximize the possibility to avoid to recalculate it
in the future. A small speed-up of 0.8%

Idea by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoIntroduce DEPTH_NONE and use it
Marco Costalba [Tue, 20 Jul 2010 07:16:16 +0000 (09:16 +0200)]
Introduce DEPTH_NONE and use it

Also better fix previous patch.

Suggestions by Joona and Ralph.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoRemove pointless tte->static_value() != VALUE_NONE checks
Joona Kiiski [Mon, 19 Jul 2010 15:48:16 +0000 (18:48 +0300)]
Remove pointless tte->static_value() != VALUE_NONE checks

Now in non-check nodes we are guaranteed to always have static value
in TT Entry.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoStore static value and king danger in TT also in TT.insert_pv() method
Joona Kiiski [Sun, 18 Jul 2010 21:19:09 +0000 (00:19 +0300)]
Store static value and king danger in TT also in TT.insert_pv() method

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoFix "pass ss->eval to qsearch()" condition
Marco Costalba [Mon, 19 Jul 2010 11:28:33 +0000 (12:28 +0100)]
Fix "pass ss->eval to qsearch()" condition

The seocond check is no more needed now and
anyhow is wrong to overwrite a TT entry if
present.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoTriviality in material.cpp
Marco Costalba [Mon, 19 Jul 2010 07:08:28 +0000 (09:08 +0200)]
Triviality in material.cpp

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoSmall rewrite of backward pawn test
Marco Costalba [Mon, 19 Jul 2010 06:13:50 +0000 (07:13 +0100)]
Small rewrite of backward pawn test

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoInitialize SearchStack only once at RootMoveList c'tor
Joona Kiiski [Sun, 18 Jul 2010 21:01:58 +0000 (00:01 +0300)]
Initialize SearchStack only once at RootMoveList c'tor

Just fix current ugly behaviour :-)

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
13 years agoEvery node is responsible for initializing its own SearchStack entry
Joona Kiiski [Sun, 18 Jul 2010 20:54:40 +0000 (23:54 +0300)]
Every node is responsible for initializing its own SearchStack entry

More logical than doing partly initialization at init_ss_array()

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>