From 0c06b4509d45faec7c6c010bb4fc45b140b26abd Mon Sep 17 00:00:00 2001 From: Gary Linscott Date: Fri, 8 Feb 2013 08:53:13 -0500 Subject: [PATCH] Slight tweak to king safety. Bench: 5534531 --- src/evaluate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 49dc07fe..8192536f 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -496,7 +496,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // Init king safety tables only if we are going to use them if ( pos.piece_count(Us, QUEEN) - && pos.non_pawn_material(Us) >= QueenValueMg + RookValueMg) + && pos.non_pawn_material(Us) > QueenValueMg + PawnValueMg) { ei.kingRing[Them] = (b | (Us == WHITE ? b >> 8 : b << 8)); b &= ei.attackedBy[Us][PAWN]; -- 2.39.2